This file is indexed.

/usr/lib/x86_64-linux-gnu/wine-development/libwined3d.def is in libwine-development-dev 1.7.29-4.

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The actual contents of the file can be viewed below.

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; File generated automatically from ./dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock @1
  wined3d_mutex_unlock @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_multisample_type @7
  wined3d_check_device_type @8
  wined3d_create @9
  wined3d_decref @10
  wined3d_enum_adapter_modes @11
  wined3d_get_adapter_count @12
  wined3d_get_adapter_display_mode @13
  wined3d_get_adapter_identifier @14
  wined3d_get_adapter_mode_count @15
  wined3d_get_adapter_monitor @16
  wined3d_get_adapter_raster_status @17
  wined3d_get_device_caps @18
  wined3d_incref @19
  wined3d_register_software_device @20
  wined3d_set_adapter_display_mode @21
  wined3d_buffer_create @22
  wined3d_buffer_create_ib @23
  wined3d_buffer_create_vb @24
  wined3d_buffer_decref @25
  wined3d_buffer_get_parent @26
  wined3d_buffer_get_resource @27
  wined3d_buffer_incref @28
  wined3d_buffer_map @29
  wined3d_buffer_preload @30
  wined3d_buffer_unmap @31
  wined3d_device_acquire_focus_window @32
  wined3d_device_begin_scene @33
  wined3d_device_begin_stateblock @34
  wined3d_device_clear @35
  wined3d_device_clear_rendertarget_view @36
  wined3d_device_copy_resource @37
  wined3d_device_create @38
  wined3d_device_decref @39
  wined3d_device_draw_indexed_primitive @40
  wined3d_device_draw_indexed_primitive_instanced @41
  wined3d_device_draw_primitive @42
  wined3d_device_end_scene @43
  wined3d_device_end_stateblock @44
  wined3d_device_evict_managed_resources @45
  wined3d_device_get_available_texture_mem @46
  wined3d_device_get_back_buffer @47
  wined3d_device_get_base_vertex_index @48
  wined3d_device_get_clip_plane @49
  wined3d_device_get_clip_status @50
  wined3d_device_get_creation_parameters @51
  wined3d_device_get_depth_stencil_view @52
  wined3d_device_get_device_caps @53
  wined3d_device_get_display_mode @54
  wined3d_device_get_front_buffer_data @55
  wined3d_device_get_gamma_ramp @56
  wined3d_device_get_geometry_shader @57
  wined3d_device_get_gs_cb @58
  wined3d_device_get_gs_resource_view @59
  wined3d_device_get_gs_sampler @60
  wined3d_device_get_index_buffer @61
  wined3d_device_get_light @62
  wined3d_device_get_light_enable @63
  wined3d_device_get_material @64
  wined3d_device_get_npatch_mode @65
  wined3d_device_get_pixel_shader @66
  wined3d_device_get_predication @67
  wined3d_device_get_primitive_type @68
  wined3d_device_get_ps_cb @69
  wined3d_device_get_ps_consts_b @70
  wined3d_device_get_ps_consts_f @71
  wined3d_device_get_ps_consts_i @72
  wined3d_device_get_ps_resource_view @73
  wined3d_device_get_ps_sampler @74
  wined3d_device_get_raster_status @75
  wined3d_device_get_render_state @76
  wined3d_device_get_rendertarget_view @77
  wined3d_device_get_sampler_state @78
  wined3d_device_get_scissor_rect @79
  wined3d_device_get_software_vertex_processing @80
  wined3d_device_get_stream_output @81
  wined3d_device_get_stream_source @82
  wined3d_device_get_stream_source_freq @83
  wined3d_device_get_surface_from_dc @84
  wined3d_device_get_swapchain @85
  wined3d_device_get_swapchain_count @86
  wined3d_device_get_texture @87
  wined3d_device_get_texture_stage_state @88
