/usr/include/libwildmagic/Wm5Binary2D.h is in libwildmagic-dev 5.13-1.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.3 (2010/10/01)
#ifndef WM5BINARY2D_H
#define WM5BINARY2D_H
#include "Wm5ImagicsLIB.h"
#include "Wm5Images.h"
namespace Wm5
{
class WM5_IMAGICS_ITEM Binary2D
{
public:
// Operations on binary images. Let the image have b0 columns and b1
// rows. The input image must have zeros on its boundaries x = 0,
// x = b0-1, y = 0, and y = b1-1. The 0-valued pixels are considered
// to be background. The 1-valued pixels are considered to be foreground.
// Comments about the algorithms are provided in the cpp file. To save
// the memory and time, the input image is modified by the algorithms.
// If you need to preserve the input image, make a copy of it before
// calling these functions.
// Some of the operations return collections of indices. An index i
// corresponds to coordinates (x,y) = (i % b0, i / b0).
typedef std::vector<int> IndexArray;
// Extract boundaries from 1-valued blobs. The blob interiors are
// 4-connected and the blob boundaries are 8-connected. The output is
// an array of boundaries, each boundary containing a list of pixels
// in clockwise order in the right-handed (x,y) system [counterclockwise
// in the left-handed (x,y) system].
static void GetBoundaries (ImageInt2D& image,
std::vector<IndexArray>& boundaries);
// Compute the 8-connected components of a binary image. The input
// image is modified to avoid the cost of making a copy. On output,
// the image values are the labels for the components. If storeZeros is
// true, components[0] contains the indices for the background pixels;
// otherwise, this array is empty. When the background is large, the
// construction of components[0] is time consuming. The array
// components[i], i >= 1, contains the indices for the i-th component.
static void GetComponents8 (ImageInt2D& image, bool storeZeros,
std::vector<IndexArray>& components);
// Compute the 4-connected components of a binary image. The input
// image is modified to avoid the cost of making a copy. On output,
// the image values are the labels for the components. If storeZeros is
// true, components[0] contains the indices for the background pixels;
// otherwise, this array is empty. When the background is large, the
// construction of components[0] is time consuming. The array
// components[i], i >= 1, contains the indices for the i-th component.
static void GetComponents4 (ImageInt2D& image, bool storeZeros,
std::vector<IndexArray>& components);
// Compute the L1 distance transform. Given a pixel (x,y), the neighbors
// (x+1,y), (x-1,y), (x,y+1), and (x,y-1) are 1 unit of distance from
// (x,y). The neighbors (x+1,y+1), (x+1,y-1), (x-1,y+1), and (x-1,y-1)
// are 2 units of distance from (x,y). On output, the image is the
// distance transform.
static void GetL1Distance (ImageInt2D& image, int& maxDistance);
// Compute the L2 distance transform (Euclidean distance transform). The
// distances are exact as long as they are smaller than 100 (see the
// comments in the source code). The 'transform' should be the same
// dimensions as 'image' and its values are all set in this function, so
// it does not matter what they are on input.
static void GetL2Distance (const ImageInt2D& image, double& maxDistance,
ImageDouble2D& transform);
// Compute a skeleton of the image. Pixels are trimmed from outside to
// inside using L1 distance. Connectivity and cycles of the original
// blobs are preserved. The 'skeleton' should be the same dimensions as
// 'image' and its values are all set in this function, so it does not
// matter what they are on input. On output, the image is the skeleton.
static void GetSkeleton (ImageInt2D& image);
protected:
// The heart of the boundary extraction.
static void ExtractBoundary (int x0, int y0, ImageInt2D& image,
IndexArray& boundary);
// The heart of the component labeling.
static void GetComponents (const int numNeighbors, const int delta[],
bool storeZeros, ImageInt2D& image,
std::vector<IndexArray>& components);
// Helper for computing the L2 distance transform.
static void L2Check (int x, int y, int dx, int dy, ImageInt2D& xNear,
ImageInt2D& yNear, ImageInt2D& dist);
// Helpers for skeletonization.
typedef bool (*InteriorFunction)(ImageInt2D&,int,int);
static bool Interior4 (ImageInt2D& image, int x, int y);
static bool Interior3 (ImageInt2D& image, int x, int y);
static bool Interior2 (ImageInt2D& image, int x, int y);
static bool MarkInterior (ImageInt2D& image, int value,
InteriorFunction function);
static bool IsArticulation (ImageInt2D& image, int x, int y);
static bool ClearInteriorAdjacent (ImageInt2D& image, int value);
static const int msArticulation[256];
};
}
#endif
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