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// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.4 (2012/07/08)

//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
Table<NUMROWS,NUMCOLS,TYPE>::Table ()
{
    // Uninitialized for native data.  Initialized for class data as long as
    // TYPE's default constructor initializes its own data.
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
Table<NUMROWS,NUMCOLS,TYPE>::Table (const Table& table)
{
    for (int i = 0; i < NUMENTRIES; ++i)
    {
        mEntry[i] = table.mEntry[i];
    }
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
Table<NUMROWS,NUMCOLS,TYPE>::~Table ()
{
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
inline Table<NUMROWS,NUMCOLS,TYPE>::operator const TYPE* () const
{
    return mEntry;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
inline Table<NUMROWS,NUMCOLS,TYPE>::operator TYPE* ()
{
    return mEntry;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
inline const TYPE* Table<NUMROWS,NUMCOLS,TYPE>::operator[] (int row) const
{
    return &mEntry[NUMCOLS*row];
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
inline TYPE* Table<NUMROWS,NUMCOLS,TYPE>::operator[] (int row)
{
    return &mEntry[NUMCOLS*row];
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
inline const TYPE& Table<NUMROWS,NUMCOLS,TYPE>::operator() (int row, int col)
    const
{
    return mEntry[col + NUMCOLS*row];
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
inline TYPE& Table<NUMROWS,NUMCOLS,TYPE>::operator() (int row, int col)
{
    return mEntry[col + NUMCOLS*row];
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
void Table<NUMROWS,NUMCOLS,TYPE>::SetRow (int row,
    const Tuple<NUMCOLS,TYPE>& tuple)
{
    for (int c = 0, i = NUMCOLS*row; c < NUMCOLS; ++c, ++i)
    {
        mEntry[i] = tuple[c];
    }
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
Tuple<NUMCOLS,TYPE> Table<NUMROWS,NUMCOLS,TYPE>::GetRow (int row) const
{
    Tuple<NUMROWS,TYPE> result;
    for (int c = 0, i = NUMCOLS*row; c < NUMCOLS; ++c, ++i)
    {
        result[c] = mEntry[i];
    }
    return result;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
void Table<NUMROWS,NUMCOLS,TYPE>::SetColumn (int col,
   const Tuple<NUMROWS,TYPE>& tuple)
{
    for (int r = 0, i = col; r < NUMROWS; ++r, i += NUMCOLS)
    {
        mEntry[i] = tuple[r];
    }
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
Tuple<NUMROWS,TYPE> Table<NUMROWS,NUMCOLS,TYPE>::GetColumn (int col) const
{
    Tuple<NUMCOLS,TYPE> result;
    for (int r = 0, i = col; r < NUMROWS; ++r, i += NUMCOLS)
    {
        result[r] = mEntry[i];
    }
    return result;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
Table<NUMROWS,NUMCOLS,TYPE>& Table<NUMROWS,NUMCOLS,TYPE>::operator= (
    const Table& table)
{
    for (int i = 0; i < NUMENTRIES; i++)
    {
        mEntry[i] = table.mEntry[i];
    }
    return *this;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
bool Table<NUMROWS,NUMCOLS,TYPE>::operator== (const Table& table) const
{
    for (int i = 0; i < NUMENTRIES; ++i)
    {
        if (mEntry[i] != table.mEntry[i])
        {
            return false;
        }
    }
    return true;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
bool Table<NUMROWS,NUMCOLS,TYPE>::operator!= (const Table& table) const
{
    for (int i = 0; i < NUMENTRIES; ++i)
    {
        if (mEntry[i] != table.mEntry[i])
        {
            return true;
        }
    }
    return false;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
bool Table<NUMROWS,NUMCOLS,TYPE>::operator<  (const Table& table) const
{
    for (int i = 0; i < NUMENTRIES; ++i)
    {
        if (mEntry[i] < table.mEntry[i])
        {
            return true;
        }

        if (mEntry[i] > table.mEntry[i])
        {
            return false;
        }
    }
    return false;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
bool Table<NUMROWS,NUMCOLS,TYPE>::operator<= (const Table& table) const
{
    for (int i = 0; i < NUMENTRIES; ++i)
    {
        if (mEntry[i] < table.mEntry[i])
        {
            return true;
        }

        if (mEntry[i] > table.mEntry[i])
        {
            return false;
        }
    }
    return true;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
bool Table<NUMROWS,NUMCOLS,TYPE>::operator>  (const Table& table) const
{
    for (int i = 0; i < NUMENTRIES; ++i)
    {
        if (mEntry[i] > table.mEntry[i])
        {
            return true;
        }

        if (mEntry[i] < table.mEntry[i])
        {
            return false;
        }
    }
    return false;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
bool Table<NUMROWS,NUMCOLS,TYPE>::operator>= (const Table& table) const
{
    for (int i = 0; i < NUMENTRIES; ++i)
    {
        if (mEntry[i] > table.mEntry[i])
        {
            return true;
        }

        if (mEntry[i] < table.mEntry[i])
        {
            return false;
        }
    }
    return true;
}
//----------------------------------------------------------------------------