  wined3d_device_get_transform @89
  wined3d_device_get_vertex_declaration @90
  wined3d_device_get_vertex_shader @91
  wined3d_device_get_viewport @92
  wined3d_device_get_vs_cb @93
  wined3d_device_get_vs_consts_b @94
  wined3d_device_get_vs_consts_f @95
  wined3d_device_get_vs_consts_i @96
  wined3d_device_get_vs_resource_view @97
  wined3d_device_get_vs_sampler @98
  wined3d_device_incref @99
  wined3d_device_init_3d @100
  wined3d_device_init_gdi @101
  wined3d_device_multiply_transform @102
  wined3d_device_present @103
  wined3d_device_process_vertices @104
  wined3d_device_release_focus_window @105
  wined3d_device_reset @106
  wined3d_device_restore_fullscreen_window @107
  wined3d_device_set_base_vertex_index @108
  wined3d_device_set_clip_plane @109
  wined3d_device_set_clip_status @110
  wined3d_device_set_cursor_position @111
  wined3d_device_set_cursor_properties @112
  wined3d_device_set_depth_stencil_view @113
  wined3d_device_set_dialog_box_mode @114
  wined3d_device_set_gamma_ramp @115
  wined3d_device_set_geometry_shader @116
  wined3d_device_set_gs_cb @117
  wined3d_device_set_gs_resource_view @118
  wined3d_device_set_gs_sampler @119
  wined3d_device_set_index_buffer @120
  wined3d_device_set_light @121
  wined3d_device_set_light_enable @122
  wined3d_device_set_material @123
  wined3d_device_set_multithreaded @124
  wined3d_device_set_npatch_mode @125
  wined3d_device_set_pixel_shader @126
  wined3d_device_set_predication @127
  wined3d_device_set_primitive_type @128
  wined3d_device_set_ps_cb @129
  wined3d_device_set_ps_consts_b @130
  wined3d_device_set_ps_consts_f @131
  wined3d_device_set_ps_consts_i @132
  wined3d_device_set_ps_resource_view @133
  wined3d_device_set_ps_sampler @134
  wined3d_device_set_render_state @135
  wined3d_device_set_rendertarget_view @136
  wined3d_device_set_sampler_state @137
  wined3d_device_set_scissor_rect @138
  wined3d_device_set_software_vertex_processing @139
  wined3d_device_set_stream_output @140
  wined3d_device_set_stream_source @141
  wined3d_device_set_stream_source_freq @142
  wined3d_device_set_texture @143
  wined3d_device_set_texture_stage_state @144
  wined3d_device_set_transform @145
  wined3d_device_set_vertex_declaration @146
  wined3d_device_set_vertex_shader @147
  wined3d_device_set_viewport @148
  wined3d_device_set_vs_cb @149
  wined3d_device_set_vs_consts_b @150
  wined3d_device_set_vs_consts_f @151
  wined3d_device_set_vs_consts_i @152
  wined3d_device_set_vs_resource_view @153
  wined3d_device_set_vs_sampler @154
  wined3d_device_setup_fullscreen_window @155
  wined3d_device_show_cursor @156
  wined3d_device_uninit_3d @157
  wined3d_device_uninit_gdi @158
  wined3d_device_update_surface @159
  wined3d_device_update_texture @160
  wined3d_device_validate_device @161
  wined3d_palette_create @162
  wined3d_palette_decref @163
  wined3d_palette_get_entries @164
  wined3d_palette_apply_to_dc @165
  wined3d_palette_incref @166
  wined3d_palette_set_entries @167
  wined3d_query_create @168
  wined3d_query_decref @169
  wined3d_query_get_data @170
  wined3d_query_get_data_size @171
  wined3d_query_get_parent @172
  wined3d_query_get_type @173
  wined3d_query_incref @174
  wined3d_query_issue @175
  wined3d_resource_get_desc @176
  wined3d_resource_get_parent @177
  wined3d_resource_get_priority @178
  wined3d_resource_set_parent @179
  wined3d_resource_set_priority @180
