/usr/include/wine-development/windows/d3dcommon.h is in libwine-development-dev 1.7.29-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 | /*** Autogenerated by WIDL 1.7.29 from d3dcommon.idl - Do not edit ***/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif
#include <rpc.h>
#include <rpcndr.h>
#ifndef COM_NO_WINDOWS_H
#include <windows.h>
#include <ole2.h>
#endif
#ifndef __d3dcommon_h__
#define __d3dcommon_h__
/* Forward declarations */
#ifndef __ID3D10Blob_FWD_DEFINED__
#define __ID3D10Blob_FWD_DEFINED__
typedef interface ID3D10Blob ID3D10Blob;
#endif
#ifndef __ID3DInclude_FWD_DEFINED__
#define __ID3DInclude_FWD_DEFINED__
typedef interface ID3DInclude ID3DInclude;
#endif
/* Headers for imported files */
#include <oaidl.h>
#include <ocidl.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _D3D_SHADER_MACRO {
const char *Name;
const char *Definition;
} D3D_SHADER_MACRO;
typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
/*****************************************************************************
* ID3D10Blob interface
*/
#ifndef __ID3D10Blob_INTERFACE_DEFINED__
#define __ID3D10Blob_INTERFACE_DEFINED__
DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("8ba5fb08-5195-40e2-ac58-0d989c3a0102")
ID3D10Blob : public IUnknown
{
virtual void * STDMETHODCALLTYPE GetBufferPointer(
) = 0;
virtual SIZE_T STDMETHODCALLTYPE GetBufferSize(
) = 0;
};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac,0x58, 0x0d,0x98,0x9c,0x3a,0x01,0x02)
#endif
#else
typedef struct ID3D10BlobVtbl {
BEGIN_INTERFACE
/*** IUnknown methods ***/
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
ID3D10Blob *This,
REFIID riid,
void **ppvObject);
ULONG (STDMETHODCALLTYPE *AddRef)(
ID3D10Blob *This);
ULONG (STDMETHODCALLTYPE *Release)(
ID3D10Blob *This);
/*** ID3D10Blob methods ***/
void * (STDMETHODCALLTYPE *GetBufferPointer)(
ID3D10Blob *This);
SIZE_T (STDMETHODCALLTYPE *GetBufferSize)(
ID3D10Blob *This);
END_INTERFACE
} ID3D10BlobVtbl;
interface ID3D10Blob {
CONST_VTBL ID3D10BlobVtbl* lpVtbl;
};
#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define ID3D10Blob_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define ID3D10Blob_AddRef(This) (This)->lpVtbl->AddRef(This)
#define ID3D10Blob_Release(This) (This)->lpVtbl->Release(This)
/*** ID3D10Blob methods ***/
#define ID3D10Blob_GetBufferPointer(This) (This)->lpVtbl->GetBufferPointer(This)
#define ID3D10Blob_GetBufferSize(This) (This)->lpVtbl->GetBufferSize(This)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT ID3D10Blob_QueryInterface(ID3D10Blob* This,REFIID riid,void **ppvObject) {
return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG ID3D10Blob_AddRef(ID3D10Blob* This) {
return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG ID3D10Blob_Release(ID3D10Blob* This) {
return This->lpVtbl->Release(This);
}
