/usr/include/libwildmagic/Wm5Table.inl is in libwildmagic-dev 5.13-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.4 (2012/07/08)
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
Table<NUMROWS,NUMCOLS,TYPE>::Table ()
{
// Uninitialized for native data. Initialized for class data as long as
// TYPE's default constructor initializes its own data.
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
Table<NUMROWS,NUMCOLS,TYPE>::Table (const Table& table)
{
for (int i = 0; i < NUMENTRIES; ++i)
{
mEntry[i] = table.mEntry[i];
}
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
Table<NUMROWS,NUMCOLS,TYPE>::~Table ()
{
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
inline Table<NUMROWS,NUMCOLS,TYPE>::operator const TYPE* () const
{
return mEntry;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
inline Table<NUMROWS,NUMCOLS,TYPE>::operator TYPE* ()
{
return mEntry;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
inline const TYPE* Table<NUMROWS,NUMCOLS,TYPE>::operator[] (int row) const
{
return &mEntry[NUMCOLS*row];
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
inline TYPE* Table<NUMROWS,NUMCOLS,TYPE>::operator[] (int row)
{
return &mEntry[NUMCOLS*row];
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
inline const TYPE& Table<NUMROWS,NUMCOLS,TYPE>::operator() (int row, int col)
const
{
return mEntry[col + NUMCOLS*row];
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
inline TYPE& Table<NUMROWS,NUMCOLS,TYPE>::operator() (int row, int col)
{
return mEntry[col + NUMCOLS*row];
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
void Table<NUMROWS,NUMCOLS,TYPE>::SetRow (int row,
const Tuple<NUMCOLS,TYPE>& tuple)
{
for (int c = 0, i = NUMCOLS*row; c < NUMCOLS; ++c, ++i)
{
mEntry[i] = tuple[c];
}
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
Tuple<NUMCOLS,TYPE> Table<NUMROWS,NUMCOLS,TYPE>::GetRow (int row) const
{
Tuple<NUMROWS,TYPE> result;
for (int c = 0, i = NUMCOLS*row; c < NUMCOLS; ++c, ++i)
{
result[c] = mEntry[i];
}
return result;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
void Table<NUMROWS,NUMCOLS,TYPE>::SetColumn (int col,
const Tuple<NUMROWS,TYPE>& tuple)
{
for (int r = 0, i = col; r < NUMROWS; ++r, i += NUMCOLS)
{
mEntry[i] = tuple[r];
}
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
Tuple<NUMROWS,TYPE> Table<NUMROWS,NUMCOLS,TYPE>::GetColumn (int col) const
{
Tuple<NUMCOLS,TYPE> result;
for (int r = 0, i = col; r < NUMROWS; ++r, i += NUMCOLS)
{
result[r] = mEntry[i];
}
return result;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
Table<NUMROWS,NUMCOLS,TYPE>& Table<NUMROWS,NUMCOLS,TYPE>::operator= (
const Table& table)
{
for (int i = 0; i < NUMENTRIES; i++)
{
mEntry[i] = table.mEntry[i];
}
return *this;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
bool Table<NUMROWS,NUMCOLS,TYPE>::operator== (const Table& table) const
{
for (int i = 0; i < NUMENTRIES; ++i)
{
if (mEntry[i] != table.mEntry[i])
{
return false;
}
}
return true;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
bool Table<NUMROWS,NUMCOLS,TYPE>::operator!= (const Table& table) const
{
for (int i = 0; i < NUMENTRIES; ++i)
{
if (mEntry[i] != table.mEntry[i])
{
return true;
}
}
return false;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
bool Table<NUMROWS,NUMCOLS,TYPE>::operator< (const Table& table) const
{
for (int i = 0; i < NUMENTRIES; ++i)
{
if (mEntry[i] < table.mEntry[i])
{
return true;
}
if (mEntry[i] > table.mEntry[i])
{
return false;
}
}
return false;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
bool Table<NUMROWS,NUMCOLS,TYPE>::operator<= (const Table& table) const
{
for (int i = 0; i < NUMENTRIES; ++i)
{
if (mEntry[i] < table.mEntry[i])
{
return true;
}
if (mEntry[i] > table.mEntry[i])
{
return false;
}
}
return true;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
bool Table<NUMROWS,NUMCOLS,TYPE>::operator> (const Table& table) const
{
for (int i = 0; i < NUMENTRIES; ++i)
{
if (mEntry[i] > table.mEntry[i])
{
return true;
}
if (mEntry[i] < table.mEntry[i])
{
return false;
}
}
return false;
}
//----------------------------------------------------------------------------
template <int NUMROWS, int NUMCOLS, typename TYPE>
bool Table<NUMROWS,NUMCOLS,TYPE>::operator>= (const Table& table) const
{
for (int i = 0; i < NUMENTRIES; ++i)
{
if (mEntry[i] > table.mEntry[i])
{
return true;
}
if (mEntry[i] < table.mEntry[i])
{
return false;
}
}
return true;
}
//----------------------------------------------------------------------------
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