  wined3d_rendertarget_view_create @181
  wined3d_rendertarget_view_create_from_surface @182
  wined3d_rendertarget_view_decref @183
  wined3d_rendertarget_view_get_parent @184
  wined3d_rendertarget_view_get_resource @185
  wined3d_rendertarget_view_get_sub_resource_parent @186
  wined3d_rendertarget_view_incref @187
  wined3d_rendertarget_view_set_parent @188
  wined3d_sampler_create @189
  wined3d_sampler_decref @190
  wined3d_sampler_get_parent @191
  wined3d_sampler_incref @192
  wined3d_shader_create_gs @193
  wined3d_shader_create_ps @194
  wined3d_shader_create_vs @195
  wined3d_shader_decref @196
  wined3d_shader_get_byte_code @197
  wined3d_shader_get_parent @198
  wined3d_shader_incref @199
  wined3d_shader_set_local_constants_float @200
  wined3d_shader_resource_view_create @201
  wined3d_shader_resource_view_decref @202
  wined3d_shader_resource_view_get_parent @203
  wined3d_shader_resource_view_incref @204
  wined3d_stateblock_apply @205
  wined3d_stateblock_capture @206
  wined3d_stateblock_create @207
  wined3d_stateblock_decref @208
  wined3d_stateblock_incref @209
  wined3d_surface_blt @210
  wined3d_surface_decref @211
  wined3d_surface_from_resource @212
  wined3d_surface_get_blt_status @213
  wined3d_surface_get_flip_status @214
  wined3d_surface_get_overlay_position @215
  wined3d_surface_get_parent @216
  wined3d_surface_get_pitch @217
  wined3d_surface_get_render_target_data @218
  wined3d_surface_get_resource @219
  wined3d_surface_getdc @220
  wined3d_surface_incref @221
  wined3d_surface_is_lost @222
  wined3d_surface_map @223
  wined3d_surface_preload @224
  wined3d_surface_releasedc @225
  wined3d_surface_restore @226
  wined3d_surface_set_overlay_position @227
  wined3d_surface_unmap @228
  wined3d_surface_update_overlay @229
  wined3d_surface_update_overlay_z_order @230
  wined3d_swapchain_create @231
  wined3d_swapchain_decref @232
  wined3d_swapchain_get_back_buffer @233
  wined3d_swapchain_get_device @234
  wined3d_swapchain_get_display_mode @235
  wined3d_swapchain_get_front_buffer_data @236
  wined3d_swapchain_get_gamma_ramp @237
  wined3d_swapchain_get_parent @238
  wined3d_swapchain_get_desc @239
  wined3d_swapchain_get_raster_status @240
  wined3d_swapchain_incref @241
  wined3d_swapchain_present @242
  wined3d_swapchain_set_gamma_ramp @243
  wined3d_swapchain_set_palette @244
  wined3d_swapchain_set_window @245
  wined3d_texture_add_dirty_region @246
  wined3d_texture_create @247
  wined3d_texture_decref @248
  wined3d_texture_generate_mipmaps @249
  wined3d_texture_get_autogen_filter_type @250
  wined3d_texture_get_level_count @251
  wined3d_texture_get_lod @252
  wined3d_texture_get_parent @253
  wined3d_texture_get_resource @254
  wined3d_texture_get_sub_resource @255
  wined3d_texture_incref @256
  wined3d_texture_preload @257
  wined3d_texture_set_autogen_filter_type @258
  wined3d_texture_set_color_key @259
  wined3d_texture_set_lod @260
  wined3d_texture_update_desc @261
  wined3d_vertex_declaration_create @262
  wined3d_vertex_declaration_create_from_fvf @263
  wined3d_vertex_declaration_decref @264
  wined3d_vertex_declaration_get_parent @265
  wined3d_vertex_declaration_incref @266
  wined3d_volume_decref @267
  wined3d_volume_from_resource @268
  wined3d_volume_get_parent @269
  wined3d_volume_get_resource @270
  wined3d_volume_incref @271
  wined3d_volume_map @272
  wined3d_volume_preload @273
  wined3d_volume_unmap @274