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/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WPAINTER_H_
#define WPAINTER_H_
#include <Wt/WBrush>
#include <Wt/WFont>
#include <Wt/WGlobal>
#include <Wt/WPainterPath>
#include <Wt/WPen>
#include <Wt/WShadow>
#include <Wt/WTransform>
namespace Wt {
class WLineF;
class WPaintDevice;
class WPainterPath;
class WPointF;
class WRectF;
/*! \defgroup painting Painting system
\brief Classes that provide support for vector graphics painting
%Wt provides a vector graphics painting system, which depending on
the browser support, uses one of four different methods to paint the
graphics (inline SVG, inline VML, HTML 5 <canvas> or a raster
image). Vector graphics has as benefit a lower bandwidth usage
compared to raster images, indepedent of the image size. To use the
paint system, you need to specialize WPaintedWidget and use a
WPainter to paint the contents of the widget inside its
WPaintedWidget::paintEvent().
In addition, a PDF backend is included in the library, which can be used
to make a PDF version of a painting, or to embed a painting in a
PDF document.
To use inline SVG, you need to enable xhtml support in your
configuration file by enabling send-xhtml-mimetype, see \ref
config_general.
*/
/*! \class WPainter Wt/WPainter Wt/WPainter
* \brief Vector graphics painting class.
*
* The painter class provides a vector graphics interface for
* painting. It needs to be used in conjunction with a WPaintDevice,
* onto which it paints. To start painting on a device, either pass
* the device through the constructor, or use begin().
*
* A typical use is to instantiate a %WPainter from within a
* specialized WPaintedWidget::paintEvent() implementation, to paint
* on the given paint device, but you can also use a painter to paint
* directly to a particular paint device of choice, for example to
* create SVG, PDF or PNG images (as resources).
*
* The painter maintains state such as the current \link setPen()
* pen\endlink, \link setBrush() brush\endlink, \link setFont()
* font\endlink, \link shadow() shadow\endlink, \link worldTransform()
* transformation\endlink and clipping settings (see setClipping() and
* setClipPath()). A particular state can be saved using save() and
* later restored using restore().
*
* The painting system distinguishes between device coordinates,
* logical coordinates, and local coordinates. The device coordinate
* system ranges from (0, 0) in the top left corner of the device, to
* (device->width().toPixels(), device->height().toPixels()) for the
* bottom right corner. The logical coordinate system defines a
* coordinate system that may be chosen independent of the geometry of
* the device, which is convenient to make abstraction of the actual
* device size. Finally, the current local coordinate system may be
* different from the logical coordinate system because of a
* transformation set (using translate(), rotate(), and
* scale()). Initially, the local coordinate system coincides with the
* logical coordinate system, which coincides with the device
* coordinate system.
*
* The device coordinates are defined in terms of pixels. Even though
* most underlying devices are actual vector graphics formats, when
* used in conjunction with a WPaintedWidget, these vector graphics
* are rendered by the browser onto a pixel-based canvas (like the
* rest of the user-interface). The coordinates are defined such that
* integer values correspond to an imaginary raster which separates
* the individual pixels, as in the figure below.
*
* \image html WPainter.png "The device coordinate system for a 6x5 pixel device"
*
* As a consequence, to avoid anti-aliasing effects when drawing
* straight lines of width one pixel, you will need to use vertices
* that indicate the middle of a pixel to get a crisp one-pixel wide
* line, as in the example figure.
*
* By setting a viewPort() and a window(), a viewPort transformation
* is defined which maps logical coordinates onto device
* coordinates. By changing the world transformation (using
* setWorldTransform(), or translate(), rotate(), scale() operations),
* it is defined how current local coordinates map onto logical
* coordinates.
*
* The painter provides support for clipping using an arbitrary \link
* WPainterPath path\endlink, but not that the %WVmlImage paint device
* only has limited support for clipping.