/*** ID3D10Blob methods ***/
static FORCEINLINE void * ID3D10Blob_GetBufferPointer(ID3D10Blob* This) {
return This->lpVtbl->GetBufferPointer(This);
}
static FORCEINLINE SIZE_T ID3D10Blob_GetBufferSize(ID3D10Blob* This) {
return This->lpVtbl->GetBufferSize(This);
}
#endif
#endif
#endif
void * STDMETHODCALLTYPE ID3D10Blob_GetBufferPointer_Proxy(
ID3D10Blob* This);
void __RPC_STUB ID3D10Blob_GetBufferPointer_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
SIZE_T STDMETHODCALLTYPE ID3D10Blob_GetBufferSize_Proxy(
ID3D10Blob* This);
void __RPC_STUB ID3D10Blob_GetBufferSize_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
typedef ID3D10Blob *LPD3D10BLOB;
typedef ID3D10Blob ID3DBlob;
typedef ID3DBlob *LPD3DBLOB;
#define IID_ID3DBlob IID_ID3D10Blob
typedef enum _D3D_INCLUDE_TYPE {
D3D_INCLUDE_LOCAL = 0,
D3D_INCLUDE_SYSTEM = 1,
D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
} D3D_INCLUDE_TYPE;
/*****************************************************************************
* ID3DInclude interface
*/
#ifndef __ID3DInclude_INTERFACE_DEFINED__
#define __ID3DInclude_INTERFACE_DEFINED__
#if defined(__cplusplus) && !defined(CINTERFACE)
interface ID3DInclude
{
BEGIN_INTERFACE
virtual HRESULT STDMETHODCALLTYPE Open(
D3D_INCLUDE_TYPE include_type,
const char *filename,
const void *parent_data,
const void **data,
UINT *bytes) = 0;
virtual HRESULT STDMETHODCALLTYPE Close(
const void *data) = 0;
END_INTERFACE
};
#else
typedef struct ID3DIncludeVtbl {
BEGIN_INTERFACE
/*** ID3DInclude methods ***/
HRESULT (STDMETHODCALLTYPE *Open)(
ID3DInclude *This,
D3D_INCLUDE_TYPE include_type,
const char *filename,
const void *parent_data,
const void **data,
UINT *bytes);
HRESULT (STDMETHODCALLTYPE *Close)(
ID3DInclude *This,
const void *data);
END_INTERFACE
} ID3DIncludeVtbl;
interface ID3DInclude {
CONST_VTBL ID3DIncludeVtbl* lpVtbl;
};
#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** ID3DInclude methods ***/
#define ID3DInclude_Open(This,include_type,filename,parent_data,data,bytes) (This)->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes)
#define ID3DInclude_Close(This,data) (This)->lpVtbl->Close(This,data)
#else
/*** ID3DInclude methods ***/
static FORCEINLINE HRESULT ID3DInclude_Open(ID3DInclude* This,D3D_INCLUDE_TYPE include_type,const char *filename,const void *parent_data,const void **data,UINT *bytes) {
return This->lpVtbl->Open(This,include_type,filename,parent_data,data,bytes);
}
static FORCEINLINE HRESULT ID3DInclude_Close(ID3DInclude* This,const void *data) {
return This->lpVtbl->Close(This,data);
}
#endif
#endif
#endif
HRESULT STDMETHODCALLTYPE ID3DInclude_Open_Proxy(
ID3DInclude* This,
D3D_INCLUDE_TYPE include_type,
const char *filename,
const void *parent_data,
const void **data,
UINT *bytes);
void __RPC_STUB ID3DInclude_Open_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
