/usr/include/libwildmagic/Wm5IntrLine2Line2.h is in libwildmagic-dev 5.13-1.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.2 (2013/11/12)
#ifndef WM5INTRLINE2LINE2_H
#define WM5INTRLINE2LINE2_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Intersector.h"
#include "Wm5Line2.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM IntrLine2Line2
: public Intersector<Real,Vector2<Real> >
{
public:
IntrLine2Line2 (const Line2<Real>& line0, const Line2<Real>& line1);
// Object access.
const Line2<Real>& GetLine0 () const;
const Line2<Real>& GetLine1 () const;
// Static intersection query.
virtual bool Test ();
virtual bool Find ();
// Classification of linear components. The lines are P0+s*D0 and P1+s*D1.
// The return value is IT_EMPTY when the lines do not intersect, IT_POINT
// when the lines intersect in a single point, or IT_LINE when the lines
// are collinear. When the intersection is a single point, the point is
// P0+s[0]*D0 = P1+s[1]*D1. The 'dotThreshold' parameter is a nonnegative
// number used for testing for parallel or perpendicular vectors. The
// value used in the Test() and Find() functions is mDotThreshold. If you
// want to know the s[] values, pass a nonnull array of two elements for
// 's'. The code is shared by the intersectors for ray-ray, ray-segment,
// and segment-segment.
static int Classify (const Vector2<Real>& P0, const Vector2<Real>& D0,
const Vector2<Real>& P1, const Vector2<Real>& D1, Real dotThreshold,
Real* s = 0);
// The computation for determining whether the linear components are
// parallel might contain small floating-point round-off errors. The
// default threshold is Math<Real>::ZERO_TOLERANCE. If you set the value,
// pass in a nonnegative number.
void SetDotThreshold (Real dotThreshold);
Real GetDotThreshold () const;
// The intersection set. Let q = GetQuantity(). The cases are
//
// q = 0: The lines do not intersect. GetIntersection() returns
// IT_EMPTY.
//
// q = 1: The lines intersect in a single point. GetIntersection()
// returns IT_POINT. For Find() queries, access the intersection
// point using GetPoint().
//
// q = INT_MAX: The lines are collinear. GetIntersection() returns
// IT_LINE. GetPoint() should not be called for Find() queries.
int GetQuantity () const;
const Vector2<Real>& GetPoint () const;
private:
using Intersector<Real,Vector2<Real> >::IT_EMPTY;
using Intersector<Real,Vector2<Real> >::IT_POINT;
using Intersector<Real,Vector2<Real> >::IT_LINE;
using Intersector<Real,Vector2<Real> >::mIntersectionType;
// The objects to intersect.
const Line2<Real>* mLine0;
const Line2<Real>* mLine1;
// See the comments before {Set,Get}DotThreshold.
Real mDotThreshold;
// Information about the intersection set.
int mQuantity;
Vector2<Real> mPoint;
};
typedef IntrLine2Line2<float> IntrLine2Line2f;
typedef IntrLine2Line2<double> IntrLine2Line2d;
}
#endif
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