*
* \if cpp
* Usage example:
* \code
* class MyPaintedWidget : public Wt::WPaintedWidget
* {
* public:
* MyPaintedWidget(Wt::WContainerWidget *parent = 0)
* : Wt::WPaintedWidget(parent),
* foo_(100)
* {
* resize(200, 200); // provide a default size
* }
*
* void setFoo(int foo) {
* foo_ = foo;
* update(); // trigger a repaint
* }
*
* protected:
* void paintEvent(Wt::WPaintDevice *paintDevice) {
* Wt::WPainter painter(paintDevice);
* painter.drawLine(20, 20, foo_, foo_);
* ...
* }
*
* private:
* int foo_;
* };
* \endcode
* \endif
*
* \sa WPaintedWidget::paintEvent(WPaintDevice *)
*
* \ingroup painting
*/
class WT_API WPainter
{
public:
/*! \brief Enumeration for render hints
*/
enum RenderHint {
Antialiasing = 1, //!< Antialiasing
LowQualityShadows = 2 //!< Use low-quality shadows (applies only to VML)
};
/*! \brief Default constructor.
*
* Before painting, you must invoke begin(WPaintDevice *) on a paint device.
*
* \sa WPainter(WPaintDevice *)
*/
WPainter();
/*! \brief Creates a painter on a given paint device.
*/
WPainter(WPaintDevice *device);
/*! \brief Destructor.
*/
~WPainter();
/*! \brief Begins painting on a paint device.
*
* \sa end(), isActive()
*/
bool begin(WPaintDevice *device);
/*! \brief Returns whether this painter is active on a paint device.
*
* \sa begin(WPaintDevice *), end()
*/
bool isActive() const;
/*! \brief Ends painting.
*
* \if cpp
* This method is called automatically from the destructor.
* \endif
*/
bool end();
/*! \brief Returns the device on which this painter is active (or 0 if not active).
*
* \sa begin(WPaintDevice *), WPainter(WPaintDevice *), isActive()
*/
WPaintDevice *device() const { return device_; }
/*! \brief Sets a render hint.
*
* Renderers may ignore particular hints for which they have no
* support.
*/
void setRenderHint(RenderHint hint, bool on = true);
/*! \brief Returns the current render hints.
*
* Returns the logical OR of render hints currently set.
*
* \sa setRenderHint(RenderHint, bool).
*/
int renderHints() const { return s().renderHints_; }
/*! \brief Draws an arc.
*
* Draws an arc using the current pen, and fills using the current brush.
*
* The arc is defined as a segment from an ellipse, which fits in
* the <i>rectangle</i>. The segment starts at \p startAngle, and
* spans an angle given by \p spanAngle. These angles have as
* unit 1/16th of a degree, and are measured counter-clockwise
* starting from the 3 o'clock position.
*
* \sa drawEllipse(const WRectF&), drawChord(const WRectF&, int, int)
* \sa drawArc(double, double, double, double, int, int)
*/
void drawArc(const WRectF& rectangle, int startAngle, int spanAngle);
/*! \brief Draws an arc.
*
* This is an overloaded method for convenience.
*
* \sa drawArc(const WRectF&, int, int)
*/
void drawArc(double x, double y, double width, double height,
int startAngle, int spanAngle);
/*! \brief Draws a chord.
*
* Draws an arc using the current pen, and connects start and end
* point with a line. The area is filled using the current brush.
*
* The arc is defined as a segment from an ellipse, which fits in
* the <i>rectangle</i>. The segment starts at \p startAngle, and
* spans an angle given by \p spanAngle. These angles have as
* unit 1/16th of a degree, and are measured counter-clockwise
* starting at 3 o'clock.
*
* \sa drawEllipse(const WRectF&), drawArc(const WRectF&, int, int)
* \sa drawChord(double, double, double, double, int, int)
*/
void drawChord(const WRectF& rectangle, int startAngle, int spanAngle);
/*! \brief Draws a chord.
*
* This is an overloaded method for convenience.
*
* \sa drawChord(const WRectF&, int, int)
*/
void drawChord(double x, double y, double width, double height,
int startAngle, int spanAngle);
/*! \brief Draws an ellipse.
*
* Draws an ellipse using the current pen and fills it using the
* current brush.