HRESULT STDMETHODCALLTYPE ID3DInclude_Close_Proxy(
ID3DInclude* This,
const void *data);
void __RPC_STUB ID3DInclude_Close_Stub(
IRpcStubBuffer* This,
IRpcChannelBuffer* pRpcChannelBuffer,
PRPC_MESSAGE pRpcMessage,
DWORD* pdwStubPhase);
#endif /* __ID3DInclude_INTERFACE_DEFINED__ */
typedef ID3DInclude *LPD3DINCLUDE;
typedef enum D3D_DRIVER_TYPE {
D3D_DRIVER_TYPE_UNKNOWN = 0,
D3D_DRIVER_TYPE_HARDWARE = 1,
D3D_DRIVER_TYPE_REFERENCE = 2,
D3D_DRIVER_TYPE_NULL = 3,
D3D_DRIVER_TYPE_SOFTWARE = 4,
D3D_DRIVER_TYPE_WARP = 5
} D3D_DRIVER_TYPE;
typedef enum D3D_FEATURE_LEVEL {
D3D_FEATURE_LEVEL_9_1 = 0x9100,
D3D_FEATURE_LEVEL_9_2 = 0x9200,
D3D_FEATURE_LEVEL_9_3 = 0x9300,
D3D_FEATURE_LEVEL_10_0 = 0xa000,
D3D_FEATURE_LEVEL_10_1 = 0xa100,
D3D_FEATURE_LEVEL_11_0 = 0xb000,
D3D_FEATURE_LEVEL_11_1 = 0xb100
} D3D_FEATURE_LEVEL;
#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
typedef enum _D3D_SHADER_VARIABLE_CLASS {
D3D_SVC_SCALAR = 0,
D3D_SVC_VECTOR = 1,
D3D_SVC_MATRIX_ROWS = 2,
D3D_SVC_MATRIX_COLUMNS = 3,
D3D_SVC_OBJECT = 4,
D3D_SVC_STRUCT = 5,
D3D_SVC_INTERFACE_CLASS = 6,
D3D_SVC_INTERFACE_POINTER = 7,
D3D10_SVC_SCALAR = 0,
D3D10_SVC_VECTOR = 1,
D3D10_SVC_MATRIX_ROWS = 2,
D3D10_SVC_MATRIX_COLUMNS = 3,
D3D10_SVC_OBJECT = 4,
D3D10_SVC_STRUCT = 5,
D3D11_SVC_INTERFACE_CLASS = 6,
D3D11_SVC_INTERFACE_POINTER = 7,
D3D_SVC_FORCE_DWORD = 0x7fffffff
} D3D_SHADER_VARIABLE_CLASS;
typedef enum _D3D_SHADER_VARIABLE_TYPE {
D3D_SVT_VOID = 0,
D3D_SVT_BOOL = 1,
D3D_SVT_INT = 2,
D3D_SVT_FLOAT = 3,
D3D_SVT_STRING = 4,
D3D_SVT_TEXTURE = 5,
D3D_SVT_TEXTURE1D = 6,
D3D_SVT_TEXTURE2D = 7,
D3D_SVT_TEXTURE3D = 8,
D3D_SVT_TEXTURECUBE = 9,
D3D_SVT_SAMPLER = 10,
D3D_SVT_SAMPLER1D = 11,
D3D_SVT_SAMPLER2D = 12,
D3D_SVT_SAMPLER3D = 13,
D3D_SVT_SAMPLERCUBE = 14,
D3D_SVT_PIXELSHADER = 15,
D3D_SVT_VERTEXSHADER = 16,
D3D_SVT_PIXELFRAGMENT = 17,
D3D_SVT_VERTEXFRAGMENT = 18,
D3D_SVT_UINT = 19,
D3D_SVT_UINT8 = 20,
D3D_SVT_GEOMETRYSHADER = 21,
D3D_SVT_RASTERIZER = 22,
D3D_SVT_DEPTHSTENCIL = 23,
D3D_SVT_BLEND = 24,
D3D_SVT_BUFFER = 25,
D3D_SVT_CBUFFER = 26,
D3D_SVT_TBUFFER = 27,
D3D_SVT_TEXTURE1DARRAY = 28,
D3D_SVT_TEXTURE2DARRAY = 29,
D3D_SVT_RENDERTARGETVIEW = 30,
D3D_SVT_DEPTHSTENCILVIEW = 31,
D3D_SVT_TEXTURE2DMS = 32,
D3D_SVT_TEXTURE2DMSARRAY = 33,
D3D_SVT_TEXTURECUBEARRAY = 34,
D3D_SVT_HULLSHADER = 35,
D3D_SVT_DOMAINSHADER = 36,
D3D_SVT_INTERFACE_POINTER = 37,
D3D_SVT_COMPUTESHADER = 38,
D3D_SVT_DOUBLE = 39,
D3D_SVT_RWTEXTURE1D = 40,
D3D_SVT_RWTEXTURE1DARRAY = 41,
D3D_SVT_RWTEXTURE2D = 42,
D3D_SVT_RWTEXTURE2DARRAY = 43,
D3D_SVT_RWTEXTURE3D = 44,
D3D_SVT_RWBUFFER = 45,
D3D_SVT_BYTEADDRESS_BUFFER = 46,
D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
D3D_SVT_STRUCTURED_BUFFER = 48,
D3D_SVT_RWSTRUCTURED_BUFFER = 49,
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
D3D10_SVT_VOID = 0,
D3D10_SVT_BOOL = 1,
D3D10_SVT_INT = 2,
