/usr/include/Wt/WAbstractGLImplementation is in libwt-dev 3.3.3+dfsg-4.1.
This file is owned by root:root, with mode 0o644.
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/*
* Copyright (C) 2013 Emweb bvba, Leuven, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WABSTRACTGLIMPLEMENTATION_H
#define WABSTRACTGLIMPLEMENTATION_H
#include <Wt/WGLWidget>
#include "DomElement.h"
namespace Wt {
class WAbstractGLImplementation : public WObject {
public:
virtual void debugger() = 0;
virtual void activeTexture(WGLWidget::GLenum texture) = 0;
virtual void attachShader(WGLWidget::Program program,
WGLWidget::Shader shader) = 0;
virtual void bindAttribLocation(WGLWidget::Program program, unsigned index,
const std::string &name) = 0;
virtual void bindBuffer(WGLWidget::GLenum target,
WGLWidget::Buffer buffer) = 0;
virtual void bindFramebuffer(WGLWidget::GLenum target,
WGLWidget::Framebuffer buffer) = 0;
virtual void bindRenderbuffer(WGLWidget::GLenum target,
WGLWidget::Renderbuffer buffer) = 0;
virtual void bindTexture(WGLWidget::GLenum target,
WGLWidget::Texture texture) = 0;
virtual void blendColor(double red, double green, double blue,
double alpha) = 0;
virtual void blendEquation(WGLWidget::GLenum mode) = 0;
virtual void blendEquationSeparate(WGLWidget::GLenum modeRGB,
WGLWidget::GLenum modeAlpha) = 0;
virtual void blendFunc(WGLWidget::GLenum sfactor,
WGLWidget::GLenum dfactor) = 0;
virtual void blendFuncSeparate(WGLWidget::GLenum srcRGB,
WGLWidget::GLenum dstRGB,
WGLWidget::GLenum srcAlpha,
WGLWidget::GLenum dstAlpha) = 0;
virtual void bufferData(WGLWidget::GLenum target, int size, WGLWidget::GLenum usage) = 0;
virtual void bufferData(WGLWidget::GLenum target, WGLWidget::ArrayBuffer res,
WGLWidget::GLenum usage) = 0;
virtual void bufferData(WGLWidget::GLenum target, WGLWidget::ArrayBuffer res,
unsigned arrayBufferOffset, unsigned arrayBufferSize,
WGLWidget::GLenum usage) = 0;
virtual void bufferSubData(WGLWidget::GLenum target, unsigned offset,
WGLWidget::ArrayBuffer res) = 0;
virtual void bufferSubData(WGLWidget::GLenum target, unsigned offset,
WGLWidget::ArrayBuffer res,
unsigned arrayBufferOffset, unsigned size) = 0;
virtual void bufferDatafv(WGLWidget::GLenum target, const FloatBuffer &v, WGLWidget::GLenum usage, bool binary) = 0;
#ifdef WT_TARGET_JAVA
virtual void bufferDatafv(WGLWidget::GLenum target, const FloatNotByteBuffer &buffer, WGLWidget::GLenum usage) = 0;
#endif
virtual void bufferSubDatafv(WGLWidget::GLenum target, unsigned offset, const FloatBuffer &buffer, bool binary) = 0;
#ifdef WT_TARGET_JAVA
virtual void bufferSubDatafv(WGLWidget::GLenum target, unsigned offset, const FloatNotByteBuffer &buffer) = 0;
#endif
virtual void bufferDataiv(WGLWidget::GLenum target, IntBuffer &buffer, WGLWidget::GLenum usage, WGLWidget::GLenum type) = 0;
virtual void bufferSubDataiv(WGLWidget::GLenum target,
unsigned offset, IntBuffer &buffer,
WGLWidget::GLenum type) = 0;
virtual void clearBinaryResources() = 0;
virtual void clear(WFlags<WGLWidget::GLenum> mask) = 0;
virtual void clearColor(double r, double g, double b, double a) = 0;
virtual void clearDepth(double depth) = 0;
virtual void clearStencil(int s) = 0;
virtual void colorMask(bool red, bool green, bool blue, bool alpha) = 0;
virtual void compileShader(WGLWidget::Shader shader) = 0;
virtual void copyTexImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalFormat,
int x, int y,
unsigned width, unsigned height,
int border) = 0;
virtual void copyTexSubImage2D(WGLWidget::GLenum target, int level,
int xoffset, int yoffset,
int x, int y,
unsigned width, unsigned height) = 0;
virtual WGLWidget::Buffer createBuffer() = 0;
virtual WGLWidget::ArrayBuffer createAndLoadArrayBuffer(const std::string &url) = 0;
virtual WGLWidget::Framebuffer createFramebuffer() = 0;
virtual WGLWidget::Program createProgram() = 0;
virtual WGLWidget::Renderbuffer createRenderbuffer() = 0;
virtual WGLWidget::Shader createShader(WGLWidget::GLenum shader) = 0;
virtual WGLWidget::Texture createTexture() = 0;
virtual WGLWidget::Texture createTextureAndLoad(const std::string &url) = 0;
virtual WPaintDevice* createPaintDevice(const WLength& width,
const WLength& height) = 0;
virtual void cullFace(WGLWidget::GLenum mode) = 0;
