/usr/include/Wt/WObject is in libwt-dev 3.3.3+dfsg-4.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 | // This may look like C code, but it's really -*- C++ -*-
/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WOBJECT_H_
#define WOBJECT_H_
#include <Wt/WDllDefs.h>
#include <Wt/WGlobal>
#include <Wt/Http/Request>
namespace Wt {
/*! \brief Namespace for signal/slot implementation
*
* Namespace Wt::Signals offers classes for connecting signals to handlers
* of those signals. The underlying implementation is configurable, and
* some details may be different from one configuration to the other, but
* the common basis is documented here.
*
* For now, %Wt's signals implementations are based on boost's signals
* implementation. %Wt wraps these implementations in its own Wt::Signal
* class, so you don't interact immediately with this object. Refer to
* the documentation of Wt::Signal for the API description. Connection
* lifetime management however depends on the underlying signals
* implementation.
*
* A call to Wt::Signal::connect() returns a class of type
* Wt::Signals::connection. This class allows for manual connection
* management: if you ever want to disconnect a signal, keep a copy of the
* connection object and invoke connection.disconnect(). Usually, you will
* use automatic connection management as described below.
*
* %Wt's signal/slot implementation offers automatic connection management
* through object lifetime tracking. With automatic connection management,
* a signal will be disconnected when the signal's target object is
* deleted. This lifetime tracking works, provided that the classes whose
* lifetime has to be tracked inherit from WObject, and that the
* Wt::WSignal class is able to detect the presence of the WObject
* class.
*
* Since WObject is a base class for WWidget, the first condition
* is fullfilled for all of %Wt's widgets, classes inheriting from widgets,
* and other classes that inherit from WObject. For your own classes, you may
* inherit from WObject in order to activate automatic
* lifeteime tracking.
*
* The second condition, the ability for the signals library to detect this
* WObject class, you have to know for which situations lifetime tracking
* is supported - for all other cases, assume it's not supported. The ability
* for the signals implementation to detect the lifetime tracked objects,
* depends on how you invoke the connect() method.
*
* Any connect call where you pass the receiver of the signal directly
* to the Wt::WSignal::connect() method as first parameter, is ok. If the
* receiver inherits from WObject, the signal will be disconnected when
* the receiver is deleted.
*
* In general, connection tracking does not work for the
* Wt::WSignal::connect(const F &function) method. The only exception is
* when the function pointer object was created by boost::bind, in which case
* the receiver object (inheriting from WObject) will be tracked.
*
* Practical guidelines:
* - use WSignal::connect with an explicit target parameter for connecting
* to slots which are member methods and for which no binding is required.
* This first parameter is a class derived from WObject (or inheriting
* from Wt::Signals::trackable, for boost signal/slot implementations)
* - use std::bind for lambda functions, as these are not as good supported by
* boost::bind as std::bind. Remember that automatic connection management
* will not work - connecting to the signals of the receiver itself or a
* signal of one of its signals is generally safe, but connecting to a
* signal from outside your own descendants likely requires additional
* measurements to ensure proper lifetime tracking.
* - use boost::bind for all other bindings, as this will offer you automatic
* lifetime management.
*
* %Wt used boost.signal (v1) as underlying implementation for its signal/slot
* system. Since boost 1.54, boost.signal has been marked deprecated, being
* replaced by boost.signals2. The WT_SIGNALS_IMPLEMENTATION cmake defines
* allows you to switch between the available implementation for Wt::Signals.
* There may be other signal/slot libraries supported in the future. With
* the boost implementations, %Wt relies on boost::trackable for the
* implementation of object lifetime tracking for connection management,
* meaning that WObject inherits from boost.trackable.
*
* The classes of Wt::Signals are to be considered as not thread safe. Since
* Wt has a per-session locking mechanism, under the form of the
* WApplication::UpdateLock, this is hardly an issue. The boost.signals2
* implementation offers some degree of thread-safety; please ensure to
* understand its details before relying on it.
*
* \ingroup signalslot
*/
namespace Signals {
#ifdef DOXYGEN_ONLY
/*! \brief Base class for lifetime-tracked objects
*
*/
typedef implementation_defined trackable;
/*! \brief Implementation-defined class representing a connection
*
* This object can be used to manually disconnect a signal-slot connection.
* For boost signals, the disconnect() member disconnects the connection.
