/usr/include/libwildmagic/Wm5GraphicsLIB.h is in libwildmagic-dev 5.13-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.3 (2011/07/29)
#ifndef WM5GRAPHICSLIB_H
#define WM5GRAPHICSLIB_H
#include "Wm5MathematicsLIB.h"
// Begin Microsoft Windows DLL support.
#if defined(WM5_GRAPHICS_DLL_EXPORT)
// For the DLL library.
#define WM5_GRAPHICS_ITEM __declspec(dllexport)
#elif defined(WM5_GRAPHICS_DLL_IMPORT)
// For a client of the DLL library.
#define WM5_GRAPHICS_ITEM __declspec(dllimport)
#else
// For the static library and for Apple/Linux.
#define WM5_GRAPHICS_ITEM
#endif
// End Microsoft Windows DLL support.
// Enable this define to verify that the camera axis directions form a
// right-handed orthonormal set. The test is done only once, because
// numerical round-off errors during rotations of the frame over time
// may require a renormalization of the frame.
#ifdef _DEBUG
#define WM5_VALIDATE_CAMERA_FRAME_ONCE
#endif
// Enable this define to test whether Shader::MAX_PROFILES has changed
// and affects the streamed files.
#ifdef _DEBUG
#define WM5_ASSERT_ON_CHANGED_MAX_PROFILES
#endif
// Expose this define to allow resetting of render state and other state in
// the Renderer::Draw (const Visual*, const VisualEffectInstance*) call.
//#define WM5_RESET_STATE_AFTER_DRAW
// Enable this to allow counting the number of pixels drawn in
// Renderer::DrawPrimitive.
//#define WM5_QUERY_PIXEL_COUNT
// Enable this to draw text using display lists in OpenGL; otherwise, text is
// drawn manually using bitmapped fonts.
#ifdef WM5_USE_OPENGL
#if defined(WIN32) && !defined(WM5_USE_GLUT)
#define WM5_USE_TEXT_DISPLAY_LIST
#endif
// Some OpenGL 2.x drivers are not handling normal attributes correctly.
// This is a problem should you want to use the normal vector to pass a
// 4-tuple of information to the shader. The OpenGL 1.x glNormalPointer
// assumes the normals are 3-tuples. If you know that your target
// machines correctly support OpenGL 2.x normal attributes, expose the
// following #define. Otherwise, the renderer will use the OpenGL 1.x
// glNormalPointer.
//
// On the Macintosh, whether PowerPC or Intel, with NVIDIA graphics cards,
// the generic attributes for normals does not work. This happens because
// we are using OpenGL 1.x extensions for shader programming. We need to
// update to OpenGL 2.x and later.
#ifndef __APPLE__
#define WM5_USE_OPENGL2_NORMAL_ATTRIBUTES
#endif
#endif
// Enables checking of various data in the DX9 renderer.
#ifdef WM5_USE_DX9
#ifdef _DEBUG
#define WM5_PDR_DEBUG
#endif
#endif
#endif
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