This file is indexed.

/usr/include/libwildmagic/Wm5Box3.inl is in libwildmagic-dev 5.13-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)

//----------------------------------------------------------------------------
template <typename Real>
Box3<Real>::Box3 ()
{
}
//----------------------------------------------------------------------------
template <typename Real>
Box3<Real>::~Box3 ()
{
}
//----------------------------------------------------------------------------
template <typename Real>
Box3<Real>::Box3 (const Vector3<Real>& center, const Vector3<Real> axis[3],
    const Real extent[3])
    :
    Center(center)
{
    Axis[0] = axis[0];
    Axis[1] = axis[1];
    Axis[2] = axis[2];
    Extent[0] = extent[0];
    Extent[1] = extent[1];
    Extent[2] = extent[2];
}
//----------------------------------------------------------------------------
template <typename Real>
Box3<Real>::Box3 (const Vector3<Real>& center, const Vector3<Real>& axis0,
    const Vector3<Real>& axis1, const Vector3<Real>& axis2,
    const Real extent0, const Real extent1, const Real extent2)
    :
    Center(center)
{
    Axis[0] = axis0;
    Axis[1] = axis1;
    Axis[2] = axis2;
    Extent[0] = extent0;
    Extent[1] = extent1;
    Extent[2] = extent2;
}
//----------------------------------------------------------------------------
template <typename Real>
void Box3<Real>::ComputeVertices (Vector3<Real> vertex[8]) const
{
    Vector3<Real> extAxis0 = Extent[0]*Axis[0];
    Vector3<Real> extAxis1 = Extent[1]*Axis[1];
    Vector3<Real> extAxis2 = Extent[2]*Axis[2];

    vertex[0] = Center - extAxis0 - extAxis1 - extAxis2;
    vertex[1] = Center + extAxis0 - extAxis1 - extAxis2;
    vertex[2] = Center + extAxis0 + extAxis1 - extAxis2;
    vertex[3] = Center - extAxis0 + extAxis1 - extAxis2;
    vertex[4] = Center - extAxis0 - extAxis1 + extAxis2;
    vertex[5] = Center + extAxis0 - extAxis1 + extAxis2;
    vertex[6] = Center + extAxis0 + extAxis1 + extAxis2;
    vertex[7] = Center - extAxis0 + extAxis1 + extAxis2;
}
//----------------------------------------------------------------------------