*
* The ellipse is defined as being bounded by the \p rectangle.
*
* \sa drawArc(const WRectF&, int, int)
* \sa drawEllipse(double, double, double, double)
*/
void drawEllipse(const WRectF& rectangle);
/*! \brief Draws an ellipse.
*
* This is an overloaded method for convenience.
*
* \sa drawEllipse(const WRectF&)
*/
void drawEllipse(double x, double y, double width, double height);
/*! \brief An image that can be rendered on a WPainter.
*
* The image is specified in terms of a URL, and the width and
* height.
*
* \sa drawImage()
*/
class WT_API Image {
public:
/*! \brief Creates an image.
*
* Create an image which is located at the <i>uri</i>, and which has
* dimensions <i>width</i> x <i>height</i>.
*/
Image(const std::string& url, int width, int height);
/*! \brief Creates an image.
*
* Create an image which is located at <i>uri</i> which is available on
* the local filesystem as <i>file</i>. The image dimensions are
* retrieved from the file.
*/
Image(const std::string& url, const std::string& file);
/*! \brief Returns the url.
*/
std::string uri() const { return url_; }
/*! \brief Returns the image width.
*/
int width() const { return width_; }
/*! \brief Returns the image height.
*/
int height() const { return height_; }
private:
std::string url_;
int width_, height_;
void setUrl(const std::string& url);
};
/*! \brief Draws an image.
*
* Draws the \p image so that the top left corner corresponds to
* \p point.
*
* This is an overloaded method provided for convenience.
*/
void drawImage(const WPointF& point, const Image& image);
/*! \brief Draws part of an image.
*
* Draws the \p sourceRect rectangle from an image to the
* location \p point.
*
* This is an overloaded method provided for convenience.
*/
void drawImage(const WPointF& point, const Image& image,
const WRectF& sourceRect);
/*! \brief Draws an image inside a rectangle.
*
* Draws the <i>image</i> inside \p rect (If necessary, the image
* is scaled to fit into the rectangle).
*
* This is an overloaded method provided for convenience.
*/
void drawImage(const WRectF& rect, const Image& image);
/*! \brief Draws part of an image inside a rectangle.
*
* Draws the \p sourceRect rectangle from an image inside
* \p rect (If necessary, the image is scaled to fit into the
* rectangle).
*/
void drawImage(const WRectF& rect, const Image& image,
const WRectF& sourceRect);
/*! \brief Draws part of an image.
*
* Draws the \p sourceRect rectangle with top left corner
* (<i>sx</i>, <i>sy</i>) and size <i>sw</i> x \p sh from an
* image to the location (<i>x</i>, \p y).
*/
void drawImage(double x, double y, const Image& image,
double sx = 0, double sy = 0, double sw = -1, double sh = -1);
/*! \brief Draws a line.
*
* Draws a line using the current pen.
*
* \sa drawLine(const WPointF&, const WPointF&),
* drawLine(double, double, double, double)
*/
void drawLine(const WLineF& line);
/*! \brief Draws a line.
*
* Draws a line defined by two points.
*
* \sa drawLine(const WLineF&),
* drawLine(double, double, double, double)
*/
void drawLine(const WPointF& p1, const WPointF& p2);
/*! \brief Draws a line.
*
* Draws a line defined by two points.
*
* \sa drawLine(const WLineF&),
* drawLine(const WPointF&, const WPointF&)
*/
void drawLine(double x1, double y1, double x2, double y2);
/*! \brief Draws an array of lines.
*
* Draws the \p lineCount first lines from the given array of lines.
*/
void drawLines(const WT_ARRAY WLineF *lines, int lineCount);
/*! \brief Draws an array of lines.
*
* Draws \p lineCount lines, where each line is specified using
* a begin and end point that are read from an array. Thus, the
* <i>pointPairs</i> array must have at least 2*\p lineCount
* points.
*/
void drawLines(const WT_ARRAY WPointF *pointPairs, int lineCount);
/*! \brief Draws an array of lines.
*
* Draws the lines given in the vector.
*/
void drawLines(const std::vector<WLineF>& lines);
/*! \brief Draws an array of lines.