virtual void deleteBuffer(WGLWidget::Buffer buffer) = 0;
virtual void deleteFramebuffer(WGLWidget::Framebuffer buffer) = 0;
virtual void deleteProgram(WGLWidget::Program program) = 0;
virtual void deleteRenderbuffer(WGLWidget::Renderbuffer buffer) = 0;
virtual void deleteShader(WGLWidget::Shader shader) = 0;
virtual void deleteTexture(WGLWidget::Texture texture) = 0;
virtual void depthFunc(WGLWidget::GLenum func) = 0;
virtual void depthMask(bool flag) = 0;
virtual void depthRange(double zNear, double zFar) = 0;
virtual void detachShader(WGLWidget::Program program,
WGLWidget::Shader shader) = 0;
virtual void disable(WGLWidget::GLenum cap) = 0;
virtual void disableVertexAttribArray(WGLWidget::AttribLocation index) = 0;
virtual void drawArrays(WGLWidget::GLenum mode, int first, unsigned count) = 0;
virtual void drawElements(WGLWidget::GLenum mode, unsigned count, WGLWidget::GLenum type, unsigned offset) = 0;
virtual void enable(WGLWidget::GLenum cap) = 0;
virtual void enableVertexAttribArray(WGLWidget::AttribLocation index) = 0;
virtual void finish() = 0;
virtual void flush() = 0;
virtual void framebufferRenderbuffer(WGLWidget::GLenum target,
WGLWidget::GLenum attachment,
WGLWidget::GLenum renderbuffertarget,
WGLWidget::Renderbuffer renderbuffer) = 0;
virtual void framebufferTexture2D(WGLWidget::GLenum target,
WGLWidget::GLenum attachment,
WGLWidget::GLenum textarget,
WGLWidget::Texture texture, int level) = 0;
virtual void frontFace(WGLWidget::GLenum mode) = 0;
virtual void generateMipmap(WGLWidget::GLenum target) = 0;
virtual WGLWidget::AttribLocation getAttribLocation(WGLWidget::Program program, const std::string &attrib) = 0;
virtual WGLWidget::UniformLocation getUniformLocation(WGLWidget::Program program, const std::string location) = 0;
virtual void hint(WGLWidget::GLenum target, WGLWidget::GLenum mode) = 0;
virtual void lineWidth(double width) = 0;
virtual void linkProgram(WGLWidget::Program program) = 0;
virtual void pixelStorei(WGLWidget::GLenum pname, int param) = 0;
virtual void polygonOffset(double factor, double units) = 0;
virtual void renderbufferStorage(WGLWidget::GLenum target,
WGLWidget::GLenum internalformat,
unsigned width, unsigned height) = 0;
virtual void sampleCoverage(double value, bool invert) = 0;
virtual void scissor(int x, int y, unsigned width, unsigned height) = 0;
virtual void shaderSource(WGLWidget::Shader shader,
const std::string &src) = 0;
virtual void stencilFunc(WGLWidget::GLenum func, int ref, unsigned mask) = 0;
virtual void stencilFuncSeparate(WGLWidget::GLenum face,
WGLWidget::GLenum func, int ref,
unsigned mask) = 0;
virtual void stencilMask(unsigned mask) = 0;
virtual void stencilMaskSeparate(WGLWidget::GLenum face, unsigned mask) = 0;
virtual void stencilOp(WGLWidget::GLenum fail, WGLWidget::GLenum zfail,
WGLWidget::GLenum zpass) = 0;
virtual void stencilOpSeparate(WGLWidget::GLenum face, WGLWidget::GLenum fail,
WGLWidget::GLenum zfail, WGLWidget::GLenum zpass) = 0;
virtual void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
unsigned width, unsigned height, int border,
WGLWidget::GLenum format) = 0;
virtual void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WImage *image) = 0;
virtual void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WVideo *video) = 0;
virtual void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
std::string image) = 0;
virtual void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WPaintDevice *paintdevice) = 0;
virtual void texImage2D(WGLWidget::GLenum target, int level,
WGLWidget::GLenum internalformat,
WGLWidget::GLenum format, WGLWidget::GLenum type,
WGLWidget::Texture texture) = 0;
virtual void texParameteri(WGLWidget::GLenum target, WGLWidget::GLenum pname,
WGLWidget::GLenum param) = 0;
virtual void uniform1f(const WGLWidget::UniformLocation &location,
double x) = 0;
virtual void uniform1fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value) = 0;
virtual void uniform1i(const WGLWidget::UniformLocation &location,
int x) = 0;
virtual void uniform1iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value) = 0;
virtual void uniform2f(const WGLWidget::UniformLocation &location,
double x, double y) = 0;
