/usr/include/libwildmagic/Wm5VisualPass.inl is in libwildmagic-dev 5.13-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
//----------------------------------------------------------------------------
inline void VisualPass::SetVertexShader (VertexShader* vshader)
{
mVShader = vshader;
}
//----------------------------------------------------------------------------
inline void VisualPass::SetPixelShader (PixelShader* pshader)
{
mPShader = pshader;
}
//----------------------------------------------------------------------------
inline void VisualPass::SetAlphaState (AlphaState* alphaState)
{
mAlphaState = alphaState;
}
//----------------------------------------------------------------------------
inline void VisualPass::SetCullState (CullState* cullState)
{
mCullState = cullState;
}
//----------------------------------------------------------------------------
inline void VisualPass::SetDepthState (DepthState* depthState)
{
mDepthState = depthState;
}
//----------------------------------------------------------------------------
inline void VisualPass::SetOffsetState (OffsetState* offsetState)
{
mOffsetState = offsetState;
}
//----------------------------------------------------------------------------
inline void VisualPass::SetStencilState (StencilState* stencilState)
{
mStencilState = stencilState;
}
//----------------------------------------------------------------------------
inline void VisualPass::SetWireState (WireState* wireState)
{
mWireState = wireState;
}
//----------------------------------------------------------------------------
inline VertexShader* VisualPass::GetVertexShader () const
{
return mVShader;
}
//----------------------------------------------------------------------------
inline PixelShader* VisualPass::GetPixelShader () const
{
return mPShader;
}
//----------------------------------------------------------------------------
inline AlphaState* VisualPass::GetAlphaState () const
{
return mAlphaState;
}
//----------------------------------------------------------------------------
inline CullState* VisualPass::GetCullState () const
{
return mCullState;
}
//----------------------------------------------------------------------------
inline DepthState* VisualPass::GetDepthState () const
{
return mDepthState;
}
//----------------------------------------------------------------------------
inline OffsetState* VisualPass::GetOffsetState () const
{
return mOffsetState;
}
//----------------------------------------------------------------------------
inline StencilState* VisualPass::GetStencilState () const
{
return mStencilState;
}
//----------------------------------------------------------------------------
inline WireState* VisualPass::GetWireState () const
{
return mWireState;
}
//----------------------------------------------------------------------------
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