*/
typedef implementation_defined connection;
#endif
}
}
#if defined(WT_USE_BOOST_SIGNALS)
#include <boost/signals/trackable.hpp>
#include <boost/signal.hpp>
namespace Wt {
namespace Signals {
using boost::signal;
using boost::signal0;
using boost::signal1;
using boost::signal2;
using boost::signal3;
using boost::signal4;
using boost::signal5;
using boost::signal6;
using boost::signals::trackable;
using boost::signals::connection;
using boost::signals::at_front;
}
}
#elif defined(WT_USE_BOOST_SIGNALS2)
#include <boost/signals2/trackable.hpp>
#include <boost/signals2.hpp>
namespace Wt {
namespace Signals {
using boost::signals2::signal;
using boost::signals2::trackable;
using boost::signals2::connection;
using boost::signals2::at_front;
// Note: signal0-6 are not available in signals2 if the compiler supports
// variadic templates
}
}
#endif
#include <cassert>
#include <vector>
#include <map>
namespace Wt {
class JavaScriptEvent;
struct WT_API NoClass
{
NoClass() { }
NoClass(const JavaScriptEvent&) { }
static NoClass none;
};
#ifndef WT_CNOR
template <typename A1, typename A2, typename A3,
typename A4, typename A5, typename A6>
class Signal;
#endif // WT_CNOR
class WStatelessSlot;
/*! \class WObject Wt/WObject Wt/WObject
* \brief A base class for objects that participate in the signal/slot system.
*
* The main feature offered by %WObject is automated object life-time
* tracking when involved in signal/slot connections. Connections
* between signals and slots of %WObject instances implement a
* type-safe event callback system. For example, one can simply
* connect() the WInteractWidget::clicked() signal of a WPushButton to
* the WApplication::quit() method, to exit the application when the
* button is clicked:
*
* \code
* Wt::WInteractWidget *sender = new Wt::WText("Quit.");
* Wt::WApplication *app = Wt::WApplication::instance();
* sender->clicked().connect(app, &Wt::WApplication::quit);
* \endcode
*
* %Wt's signals may also propagate arguments to slots. For example,
* the same clicked() signal provides event details in
* a WMouseEvent details class, and these details may be received in
* the slot:
* \code
* class MyClass : public Wt::WContainerWidget
* {
* public:
* MyClass(Wt::WContainerWidget *parent = 0)
* : Wt::WContainerWidget(parent)
* {
* Wt::WText *text = Wt::WText("Click here", this);
* text->clicked().connect(this, &MyClass::handleClick);
*
* ...
* }
*
* private:
* void handleClick(const Wt::WMouseEvent& event) {
* if (event.modifiers() & Wt::ShiftModifier) {
* ...
* }
* }
* };
* \endcode
* As the example illustrates, slots are ordinary %WObject methods.
*
* A second feature of %WObject is that they allow ownership
* organization in ownership object trees. When an object is created
* with another object as parent, it's ownership is transferred to the
* parent. If not deleted explicitly, the child object will be deleted
* together with the parent. Child objects may also be deleted
* manually: they will remove themselves from their parent in the
* process.
*
* In conjunction with EventSignal, %WObject also facilitates learning
* of client-side event handling (in JavaScript) through invocation of
* the slot method. This is only possible when the slot behaviour is
* stateless, i.e. independent of any application state, and can be
* specified using the implementStateless() methods.
*
* \sa Signal, EventSignal
*
* \ingroup signalslot
*/
class WT_API WObject : public Wt::Signals::trackable
{
public:
/*! \brief Typedef for a %WObject method without arguments.
*/
typedef void (WObject::*Method)();
/*! \brief Create a %WObject with a given parent object.
*
* If the optional parent is specified, the parent object will
* destroy all child objects. Set parent to \c 0 to create an object
* with no parent.
*
* \sa addChild()
*/
WObject(WObject* parent = 0);
/*! \brief Destructor.
*
* This automatically:
* - deletes all child objects
* - invalidates this object as sender or receiver in signals and slots
*/
virtual ~WObject();
/*
* Unique id's
*/
unsigned rawUniqueId() const { return id_; }
const std::string uniqueId() const;
/*! \brief Returns the (unique) identifier for this object
*
* For a %WWidget, this corresponds to the id of the DOM element
* that represents the widget. This is not entirely unique, since a
* \link WCompositeWidget composite widget\endlink shares the same
* id as its implementation.
*
* By default, the id is auto-generated, unless a custom id is set
* for a widget using WWidget::setId(). The auto-generated id is created
* by concatenating objectName() with a unique number.
