/usr/include/wine-development/windows/d3dx9shape.h is in libwine-development-dev 1.7.29-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | /*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3dx9.h"
#ifndef __D3DX9SHAPE_H__
#define __D3DX9SHAPE_H__
#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height,
float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1, float radius2,
float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices,
UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,
float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const WCHAR *text, float deviation,
FLOAT extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
HRESULT WINAPI D3DXCreateTorus(struct IDirect3DDevice9 *device,
float innerradius, float outerradius, UINT sides, UINT rings, struct ID3DXMesh **mesh, ID3DXBuffer **adjacency);
#define D3DXCreateText WINELIB_NAME_AW(D3DXCreateText)
#ifdef __cplusplus
}
#endif
#endif /* __D3DX9SHAPE_H__ */
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