D3D10_SVT_FLOAT = 3,
D3D10_SVT_STRING = 4,
D3D10_SVT_TEXTURE = 5,
D3D10_SVT_TEXTURE1D = 6,
D3D10_SVT_TEXTURE2D = 7,
D3D10_SVT_TEXTURE3D = 8,
D3D10_SVT_TEXTURECUBE = 9,
D3D10_SVT_SAMPLER = 10,
D3D10_SVT_SAMPLER1D = 11,
D3D10_SVT_SAMPLER2D = 12,
D3D10_SVT_SAMPLER3D = 13,
D3D10_SVT_SAMPLERCUBE = 14,
D3D10_SVT_PIXELSHADER = 15,
D3D10_SVT_VERTEXSHADER = 16,
D3D10_SVT_PIXELFRAGMENT = 17,
D3D10_SVT_VERTEXFRAGMENT = 18,
D3D10_SVT_UINT = 19,
D3D10_SVT_UINT8 = 20,
D3D10_SVT_GEOMETRYSHADER = 21,
D3D10_SVT_RASTERIZER = 22,
D3D10_SVT_DEPTHSTENCIL = 23,
D3D10_SVT_BLEND = 24,
D3D10_SVT_BUFFER = 25,
D3D10_SVT_CBUFFER = 26,
D3D10_SVT_TBUFFER = 27,
D3D10_SVT_TEXTURE1DARRAY = 28,
D3D10_SVT_TEXTURE2DARRAY = 29,
D3D10_SVT_RENDERTARGETVIEW = 30,
D3D10_SVT_DEPTHSTENCILVIEW = 31,
D3D10_SVT_TEXTURE2DMS = 32,
D3D10_SVT_TEXTURE2DMSARRAY = 33,
D3D10_SVT_TEXTURECUBEARRAY = 34,
D3D11_SVT_HULLSHADER = 35,
D3D11_SVT_DOMAINSHADER = 36,
D3D11_SVT_INTERFACE_POINTER = 37,
D3D11_SVT_COMPUTESHADER = 38,
D3D11_SVT_DOUBLE = 39,
D3D11_SVT_RWTEXTURE1D = 40,
D3D11_SVT_RWTEXTURE1DARRAY = 41,
D3D11_SVT_RWTEXTURE2D = 42,
D3D11_SVT_RWTEXTURE2DARRAY = 43,
D3D11_SVT_RWTEXTURE3D = 44,
D3D11_SVT_RWBUFFER = 45,
D3D11_SVT_BYTEADDRESS_BUFFER = 46,
D3D11_SVT_RWBYTEADDRESS_BUFFER = 47,
D3D11_SVT_STRUCTURED_BUFFER = 48,
D3D11_SVT_RWSTRUCTURED_BUFFER = 49,
D3D11_SVT_APPEND_STRUCTURED_BUFFER = 50,
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = 51,
D3D_SVT_FORCE_DWORD = 0x7fffffff
} D3D_SHADER_VARIABLE_TYPE;
typedef enum D3D_PRIMITIVE {
D3D_PRIMITIVE_UNDEFINED = 0,
D3D_PRIMITIVE_POINT = 1,
D3D_PRIMITIVE_LINE = 2,
D3D_PRIMITIVE_TRIANGLE = 3,
D3D_PRIMITIVE_LINE_ADJ = 6,
D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40,
D3D10_PRIMITIVE_UNDEFINED = 0,
D3D10_PRIMITIVE_POINT = 1,
D3D10_PRIMITIVE_LINE = 2,
D3D10_PRIMITIVE_TRIANGLE = 3,
D3D10_PRIMITIVE_LINE_ADJ = 6,
D3D10_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D11_PRIMITIVE_UNDEFINED = 0,
D3D11_PRIMITIVE_POINT = 1,
D3D11_PRIMITIVE_LINE = 2,
D3D11_PRIMITIVE_TRIANGLE = 3,
D3D11_PRIMITIVE_LINE_ADJ = 6,
D3D11_PRIMITIVE_TRIANGLE_ADJ = 7,
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 40
} D3D_PRIMITIVE;
typedef enum D3D_PRIMITIVE_TOPOLOGY {
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
D3D10_PRIMITIVE_TOPOLOGY_LINELIST = 2,
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2,
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64
} D3D_PRIMITIVE_TOPOLOGY;
typedef enum D3D_TESSELLATOR_DOMAIN {
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
D3D_TESSELLATOR_DOMAIN_TRI = 2,
D3D_TESSELLATOR_DOMAIN_QUAD = 3,
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1,
D3D11_TESSELLATOR_DOMAIN_TRI = 2,
D3D11_TESSELLATOR_DOMAIN_QUAD = 3
} D3D_TESSELLATOR_DOMAIN;
typedef enum D3D_TESSELLATOR_PARTITIONING {
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1,