*
* Draws a number of lines that are specified by pairs of begin- and
* endpoints. The vector should hold a number of points that is a
* multiple of two.
*/
void drawLines(const std::vector<WPointF>& pointPairs);
/*! \brief Draws a (complex) path.
*
* Draws and fills the given path using the current pen and brush.
*
* \sa strokePath(const WPainterPath&, const WPen&),
* fillPath(const WPainterPath&, const WBrush&)
*/
void drawPath(const WPainterPath& path);
/*! \brief Draws a pie.
*
* Draws an arc using the current pen, and connects start and end
* point with the center of the corresponding ellipse. The area is
* filled using the current brush.
*
* The arc is defined as a segment from an ellipse, which fits in
* the <i>rectangle</i>. The segment starts at \p startAngle, and
* spans an angle given by \p spanAngle. These angles have as
* unit 1/16th of a degree, and are measured counter-clockwise
* starting at 3 o'clock.
*
* \sa drawEllipse(const WRectF&), drawArc(const WRectF&, int, int)
* \sa drawPie(double, double, double, double, int, int)
*/
void drawPie(const WRectF& rectangle, int startAngle, int spanAngle);
/*! \brief Draws a pie.
*
* This is an overloaded method for convenience.
*
* \sa drawPie(const WRectF&, int, int)
*/
void drawPie(double x, double y, double width, double height,
int startAngle, int spanAngle);
/*! \brief Draws a point.
*
* Draws a single point using the current pen. This is implemented
* by drawing a very short line, centered around the given \p
* position. To get the result of a single point, you should use a
* pen with a Wt::SquareCap or Wt::RoundCap pen cap style.
*
* \sa drawPoint(double, double)
*/
void drawPoint(const WPointF& position);
/*! \brief Draws a point.
*
* This is an overloaded method for convenience.
*
* \sa drawPoint(const WPointF&)
*/
void drawPoint(double x, double y);
/*! \brief Draws a number of points.
*
* Draws the \p pointCount first points from the given array of points.
*
* \sa drawPoint(const WPointF&)
*/
void drawPoints(const WT_ARRAY WPointF *points, int pointCount);
/*! \brief Draws a polygon.
*
* Draws a polygon that is specified by a list of points, using the
* current pen. The polygon is closed by connecting the last point
* with the first point, and filled using the current brush.
*
* \sa drawPath(const WPainterPath&), drawPolyline()
*/
void drawPolygon(const WT_ARRAY WPointF *points, int pointCount
/*, FillRule fillRule */);
/*! \brief Draws a polyline.
*
* Draws a polyline that is specified by a list of points, using the
* current pen.
*
* \sa drawPath(const WPainterPath&), drawPolygon()
*/
void drawPolyline(const WT_ARRAY WPointF *points, int pointCount);
/*! \brief Draws a rectangle.
*
* Draws and fills a rectangle using the current pen and brush.
*
* \sa drawRect(double, double, double, double)
*/
void drawRect(const WRectF& rectangle);
/*! \brief Draws a rectangle.
*
* This is an overloaded method for convenience.
*
* \sa drawRect(const WRectF&)
*/
void drawRect(double x, double y, double width, double height);
/*! \brief Draws a number of rectangles.
*
* Draws and fills the \p rectCount first rectangles from the
* given array, using the current pen and brush.
*
* \sa drawRect(const WRectF&)
*/
void drawRects(const WT_ARRAY WRectF *rectangles, int rectCount);
/*! \brief Draws a number of rectangles.
*
* Draws and fills a list of rectangles using the current pen and
* brush.
*
* \sa drawRect(const WRectF&)
*/
void drawRects(const std::vector<WRectF>& rectangles);
/*! \brief Draws text.
*
* Draws text using inside the rectangle, using the current font. The
* text is aligned inside the rectangle following alignment
* indications given in \p flags. The text is drawn using the
* current transformation, pen color (pen()) and font settings
* (font()).