*
* \sa WWidget::jsRef()
*/
virtual const std::string id() const;
/*! \brief Sets an object name.
*
* The object name can be used to easily identify a type of object
* in the DOM, and does not need to be unique. It will usually
* reflect the widget type or role. The object name is prepended to
* the auto-generated object id().
*
* The default object name is empty.
*
* \note Only letters ([A-Za-z]), digits ([0-9]), hyphens ("-"),
* underscores ("_"), colons (":"), and periods (".") are allowed in
* the id.
*
* \sa id()
*/
virtual void setObjectName(const std::string& name);
/*! \brief Returns the object name.
*
* \sa setObjectName()
*/
virtual std::string objectName() const;
/*! \brief Resets learned stateless slot implementations.
*
* Clears the stateless implementation for all slots declared to be
* implemented with a stateless implementation.
*
* \sa resetLearnedSlot(), implementStateless()
*/
void resetLearnedSlots();
/*! \brief Resets a learned stateless slot implementation.
*
* Clears the stateless implementation for the given slot that
* was declared to be implemented with a stateless implementation.
*
* When something has changed that breaks the contract of a
* stateless slot to always have the same effect, you may call this
* method to force the application to discard the current
* implementation.
*
* \sa implementStateless()
*/
template <class T>
void resetLearnedSlot(void (T::*method)());
/*! \brief Declares a slot to be stateless and learn client-side behaviour
* on first invocation.
*
* Indicate that the given slot is stateless, and meets the requirement
* that the slot's code does not depend on any state of the object, but
* performs the same visual effect regardless of any state, or at
* least until resetLearnedSlot() is called.
*
* When this slot is connected to an EventSignal (such as those exposed
* by WInteractWidget and WFormWidget), the %Wt library may decide to
* cache the visual effect of this slot in JavaScript code at client-side:
* this effect will be learned automatically at the first invocation.
* This has no consequences for the normal event handling, since the slot
* implementation is still executed in response to any event notification.
* Therefore, it is merely an optimization of the latency for the visual
* effect, but it does not change the behaviour of the application.
*
* When for some reason the visual effect does change, one may use
* resetLearnedSlot() or resetLearnedSlots() to flush the existing cached
* visual effect, forcing the library to relearn it.
*
* It is crucial that this function be applied first to a slot that is
* intended to be stateless before any %EventSignal connects to that slot.
* Otherwise, the connecting %EventSignal cannot find the stateless
* slot implementation for the intended slot, and the statement will have
* no effect for that connection.
*
* \sa resetLearnedSlot(), EventSignal
*/
#ifndef WT_TARGET_JAVA
template <class T>
WStatelessSlot *implementStateless(void (T::*method)());
#else // WT_TARGET_JAVA
template <class T1>
WStatelessSlot *implementStateless(T1 method);
#endif // WT_TARGET_JAVA
/*! \brief Declares a slot to be stateless and learn client-side behaviour
* in advance.
*
* This method has the same effect as
*\link implementStateless() implementStateless(void (T::*method)())\endlink,
* but learns the visual effect of the slot before the first
* invocation of the event.
*
* To learn the visual effect, the library will simulate the event and
* record the visual effect. To restore the application state, it will
* call the undoMethod which must restore the effect of method.
*
* \sa \link implementStateless() implementStateless(void (T::*method)())\endlink
*/
#ifndef WT_TARGET_JAVA
template <class T>
WStatelessSlot *implementStateless(void (T::*method)(),
void (T::*undoMethod)());
#else // WT_TARGET_JAVA
template <class T1, class T2>
WStatelessSlot *implementStateless(T1 method, T2 undoMethod);
#endif // WT_TARGET_JAVA
/*! \brief Provides a JavaScript implementation for a method
*
* This method sets the JavaScript implementation for a method. As a
* result, if JavaScript is available, the JavaScript version will
* be used on the client side and the visual effect of the C++
* implementation will be ignored.
*
* This is very similar to an auto-learned stateless slot, but here the
* learning is avoided by directly setting the JavaScript implementation.
*
* The \p jsCode should be one or more valid JavaScript statements.
*
* \sa \link implementStateless() implementStateless(void (T::*method)())\endlink
*/
template <class T>
WStatelessSlot *implementJavaScript(void (T::*method)(),
const std::string& jsCode);
/*! \brief Adds a child object.
*
* Take responsibility of deleting the child object, together with this
* object.