virtual void uniform2fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value) = 0;
virtual void uniform2i(const WGLWidget::UniformLocation &location,
int x, int y) = 0;
virtual void uniform2iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value) = 0;
virtual void uniform3f(const WGLWidget::UniformLocation &location,
double x, double y, double z) = 0;
virtual void uniform3fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value) = 0;
virtual void uniform3i(const WGLWidget::UniformLocation &location,
int x, int y, int z) = 0;
virtual void uniform3iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value) = 0;
virtual void uniform4f(const WGLWidget::UniformLocation &location,
double x, double y, double z, double w) = 0;
virtual void uniform4fv(const WGLWidget::UniformLocation &location,
const WT_ARRAY float *value) = 0;
virtual void uniform4i(const WGLWidget::UniformLocation &location,
int x, int y, int z, int w) = 0;
virtual void uniform4iv(const WGLWidget::UniformLocation &location,
const WT_ARRAY int *value) = 0;
virtual void uniformMatrix2fv(const WGLWidget::UniformLocation &location,
bool transpose,
const WT_ARRAY double *value) = 0;
virtual void uniformMatrix2(const WGLWidget::UniformLocation &location,
const WGenericMatrix<double, 2, 2> &m) = 0;
virtual void uniformMatrix3fv(const WGLWidget::UniformLocation &location,
bool transpose,
const WT_ARRAY double *value) = 0;
virtual void uniformMatrix3(const WGLWidget::UniformLocation &location,
const WGenericMatrix<double, 3, 3> &m) = 0;
virtual void uniformMatrix4fv(const WGLWidget::UniformLocation &location,
bool transpose,
const WT_ARRAY double *value) = 0;
virtual void uniformMatrix4(const WGLWidget::UniformLocation &location,
const WGenericMatrix<double, 4, 4> &m) = 0;
virtual void uniformMatrix4(const WGLWidget::UniformLocation &location,
const WGLWidget::JavaScriptMatrix4x4 &m) = 0;
virtual void useProgram(WGLWidget::Program program) = 0;
virtual void validateProgram(WGLWidget::Program program) = 0;
virtual void vertexAttrib1f(WGLWidget::AttribLocation location, double x) = 0;
virtual void vertexAttrib2f(WGLWidget::AttribLocation location,
double x, double y) = 0;
virtual void vertexAttrib3f(WGLWidget::AttribLocation location,
double x, double y, double z) = 0;
virtual void vertexAttrib4f(WGLWidget::AttribLocation location,
double x, double y, double z, double w) = 0;
virtual void vertexAttribPointer(WGLWidget::AttribLocation location, int size,
WGLWidget::GLenum type, bool normalized,
unsigned stride, unsigned offset) = 0;
virtual void viewport(int x, int y, unsigned width, unsigned height) = 0;
virtual WGLWidget::JavaScriptMatrix4x4 createJavaScriptMatrix4() = 0;
virtual void setJavaScriptMatrix4(WGLWidget::JavaScriptMatrix4x4 &jsm,
const WGenericMatrix<double, 4, 4> &m) = 0;
virtual void setClientSideLookAtHandler(const WGLWidget::JavaScriptMatrix4x4 &m,
double ctrX, double ctrY, double ctrZ,
double uX, double uY, double uZ,
double pitchRate, double yawRate) = 0;
virtual void setClientSideWalkHandler(const WGLWidget::JavaScriptMatrix4x4 &m,
double frontStep, double rotStep) = 0;
void layoutSizeChanged(int width, int height);
void repaintGL(WFlags<WGLWidget::ClientSideRenderer> which);
// void mouseDownHandler(WMouseEvent e);
// void mouseUpHandler(WMouseEvent e);
// void mouseDragHandler(WMouseEvent e);
// void mouseWheelHandler(WMouseEvent e);
static void enableClientErrorChecks(bool enable) {
#ifdef WT_WGLWIDGET_DEBUG
debugging_ = enable;
#endif
}
virtual void injectJS(const std::string & jsString) = 0;
virtual void render(const std::string& jsRef, WFlags<RenderFlag> flags) = 0;
void updateDom(DomElement *el, bool all) {
if (all || sizeChanged_) {
el->setAttribute("width", boost::lexical_cast<std::string>(renderWidth_));
el->setAttribute("height", boost::lexical_cast<std::string>(renderHeight_));
sizeChanged_ = false;
}
}
protected:
WAbstractGLImplementation(WGLWidget *glInterface);
WGLWidget *glInterface_;
bool updateGL_, updateResizeGL_, updatePaintGL_;
int renderWidth_;
int renderHeight_;
bool sizeChanged_;
#ifdef WT_WGLWIDGET_DEBUG
static bool debugging_;
#endif
JSignal<void> webglNotAvailable_;
};
}
#endif
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