D3D11_TESSELLATOR_PARTITIONING_POW2 = 2,
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
} D3D_TESSELLATOR_PARTITIONING;
typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE {
D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
D3D_TESSELLATOR_OUTPUT_POINT = 1,
D3D_TESSELLATOR_OUTPUT_LINE = 2,
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
D3D11_TESSELLATOR_OUTPUT_POINT = 1,
D3D11_TESSELLATOR_OUTPUT_LINE = 2,
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
typedef enum D3D_CBUFFER_TYPE {
D3D_CT_CBUFFER = 0,
D3D_CT_TBUFFER = 1,
D3D_CT_INTERFACE_POINTERS = 2,
D3D_CT_RESOURCE_BIND_INFO = 3,
D3D10_CT_CBUFFER = 0,
D3D10_CT_TBUFFER = 1,
D3D11_CT_CBUFFER = 0,
D3D11_CT_TBUFFER = 1,
D3D11_CT_INTERFACE_POINTERS = 2,
D3D11_CT_RESOURCE_BIND_INFO = 3
} D3D_CBUFFER_TYPE;
typedef enum D3D_SRV_DIMENSION {
D3D_SRV_DIMENSION_UNKNOWN = 0,
D3D_SRV_DIMENSION_BUFFER = 1,
D3D_SRV_DIMENSION_TEXTURE1D = 2,
D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
D3D_SRV_DIMENSION_TEXTURE2D = 4,
D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D_SRV_DIMENSION_TEXTURE3D = 8,
D3D_SRV_DIMENSION_TEXTURECUBE = 9,
D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
D3D_SRV_DIMENSION_BUFFEREX = 11,
D3D10_SRV_DIMENSION_UNKNOWN = 0,
D3D10_SRV_DIMENSION_BUFFER = 1,
D3D10_SRV_DIMENSION_TEXTURE1D = 2,
D3D10_SRV_DIMENSION_TEXTURE1DARRAY = 3,
D3D10_SRV_DIMENSION_TEXTURE2D = 4,
D3D10_SRV_DIMENSION_TEXTURE2DARRAY = 5,
D3D10_SRV_DIMENSION_TEXTURE2DMS = 6,
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D10_SRV_DIMENSION_TEXTURE3D = 8,
D3D10_SRV_DIMENSION_TEXTURECUBE = 9,
D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
D3D10_1_SRV_DIMENSION_BUFFER = 1,
D3D10_1_SRV_DIMENSION_TEXTURE1D = 2,
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3,
D3D10_1_SRV_DIMENSION_TEXTURE2D = 4,
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5,
D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6,
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D10_1_SRV_DIMENSION_TEXTURE3D = 8,
D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9,
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
D3D11_SRV_DIMENSION_UNKNOWN = 0,
D3D11_SRV_DIMENSION_BUFFER = 1,
D3D11_SRV_DIMENSION_TEXTURE1D = 2,
D3D11_SRV_DIMENSION_TEXTURE1DARRAY = 3,
D3D11_SRV_DIMENSION_TEXTURE2D = 4,
D3D11_SRV_DIMENSION_TEXTURE2DARRAY = 5,
D3D11_SRV_DIMENSION_TEXTURE2DMS = 6,
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D11_SRV_DIMENSION_TEXTURE3D = 8,
D3D11_SRV_DIMENSION_TEXTURECUBE = 9,
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
D3D11_SRV_DIMENSION_BUFFEREX = 11
} D3D_SRV_DIMENSION;
typedef enum D3D_REGISTER_COMPONENT_TYPE {
D3D_REGISTER_COMPONENT_UNKNOWN = 0,
D3D_REGISTER_COMPONENT_UINT32 = 1,
D3D_REGISTER_COMPONENT_SINT32 = 2,
D3D_REGISTER_COMPONENT_FLOAT32 = 3,
D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
