/usr/include/wine-development/windows/d3d9caps.h is in libwine-development-dev 1.7.29-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 | /*
* Copyright (C) 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3D9CAPS_H
#define __WINE_D3D9CAPS_H
/*
* Definitions
*/
#define D3DCAPS_READ_SCANLINE 0x20000
#define D3DCURSORCAPS_COLOR 1
#define D3DCURSORCAPS_LOWRES 2
#define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
#define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
#define D3DDEVCAPS_PUREDEVICE 0x0100000
#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
#define D3DDEVCAPS_RTPATCHES 0x0400000
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
#define D3DDEVCAPS_NPATCHES 0x1000000
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
#define D3DFVFCAPS_PSIZE 0x100000
#define D3DLINECAPS_TEXTURE 0x01
#define D3DLINECAPS_ZTEST 0x02
#define D3DLINECAPS_BLEND 0x04
#define D3DLINECAPS_ALPHACMP 0x08
#define D3DLINECAPS_FOG 0x10
#define D3DLINECAPS_ANTIALIAS 0x20
#define D3DPBLENDCAPS_ZERO 0x00000001
#define D3DPBLENDCAPS_ONE 0x00000002
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
#define D3DPBLENDCAPS_SRCALPHA 0x00000010
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
#define D3DPBLENDCAPS_DESTALPHA 0x00000040
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
#define D3DPCMPCAPS_NEVER 0x01
#define D3DPCMPCAPS_LESS 0x02
#define D3DPCMPCAPS_EQUAL 0x04
#define D3DPCMPCAPS_LESSEQUAL 0x08
#define D3DPCMPCAPS_GREATER 0x10
#define D3DPCMPCAPS_NOTEQUAL 0x20
#define D3DPCMPCAPS_GREATEREQUAL 0x40
#define D3DPCMPCAPS_ALWAYS 0x80
#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
#define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
#define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
#define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
#define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
#define D3DPRASTERCAPS_PAT __MSABI_LONG(0x00000008)
#define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
#define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
#define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
#define D3DPRASTERCAPS_ANTIALIASEDGES __MSABI_LONG(0x00001000)
#define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
#define D3DPRASTERCAPS_ZBIAS __MSABI_LONG(0x00004000)
#define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
#define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
#define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
#define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
#define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
#define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
#define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
#define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
#define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
#define D3DPRESENT_INTERVAL_ONE 0x00000001
#define D3DPRESENT_INTERVAL_TWO 0x00000002
#define D3DPRESENT_INTERVAL_THREE 0x00000004
#define D3DPRESENT_INTERVAL_FOUR 0x00000008
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
#define D3DPSHADECAPS_FOGGOURAUD 0x80000
#define D3DPTADDRESSCAPS_WRAP 0x01
#define D3DPTADDRESSCAPS_MIRROR 0x02
#define D3DPTADDRESSCAPS_CLAMP 0x04
#define D3DPTADDRESSCAPS_BORDER 0x08
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
#define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
#define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
#define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
#define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
#define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
#define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
#define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
#define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
#define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
#define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
#define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
#define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
#define D3DSTENCILCAPS_KEEP 0x01
#define D3DSTENCILCAPS_ZERO 0x02
#define D3DSTENCILCAPS_REPLACE 0x04
#define D3DSTENCILCAPS_INCRSAT 0x08
#define D3DSTENCILCAPS_DECRSAT 0x10
#define D3DSTENCILCAPS_INVERT 0x20
#define D3DSTENCILCAPS_INCR 0x40
#define D3DSTENCILCAPS_DECR 0x80
#define D3DSTENCILCAPS_TWOSIDED 0x100
#define D3DTEXOPCAPS_DISABLE 0x0000001
#define D3DTEXOPCAPS_SELECTARG1 0x0000002
#define D3DTEXOPCAPS_SELECTARG2 0x0000004
#define D3DTEXOPCAPS_MODULATE 0x0000008
#define D3DTEXOPCAPS_MODULATE2X 0x0000010
#define D3DTEXOPCAPS_MODULATE4X 0x0000020
#define D3DTEXOPCAPS_ADD 0x0000040
#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
#define D3DTEXOPCAPS_SUBTRACT 0x0000200
#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
#define D3DTEXOPCAPS_PREMODULATE 0x0010000
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
#define D3DTEXOPCAPS_LERP 0x2000000
#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
#define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
#define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
#define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
#define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
#define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
#define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
#define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
#define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
#define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
#define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
#define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002)
#define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
#define D3DCAPS2_CANRENDERWINDOWED __MSABI_LONG(0x00080000)
#define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
#define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DVS20_MAX_NUMTEMPS 32
#define D3DVS20_MIN_NUMTEMPS 12
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
#define D3DVS20CAPS_PREDICATION (1 << 0)
#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
#define D3DPS20CAPS_PREDICATION (1 << 2)
#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMTEMPS 32
#define D3DPS20_MIN_NUMTEMPS 12
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
#define D3DMIN30SHADERINSTRUCTIONS 512
#define D3DMAX30SHADERINSTRUCTIONS 32768
typedef struct _D3DVSHADERCAPS2_0 {
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
} D3DVSHADERCAPS2_0;
typedef struct _D3DPSHADERCAPS2_0 {
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
INT NumInstructionSlots;
} D3DPSHADERCAPS2_0;
/*
* The d3dcaps9 structure
*/
typedef struct _D3DCAPS9 {
D3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
DWORD CursorCaps;
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps;
DWORD CubeTextureFilterCaps;
DWORD VolumeTextureFilterCaps;
DWORD TextureAddressCaps;
DWORD VolumeTextureAddressCaps;
DWORD LineCaps;
DWORD MaxTextureWidth, MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount;
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
float PixelShader1xMaxValue;
/* DX 9 */
DWORD DevCaps2;
float MaxNpatchTessellationLevel;
DWORD Reserved5;
UINT MasterAdapterOrdinal;
UINT AdapterOrdinalInGroup;
UINT NumberOfAdaptersInGroup;
DWORD DeclTypes;
DWORD NumSimultaneousRTs;
DWORD StretchRectFilterCaps;
D3DVSHADERCAPS2_0 VS20Caps;
D3DPSHADERCAPS2_0 PS20Caps;
DWORD VertexTextureFilterCaps;
DWORD MaxVShaderInstructionsExecuted;
DWORD MaxPShaderInstructionsExecuted;
DWORD MaxVertexShader30InstructionSlots;
DWORD MaxPixelShader30InstructionSlots;
} D3DCAPS9;
#endif
|