*
* AlignmentFlags is the logical OR of a horizontal and vertical
* alignment. Horizontal alignment may be one of AlignLeft,
* AlignCenter, or AlignRight. Vertical alignment is one of
* AlignTop, AlignMiddle or AlignBottom.
*
* TextFlag determines how the text is rendered in the rectangle.
* Text can be rendered on one line or by wrapping the words within the
* rectangle.
*
* \note HtmlCanvas: on older browsers implementing Html5 canvas,
* text will be rendered horizontally (unaffected by rotation and
* unaffected by the scaling component of the transformation
* matrix). In that case, text is overlayed on top of painted shapes
* (in DOM div's), and is not covered by shapes that are painted
* after the text. Use the SVG and VML renderers
* (WPaintedWidget::inlineSvgVml) for the most accurate font
* rendering. Native HTML5 text rendering is supported on Firefox3+,
* Chrome2+ and Safari4+.
*
* \note TextWordWrap: using the TextWordWrap TextFlag is currently only
* supported by the SVG backend. The code generated by the SVG backend uses
* features currently only supported by Inkscape. Inkscape currently supports
* only Top vertical alignments.
*/
void drawText(const WRectF& rect,
WFlags<AlignmentFlag> alignmentFlags,
TextFlag textFlag,
const WString& text);
/*! \brief Draws text.
*
* This is an overloaded method for convenience, it will render text on a
* single line.
*
* \sa drawText(const WRectF&, WFlags<AlignmentFlag>, TextFlag textFlag, const WString&)
*/
void drawText(const WRectF& rectangle, WFlags<AlignmentFlag> flags,
const WString& text);
/*! \brief Draws text.
*
* This is an overloaded method for convenience.
*
* \sa drawText(const WRectF&, WFlags<AlignmentFlag>, const WString&)
*/
void drawText(double x, double y, double width, double height,
WFlags<AlignmentFlag> flags, const WString& text);
/*! \brief Draws text.
*
* This is an overloaded method for convenience.
*
* \sa drawText(const WRectF& rect,
* WFlags<AlignmentFlag> alignmentFlags,
* TextFlag textFlag,
* const WString& text)
*/
void drawText(double x, double y, double width, double height,
WFlags<AlignmentFlag> alignmentFlags,
TextFlag textFlag,
const WString& text);
/*! \brief Fills a (complex) path.
*
* Like drawPath(const WPainterPath&), but does not stroke the path,
* and fills the path with the given \p brush.
*
* \sa drawPath(const WPainterPath&), strokePath(const WPainterPath&, const WPen&)
*/
void fillPath(const WPainterPath& path, const WBrush& brush);
/*! \brief Fills a rectangle.
*
* Like drawRect(const WRectF&), but does not stroke the rect, and
* fills the rect with the given \p brush.
*
* \sa drawRect(const WRectF&)
*/
void fillRect(const WRectF& rectangle, const WBrush& brush);
/*! \brief Fills a rectangle.
*
* This is an overloaded method for convenience.
*
* \sa fillRect(const WRectF&, const WBrush&)
*/
void fillRect(double x, double y, double width, double height,
const WBrush& brush);
/*! \brief Strokes a path.
*
* Like drawPath(const WPainterPath&), but does not fill the path,
* and strokes the path with the given \p pen.
*
* \sa drawPath(const WPainterPath&), fillPath(const WPainterPath&, const WBrush&)
*/
void strokePath(const WPainterPath& path, const WPen& pen);
/*! \brief Sets a shadow effect.
*
* The shadow effect is applied to all things drawn (paths, text and images).
*
* \note With the VML backend (IE), the shadow is not applied to images,
* and the shadow color is always black; only the opacity (alpha)
* channel is taken into account.
* \sa LowQualityShadows
*/
void setShadow(const WShadow& shadow);
/*! \brief Returns the current shadow effect.
*
* \sa setShadow()
*/
const WShadow& shadow() const { return s().currentShadow_; }
/*! \brief Sets the fill style.
*
* Changes the fills style for subsequent draw operations.
*
* \sa brush(), setPen(const WPen&)
*/
void setBrush(const WBrush& brush);
/*! \brief Sets the font.