D3D10_REGISTER_COMPONENT_UINT32 = 1,
D3D10_REGISTER_COMPONENT_SINT32 = 2,
D3D10_REGISTER_COMPONENT_FLOAT32 = 3
} D3D_REGISTER_COMPONENT_TYPE;
typedef enum D3D_RESOURCE_RETURN_TYPE {
D3D_RETURN_TYPE_UNORM = 1,
D3D_RETURN_TYPE_SNORM = 2,
D3D_RETURN_TYPE_SINT = 3,
D3D_RETURN_TYPE_UINT = 4,
D3D_RETURN_TYPE_FLOAT = 5,
D3D_RETURN_TYPE_MIXED = 6,
D3D_RETURN_TYPE_DOUBLE = 7,
D3D_RETURN_TYPE_CONTINUED = 8,
D3D10_RETURN_TYPE_UNORM = 1,
D3D10_RETURN_TYPE_SNORM = 2,
D3D10_RETURN_TYPE_SINT = 3,
D3D10_RETURN_TYPE_UINT = 4,
D3D10_RETURN_TYPE_FLOAT = 5,
D3D10_RETURN_TYPE_MIXED = 6,
D3D11_RETURN_TYPE_UNORM = 1,
D3D11_RETURN_TYPE_SNORM = 2,
D3D11_RETURN_TYPE_SINT = 3,
D3D11_RETURN_TYPE_UINT = 4,
D3D11_RETURN_TYPE_FLOAT = 5,
D3D11_RETURN_TYPE_MIXED = 6,
D3D11_RETURN_TYPE_DOUBLE = 7,
D3D11_RETURN_TYPE_CONTINUED = 8
} D3D_RESOURCE_RETURN_TYPE;
typedef enum D3D_NAME {
D3D_NAME_UNDEFINED = 0,
D3D_NAME_POSITION = 1,
D3D_NAME_CLIP_DISTANCE = 2,
D3D_NAME_CULL_DISTANCE = 3,
D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
D3D_NAME_VERTEX_ID = 6,
D3D_NAME_PRIMITIVE_ID = 7,
D3D_NAME_INSTANCE_ID = 8,
D3D_NAME_IS_FRONT_FACE = 9,
D3D_NAME_SAMPLE_INDEX = 10,
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
D3D_NAME_TARGET = 64,
D3D_NAME_DEPTH = 65,
D3D_NAME_COVERAGE = 66,
D3D_NAME_DEPTH_GREATER_EQUAL = 67,
D3D_NAME_DEPTH_LESS_EQUAL = 68,
D3D10_NAME_UNDEFINED = 0,
D3D10_NAME_POSITION = 1,
D3D10_NAME_CLIP_DISTANCE = 2,
D3D10_NAME_CULL_DISTANCE = 3,
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5,
D3D10_NAME_VERTEX_ID = 6,
D3D10_NAME_PRIMITIVE_ID = 7,
D3D10_NAME_INSTANCE_ID = 8,
D3D10_NAME_IS_FRONT_FACE = 9,
D3D10_NAME_SAMPLE_INDEX = 10,
D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
D3D10_NAME_TARGET = 64,
D3D10_NAME_DEPTH = 65,
D3D10_NAME_COVERAGE = 66,
D3D11_NAME_DEPTH_GREATER_EQUAL = 67,
D3D11_NAME_DEPTH_LESS_EQUAL = 68
} D3D_NAME;
typedef enum _D3D_SHADER_INPUT_TYPE {
D3D_SIT_CBUFFER = 0,
D3D_SIT_TBUFFER = 1,
D3D_SIT_TEXTURE = 2,
D3D_SIT_SAMPLER = 3,
D3D_SIT_UAV_RWTYPED = 4,
D3D_SIT_STRUCTURED = 5,
D3D_SIT_UAV_RWSTRUCTURED = 6,
D3D_SIT_BYTEADDRESS = 7,
D3D_SIT_UAV_RWBYTEADDRESS = 8,
D3D_SIT_UAV_APPEND_STRUCTURED = 9,
D3D_SIT_UAV_CONSUME_STRUCTURED = 10,
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11,
D3D10_SIT_CBUFFER = 0,
D3D10_SIT_TBUFFER = 1,
D3D10_SIT_TEXTURE = 2,
D3D10_SIT_SAMPLER = 3,
D3D11_SIT_UAV_RWTYPED = 4,
D3D11_SIT_STRUCTURED = 5,
D3D11_SIT_UAV_RWSTRUCTURED = 6,
D3D11_SIT_BYTEADDRESS = 7,
D3D11_SIT_UAV_RWBYTEADDRESS = 8,
D3D11_SIT_UAV_APPEND_STRUCTURED = 9,
D3D11_SIT_UAV_CONSUME_STRUCTURED = 10,
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = 11
} D3D_SHADER_INPUT_TYPE;
DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
/* Begin additional prototypes for all interfaces */
/* End additional prototypes */
#ifdef __cplusplus
}
#endif
#endif /* __d3dcommon_h__ */
|