/usr/lib/x86_64-linux-gnu/wine-development/libwined3d.def is in libwine-development-dev 1.7.29-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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LIBRARY wined3d.dll
EXPORTS
wined3d_mutex_lock @1
wined3d_mutex_unlock @2
wined3d_calculate_format_pitch @3
wined3d_check_depth_stencil_match @4
wined3d_check_device_format @5
wined3d_check_device_format_conversion @6
wined3d_check_device_multisample_type @7
wined3d_check_device_type @8
wined3d_create @9
wined3d_decref @10
wined3d_enum_adapter_modes @11
wined3d_get_adapter_count @12
wined3d_get_adapter_display_mode @13
wined3d_get_adapter_identifier @14
wined3d_get_adapter_mode_count @15
wined3d_get_adapter_monitor @16
wined3d_get_adapter_raster_status @17
wined3d_get_device_caps @18
wined3d_incref @19
wined3d_register_software_device @20
wined3d_set_adapter_display_mode @21
wined3d_buffer_create @22
wined3d_buffer_create_ib @23
wined3d_buffer_create_vb @24
wined3d_buffer_decref @25
wined3d_buffer_get_parent @26
wined3d_buffer_get_resource @27
wined3d_buffer_incref @28
wined3d_buffer_map @29
wined3d_buffer_preload @30
wined3d_buffer_unmap @31
wined3d_device_acquire_focus_window @32
wined3d_device_begin_scene @33
wined3d_device_begin_stateblock @34
wined3d_device_clear @35
wined3d_device_clear_rendertarget_view @36
wined3d_device_copy_resource @37
wined3d_device_create @38
wined3d_device_decref @39
wined3d_device_draw_indexed_primitive @40
wined3d_device_draw_indexed_primitive_instanced @41
wined3d_device_draw_primitive @42
wined3d_device_end_scene @43
wined3d_device_end_stateblock @44
wined3d_device_evict_managed_resources @45
wined3d_device_get_available_texture_mem @46
wined3d_device_get_back_buffer @47
wined3d_device_get_base_vertex_index @48
wined3d_device_get_clip_plane @49
wined3d_device_get_clip_status @50
wined3d_device_get_creation_parameters @51
wined3d_device_get_depth_stencil_view @52
wined3d_device_get_device_caps @53
wined3d_device_get_display_mode @54
wined3d_device_get_front_buffer_data @55
wined3d_device_get_gamma_ramp @56
wined3d_device_get_geometry_shader @57
wined3d_device_get_gs_cb @58
wined3d_device_get_gs_resource_view @59
wined3d_device_get_gs_sampler @60
wined3d_device_get_index_buffer @61
wined3d_device_get_light @62
wined3d_device_get_light_enable @63
wined3d_device_get_material @64
wined3d_device_get_npatch_mode @65
wined3d_device_get_pixel_shader @66
wined3d_device_get_predication @67
wined3d_device_get_primitive_type @68
wined3d_device_get_ps_cb @69
wined3d_device_get_ps_consts_b @70
wined3d_device_get_ps_consts_f @71
wined3d_device_get_ps_consts_i @72
wined3d_device_get_ps_resource_view @73
wined3d_device_get_ps_sampler @74
wined3d_device_get_raster_status @75
wined3d_device_get_render_state @76
wined3d_device_get_rendertarget_view @77
wined3d_device_get_sampler_state @78
wined3d_device_get_scissor_rect @79
wined3d_device_get_software_vertex_processing @80
wined3d_device_get_stream_output @81
wined3d_device_get_stream_source @82
wined3d_device_get_stream_source_freq @83
wined3d_device_get_surface_from_dc @84
wined3d_device_get_swapchain @85
wined3d_device_get_swapchain_count @86
wined3d_device_get_texture @87
wined3d_device_get_texture_stage_state @88
wined3d_device_get_transform @89
wined3d_device_get_vertex_declaration @90
wined3d_device_get_vertex_shader @91
wined3d_device_get_viewport @92
wined3d_device_get_vs_cb @93
wined3d_device_get_vs_consts_b @94
wined3d_device_get_vs_consts_f @95
wined3d_device_get_vs_consts_i @96
wined3d_device_get_vs_resource_view @97
wined3d_device_get_vs_sampler @98
wined3d_device_incref @99
wined3d_device_init_3d @100
wined3d_device_init_gdi @101
wined3d_device_multiply_transform @102
wined3d_device_present @103
wined3d_device_process_vertices @104
wined3d_device_release_focus_window @105
wined3d_device_reset @106
wined3d_device_restore_fullscreen_window @107
wined3d_device_set_base_vertex_index @108
wined3d_device_set_clip_plane @109
wined3d_device_set_clip_status @110
wined3d_device_set_cursor_position @111
wined3d_device_set_cursor_properties @112
wined3d_device_set_depth_stencil_view @113
wined3d_device_set_dialog_box_mode @114
wined3d_device_set_gamma_ramp @115
wined3d_device_set_geometry_shader @116
wined3d_device_set_gs_cb @117
wined3d_device_set_gs_resource_view @118
wined3d_device_set_gs_sampler @119
wined3d_device_set_index_buffer @120
wined3d_device_set_light @121
wined3d_device_set_light_enable @122
wined3d_device_set_material @123
wined3d_device_set_multithreaded @124
wined3d_device_set_npatch_mode @125
wined3d_device_set_pixel_shader @126
wined3d_device_set_predication @127
wined3d_device_set_primitive_type @128
wined3d_device_set_ps_cb @129
wined3d_device_set_ps_consts_b @130
wined3d_device_set_ps_consts_f @131
wined3d_device_set_ps_consts_i @132
wined3d_device_set_ps_resource_view @133
wined3d_device_set_ps_sampler @134