*
* Changes the font for subsequent text rendering. Note that only
* font sizes that are defined as an explicit size (see
* WFont::FixedSize) will render correctly in all devices (SVG, VML,
* and HtmlCanvas).
*
* The list of fonts that will render correctly with VML (on IE<9) are
* limited to the following:
* http://www.ampsoft.net/webdesign-l/WindowsMacFonts.html
*
* Careful, for a font family that contains a space, you need to add
* quotes, to WFont::setFamily() e.g.
*
* \code
* WFont mono;
* mono.setFamily(WFont::Monospace, "'Courier New'");
* mono.setSize(18);
* \endcode
*
* \sa font(), drawText()
*/
void setFont(const WFont& font);
/*! \brief Sets the pen.
*
* Changes the pen used for stroking subsequent draw operations.
*
* \sa pen(), setBrush(const WBrush&)
*/
void setPen(const WPen& pen);
/*! \brief Returns the current brush.
*
* Returns the brush style that is currently used for filling.
*
* \sa setBrush(const WBrush&)
*/
const WBrush& brush() const { return s().currentBrush_; }
/*! \brief Returns the current font.
*
* Returns the font that is currently used for rendering text.
* The default font is a 10pt sans serif font.
*
* \sa setFont(const WFont&)
*/
const WFont& font() const { return s().currentFont_; }
/*! \brief Returns the current pen.
*
* Returns the pen that is currently used for stroking.
*
* \sa setPen(const WPen&)
*/
const WPen& pen() const { return s().currentPen_; }
/*! \brief Enables or disables clipping.
*
* Enables are disables clipping for subsequent operations using the
* current clip path set using setClipPath().
*
* \note Clipping support is limited for the VML renderer.
* Only clipping with a rectangle is supported for the VML
* renderer (see WPainterPath::addRect()). The rectangle must,
* after applying the combined transformation system, be aligned
* with the window.
*
* \sa hasClipping(), setClipPath(const WPainterPath&)
*/
void setClipping(bool enable);
/*! \brief Returns whether clipping is enabled.
*
* \note Clipping support is limited for the VML renderer.
*
* \sa setClipping(bool), setClipPath(const WPainterPath&)
*/
bool hasClipping() const { return s().clipping_; }
/*! \brief Sets the clip path.
*
* Sets the path that is used for clipping subsequent drawing
* operations. The clip path is only used when clipping is enabled
* using setClipping(bool). The path is specified in local
* coordinates.
*
* \note Clipping support is limited for the VML renderer.
*
* \sa clipPath(), setClipping(bool)
*/
void setClipPath(const WPainterPath& clipPath);
/*! \brief Returns the clip path.
*
* The clip path is returned as it was defined: in the local
* coordinates at time of definition.
*
* \sa setClipPath(const WPainterPath&)
*/
WPainterPath clipPath() const { return s().clipPath_; }
/*! \brief Resets the current transformation.
*
* Resets the current transformation to the identity transformation
* matrix, so that the logical coordinate system coincides with the
* device coordinate system.
*/
void resetTransform();
/*! \brief Rotates the logical coordinate system.
*
* Rotates the logical coordinate system around its origin. The
* \p angle is specified in degrees, and positive values are
* clock-wise.
*
* \sa scale(double, double), translate(double, double), resetTransform()
*/
void rotate(double angle);
/*! \brief Scales the logical coordinate system.
*
* Scales the logical coordinate system around its origin, by a factor
* in the X and Y directions.
*
* \sa rotate(double), translate(double, double), resetTransform()
*/
void scale(double sx, double sy);
/*! \brief Translates the origin of the logical coordinate system.
*
* Translates the origin of the logical coordinate system to a new
* location relative to the current logical coordinate system.
*
* \sa translate(double, double), rotate(double),
* scale(double, double), resetTransform()
*/
void translate(const WPointF& offset);
/*! \brief Translates the origin of the logical coordinate system.
*
* Translates the origin of the logical coordinate system to a new
* location relative to the logical coordinate system.
