/usr/include/libwildmagic/Wm5OpenGLRenderTarget.h is in libwildmagic-dev 5.13-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/07/31)
#ifndef WM5OPENGLRENDERTARGET_H
#define WM5OPENGLRENDERTARGET_H
#include "Wm5OpenGLRendererLIB.h"
#include "Wm5RenderTarget.h"
namespace Wm5
{
class Renderer;
class PdrRenderTarget
{
public:
// Construction and destruction.
PdrRenderTarget (Renderer* renderer, const RenderTarget* renderTarget);
~PdrRenderTarget ();
// Render target operations.
void Enable (Renderer* renderer);
void Disable (Renderer* renderer);
void ReadColor (int i, Renderer* renderer, Texture2D*& texture);
private:
int mNumTargets, mWidth, mHeight;
Texture::Format mFormat;
bool mHasMipmaps, mHasDepthStencil;
GLuint* mColorTextures;
GLuint mDepthStencilTexture, mFrameBuffer;
GLenum* mDrawBuffers;
int mPrevViewport[4];
double mPrevDepthRange[2];
};
}
#endif
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