wined3d_device_set_render_state @135
wined3d_device_set_rendertarget_view @136
wined3d_device_set_sampler_state @137
wined3d_device_set_scissor_rect @138
wined3d_device_set_software_vertex_processing @139
wined3d_device_set_stream_output @140
wined3d_device_set_stream_source @141
wined3d_device_set_stream_source_freq @142
wined3d_device_set_texture @143
wined3d_device_set_texture_stage_state @144
wined3d_device_set_transform @145
wined3d_device_set_vertex_declaration @146
wined3d_device_set_vertex_shader @147
wined3d_device_set_viewport @148
wined3d_device_set_vs_cb @149
wined3d_device_set_vs_consts_b @150
wined3d_device_set_vs_consts_f @151
wined3d_device_set_vs_consts_i @152
wined3d_device_set_vs_resource_view @153
wined3d_device_set_vs_sampler @154
wined3d_device_setup_fullscreen_window @155
wined3d_device_show_cursor @156
wined3d_device_uninit_3d @157
wined3d_device_uninit_gdi @158
wined3d_device_update_surface @159
wined3d_device_update_texture @160
wined3d_device_validate_device @161
wined3d_palette_create @162
wined3d_palette_decref @163
wined3d_palette_get_entries @164
wined3d_palette_apply_to_dc @165
wined3d_palette_incref @166
wined3d_palette_set_entries @167
wined3d_query_create @168
wined3d_query_decref @169
wined3d_query_get_data @170
wined3d_query_get_data_size @171
wined3d_query_get_parent @172
wined3d_query_get_type @173
wined3d_query_incref @174
wined3d_query_issue @175
wined3d_resource_get_desc @176
wined3d_resource_get_parent @177
wined3d_resource_get_priority @178
wined3d_resource_set_parent @179
wined3d_resource_set_priority @180
wined3d_rendertarget_view_create @181
wined3d_rendertarget_view_create_from_surface @182
wined3d_rendertarget_view_decref @183
wined3d_rendertarget_view_get_parent @184
wined3d_rendertarget_view_get_resource @185
wined3d_rendertarget_view_get_sub_resource_parent @186
wined3d_rendertarget_view_incref @187
wined3d_rendertarget_view_set_parent @188
wined3d_sampler_create @189
wined3d_sampler_decref @190
wined3d_sampler_get_parent @191
wined3d_sampler_incref @192
wined3d_shader_create_gs @193
wined3d_shader_create_ps @194
wined3d_shader_create_vs @195
wined3d_shader_decref @196
wined3d_shader_get_byte_code @197
wined3d_shader_get_parent @198
wined3d_shader_incref @199
wined3d_shader_set_local_constants_float @200
wined3d_shader_resource_view_create @201
wined3d_shader_resource_view_decref @202
wined3d_shader_resource_view_get_parent @203
wined3d_shader_resource_view_incref @204
wined3d_stateblock_apply @205
wined3d_stateblock_capture @206
wined3d_stateblock_create @207
wined3d_stateblock_decref @208
wined3d_stateblock_incref @209
wined3d_surface_blt @210
wined3d_surface_decref @211
wined3d_surface_from_resource @212
wined3d_surface_get_blt_status @213
wined3d_surface_get_flip_status @214
wined3d_surface_get_overlay_position @215
wined3d_surface_get_parent @216
wined3d_surface_get_pitch @217
wined3d_surface_get_render_target_data @218
wined3d_surface_get_resource @219
wined3d_surface_getdc @220
wined3d_surface_incref @221
wined3d_surface_is_lost @222
wined3d_surface_map @223
wined3d_surface_preload @224
wined3d_surface_releasedc @225
wined3d_surface_restore @226
wined3d_surface_set_overlay_position @227
wined3d_surface_unmap @228
wined3d_surface_update_overlay @229
wined3d_surface_update_overlay_z_order @230
wined3d_swapchain_create @231
wined3d_swapchain_decref @232
wined3d_swapchain_get_back_buffer @233
wined3d_swapchain_get_device @234
wined3d_swapchain_get_display_mode @235
wined3d_swapchain_get_front_buffer_data @236
wined3d_swapchain_get_gamma_ramp @237
wined3d_swapchain_get_parent @238
wined3d_swapchain_get_desc @239
wined3d_swapchain_get_raster_status @240
wined3d_swapchain_incref @241
wined3d_swapchain_present @242
wined3d_swapchain_set_gamma_ramp @243
wined3d_swapchain_set_palette @244
wined3d_swapchain_set_window @245
wined3d_texture_add_dirty_region @246
wined3d_texture_create @247
wined3d_texture_decref @248
wined3d_texture_generate_mipmaps @249
wined3d_texture_get_autogen_filter_type @250
wined3d_texture_get_level_count @251
wined3d_texture_get_lod @252
wined3d_texture_get_parent @253
wined3d_texture_get_resource @254
wined3d_texture_get_sub_resource @255
wined3d_texture_incref @256
wined3d_texture_preload @257
wined3d_texture_set_autogen_filter_type @258
wined3d_texture_set_color_key @259
wined3d_texture_set_lod @260
wined3d_texture_update_desc @261
wined3d_vertex_declaration_create @262
wined3d_vertex_declaration_create_from_fvf @263
wined3d_vertex_declaration_decref @264
wined3d_vertex_declaration_get_parent @265
wined3d_vertex_declaration_incref @266
wined3d_volume_decref @267
wined3d_volume_from_resource @268
wined3d_volume_get_parent @269
wined3d_volume_get_resource @270
wined3d_volume_incref @271
wined3d_volume_map @272
wined3d_volume_preload @273
wined3d_volume_unmap @274
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