*
* \sa translate(const WPointF& offset), rotate(double),
* scale(double, double), resetTransform()
*/
void translate(double dx, double dy);
/*! \brief Sets a transformation for the logical coordinate system.
*
* Sets a new transformation which transforms logical coordinates to
* device coordinates. When \p combine is \c true, the
* transformation is combined with the current world transformation
* matrix.
*
* \sa worldTransform()
* \sa rotate(double), scale(double, double), translate(double, double)
* \sa resetTransform()
*/
void setWorldTransform(const WTransform& matrix, bool combine = false);
/*! \brief Returns the current world transformation matrix.
*
* \sa setWorldTransform()
*/
const WTransform& worldTransform() const { return s().worldTransform_; }
/*! \brief Saves the current state.
*
* A copy of the current state is saved on a stack. This state will
* may later be restored by popping this state from the stack using
* restore().
*
* The state that is saved is the current \link setPen()
* pen\endlink, \link setBrush() brush\endlink, \link setFont()
* font\endlink, \link shadow() shadow\endlink, \link
* worldTransform() transformation\endlink and clipping settings
* (see setClipping() and setClipPath()).
*
* \sa restore()
*/
void save();
/*! \brief Returns the last save state.
*
* Pops the last saved state from the state stack.
*
* \sa save()
*/
void restore();
/*! \brief Sets the viewport.
*
* Selects the part of the device that will correspond to the logical
* coordinate system.
*
* By default, the viewport spans the entire device: it is the
* rectangle (0, 0) to (device->width(), device->height()). The
* window defines how the viewport is mapped to logical coordinates.
*
* \sa viewPort(), setWindow(const WRectF&)
*/
void setViewPort(const WRectF& viewPort);
/*! \brief Sets the viewport.
*
* This is an overloaded method for convenience.
*
* \sa setViewPort(const WRectF&)
*/
void setViewPort(double x, double y, double width, double height);
/*! \brief Returns the viewport.
*
* \sa setViewPort(const WRectF&)
*/
WRectF viewPort() const { return viewPort_; }
/*! \brief Sets the window.
*
* Defines the viewport rectangle in logical coordinates, and thus how
* logical coordinates map onto the viewPort.
*
* By default, is (0, 0) to (device->width(), device->height()). Thus,
* the default window and viewport leave logical coordinates identical
* to device coordinates.
*
* \sa window(), setViewPort(const WRectF&)
*/
void setWindow(const WRectF& window);
/*! \brief Sets the window.
*
* This is an overloaded method for convenience.
*
* \sa setWindow(const WRectF&)
*/
void setWindow(double x, double y, double width, double height);
/*! \brief Returns the current window.
*
* \sa setViewPort(const WRectF&)
*/
WRectF window() const { return window_; }
/*! \brief Returns the combined transformation matrix.
*
* Returns the transformation matrix that maps coordinates to device
* coordinates. It is the combination of the current world
* transformation (which defines the transformation within the
* logical coordinate system) and the window/viewport transformation
* (which transforms logical coordinates to device coordinates).
*
* \sa setWorldTransform(), setViewPort(), setWindow()
*/
WTransform combinedTransform() const;
const WTransform& clipPathTransform() const;
WLength normalizedPenWidth(const WLength& penWidth, bool correctCosmetic)
const;
private:
WPainter(const WPainter&);
WPaintDevice *device_;
WRectF viewPort_, window_;
WTransform viewTransform_;
struct State {
WTransform worldTransform_;
WBrush currentBrush_;
WFont currentFont_;
WPen currentPen_;
WShadow currentShadow_;
int renderHints_;
WPainterPath clipPath_;
WTransform clipPathTransform_;
bool clipping_;
State();
#ifdef WT_TARGET_JAVA
State clone();
#endif
};
std::vector<State> stateStack_;
State& s() { return stateStack_.back(); }
const State& s() const { return stateStack_.back(); }
void recalculateViewTransform();
void drawMultilineText(const WRectF& rect,
WFlags<AlignmentFlag> alignmentFlags,
const WString& text);
};
}
/*! @} */
#endif // WPAINTER_H_
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