*
* \sa removeChild()
*/
void addChild(WObject *child);
/*! \brief Removes a child object.
*
* The child must have been previously added.
*
* \sa addChild()
*/
virtual void removeChild(WObject *child);
/*! \brief Returns the children.
*/
const std::vector<WObject *>& children() const;
/*! \brief Returns the parent object.
*/
WObject *parent() const { return parent_; }
#ifndef WT_CNOR
Signal<WObject *, NoClass, NoClass, NoClass, NoClass, NoClass>& destroyed();
#endif // WT_CNOR
virtual bool hasParent() const;
static void seedId(unsigned id);
/* Class that can be used to check if a WObject is deleted.
*
* Usage example:
* {
* DeletionTracker guard(this);
* changed_.emit();
* if (!guard.deleted())
* changedTo_.emit(currentValue);
* }
*/
class DeletionTracker {
public:
DeletionTracker(WObject *trackable);
bool deleted() const;
private:
#ifndef WT_TARGET_JAVA
Wt::Signals::signal<void()> signal_;
Wt::Signals::connection connection_;
#endif
};
protected:
virtual void signalConnectionsChanged();
/*! \brief Returns the sender of the current slot call.
*
* Use this function to know who emitted the signal that triggered this
* slot call. It may be \c 0 if the signal has no owner information, or
* if there is no signal triggering the current slot, but instead the slot
* method is called directly.
*/
static WObject *sender();
virtual void setParent(WObject *parent);
struct FormData {
FormData(const Http::ParameterValues& aValues,
const std::vector<Http::UploadedFile>& aFiles)
: values(aValues), files(aFiles) { }
const Http::ParameterValues& values;
std::vector<Http::UploadedFile> files;
};
virtual void setFormData(const FormData& formData);
virtual void setRequestTooLarge(::int64_t size);
/*! \brief On-demand stateless slot implementation.
*
* This method returns a stateless slot implementation for the given
* \p method. To avoid the cost of declaring methods to be
* stateless when they are not used, you may reimplement this method
* to provide a stateless implementation for a method only when the
* method is involved in a slot connection.
*
* Use implementStateless() to provide a stateless implementation of the
* given \p method, or return the base class implementation otherwise.
*/
virtual WStatelessSlot *getStateless(Method method);
private:
WStatelessSlot *implementPrelearn(Method method, Method undoMethod);
WStatelessSlot *implementPrelearned(Method method, const std::string& jsCode);
WStatelessSlot *implementAutolearn(Method method);
void resetLearnedSlot(Method method);
WStatelessSlot* isStateless(Method method);
std::vector<WStatelessSlot *> statelessSlots_;
WObject(const WObject&);
unsigned id_;
std::string name_;
static unsigned nextObjId_;
std::vector<WObject *> *children_;
WObject *parent_;
#ifndef WT_CNOR
Signal<WObject *, NoClass, NoClass, NoClass, NoClass, NoClass> *destroyed_;
#endif // WT_CNOR
static std::vector<WObject *> emptyObjectList_;
#ifndef WT_CNOR
template <typename E> friend class EventSignal;
template <typename A1, typename A2, typename A3,
typename A4, typename A5, typename A6> friend class JSignal;
#endif // WT_CNOR
friend class EventSignalBase;
friend class WebSession;
};
template <class T>
void WObject::resetLearnedSlot(void (T::*method)())
{
assert(dynamic_cast<T *>(this));
resetLearnedSlot(static_cast<Method>(method));
}
#ifndef WT_TARGET_JAVA
template <class T>
WStatelessSlot *WObject::implementStateless(void (T::*method)())
{
assert(dynamic_cast<T *>(this));
return implementAutolearn(static_cast<Method>(method));
}
template <class T>
WStatelessSlot *WObject::implementStateless(void (T::*method)(),
void (T::*undoMethod)())
{
assert(dynamic_cast<T *>(this));
return implementPrelearn(static_cast<Method>(method),
static_cast<Method>(undoMethod));
}
#endif // WT_TARGET_JAVA
template <class T>
WStatelessSlot *WObject::implementJavaScript(void (T::*method)(),
const std::string& jsCode)
{
assert(dynamic_cast<T *>(this));
return implementPrelearned(static_cast<Method>(method), jsCode);
}
}
#ifdef USING_NAMESPACE_WT
using namespace Wt;
#endif // USING_NAMESPACE_WT
#endif // WOBJECT_H_
|