/usr/include/Wt/WPopupMenu is in libwt-dev 3.3.3+dfsg-4.1.
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/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WPOPUP_MENU_H_
#define WPOPUP_MENU_H_
#include <Wt/WMenu>
#include <Wt/WJavaScript>
namespace Wt {
/*! \class WPopupMenu Wt/WPopupMenu Wt/WPopupMenu
* \brief A menu presented in a popup window.
*
* The menu implements a typical context menu, with support for
* submenu's. It is a specialized WMenu from which it inherits most of
* the API.
*
* When initially created, the menu is invisible, until popup() or
* exec() is called. Then, the menu will remain visible until an item
* is selected, or the user cancels the menu (by hitting Escape or
* clicking elsewhere).
*
* The implementation assumes availability of JavaScript to position
* the menu at the current mouse position and provide feed-back of the
* currently selected item.
*
* As with WDialog, there are two ways of using the menu. The simplest
* way is to use one of the synchronous exec() methods, which starts a
* reentrant event loop and waits until the user cancelled the popup
* menu (by hitting Escape or clicking elsewhere), or selected an
* item.
*
* Alternatively, you can use one of the popup() methods to show the
* menu and listen to the \link WPopupMenu::triggered
* triggered\endlink signal where you read the result(), or associate the
* menu with a button using WPushButton::setMenu().
*
* You have several options to react to the selection of an item:
* - Either you use the WMenuItem itself to identify the action,
* perhaps by specialization or simply by binding custom data using
* WMenuItem::setData().
* - You can bind a separate method to each item's WMenuItem::triggered
* signal.
*
* Usage example:
* \if cpp
* \code
* // Create a menu with some items
* WPopupMenu popup;
* popup.addItem("icons/item1.gif", "Item 1");
* popup.addItem("Item 2")->setCheckable(true);
* popup.addItem("Item 3");
* popup.addSeparator();
* popup.addItem("Item 4");
* popup.addSeparator();
* popup.addItem("Item 5");
* popup.addItem("Item 6");
* popup.addSeparator();
*
* WPopupMenu *subMenu = new WPopupMenu();
* subMenu->addItem("Sub Item 1");
* subMenu->addItem("Sub Item 2");
* popup.addMenu("Item 7", subMenu);
*
* WMenuItem *item = popup.exec(event);
*
* if (item) {
* // ... do associated action.
* }
* \endcode
* \elseif java
* \code
* // Create a menu with some items
* WPopupMenu popup = new WPopupMenu();
* popup.addItem("icons/item1.gif", "Item 1");
* popup.addItem("Item 2").setCheckable(true);
* popup.addItem("Item 3");
* popup.addSeparator();
* popup.addItem("Item 4");
* popup.addSeparator();
* popup.addItem("Item 5");
* popup.addItem("Item 6");
* popup.addSeparator();
*
* WPopupMenu subMenu = new WPopupMenu();
* subMenu.addItem("Sub Item 1");
* subMenu.addItem("Sub Item 2");
* popup.addMenu("Item 7", subMenu);
*
* WMenuItem item = popup.exec(event);
*
* if (item != null) {
* // ... do associated action.
* }
* \endcode
* \endif
*
* A snapshot of the WPopupMenu:
* \image html WPopupMenu-default-1.png "WPopupMenu example (default)"
* \image html WPopupMenu-polished-1.png "WPopupMenu example (polished)"
*
* \sa WMenuItem
*/
class WT_API WPopupMenu : public WMenu
{
public:
/*! \brief Creates a new popup menu.
*
* The menu is hidden, by default, and must be shown using popup()
* or exec().
*/
WPopupMenu(WStackedWidget *contentsStack = 0);
virtual ~WPopupMenu();
/*! \brief Shows the the popup at a position.
*
* Displays the popup at a point with document coordinates
* \p point. The positions intelligent, and will chose one of
* the four menu corners to correspond to this point so that the
* popup menu is completely visible within the window.
*
* \sa exec()
*/
void popup(const WPoint& point);
/*! \brief Shows the the popup at the location of a mouse event.
*
* This is a convenience method for popup(const WPoint&) that uses the
* event's document coordinates.
*
* \sa popup(const WPoint& p), WMouseEvent::document()
*/
void popup(const WMouseEvent& event);
// Sets the button that triggers the popup
void setButton(WInteractWidget *button);
/*! \brief Shows the popup besides a widget.
*
* \sa positionAt(), popup(const WPointF&)
*/
void popup(WWidget *location, Orientation orientation = Vertical);
/*! \brief Executes the the popup at a position.
*
* Displays the popup at a point with document coordinates \p p,
* using popup(), and the waits until a menu item is selected, or
* the menu is cancelled.
*
* Returns the selected menu (or sub-menu) item, or \c 0 if the user
* cancelled the menu.
*
* \sa popup()
*/
WMenuItem *exec(const WPoint& point);
/*! \brief Executes the the popup at the location of a mouse event.
*
* This is a convenience method for exec(const WPoint& p) that uses the
* event's document coordinates.
*
* \sa exec(const WPoint&)
*/
WMenuItem *exec(const WMouseEvent& event);
/*! \brief Executes the popup besides a widget.
*
* \sa positionAt(), popup(const WPointF&)
*/
WMenuItem *exec(WWidget *location, Orientation orientation = Vertical);
/*! \brief Returns the last triggered menu item.
*
* The result is \c 0 when the user cancelled the popup menu.
*/
WMenuItem *result() const { return result_; }
virtual void setHidden(bool hidden,
const WAnimation& animation = WAnimation());
virtual void setMaximumSize(const WLength& width, const WLength& height);
virtual void setMinimumSize(const WLength& width, const WLength& height);
/*! \brief %Signal emitted when the popup is hidden.
*
* Unlike the itemSelected() signal, aboutToHide() is only emitted
* by the toplevel popup menu (and not by submenus), and is also
* emitted when no item was selected.
*
* You can use result() to get the selected item, which may be \c 0.
*
* \sa triggered(), itemSelected()
*/
Signal<>& aboutToHide() { return aboutToHide_; }
/*! \brief %Signal emitted when an item is selected.
*
* Unlike the itemSelected() signal, triggered() is only emitted
* by the toplevel popup menu (and not by submenus).
*
* \sa aboutToHide(), itemSelected()
*/
Signal<WMenuItem *>& triggered() { return triggered_; }
/*! \brief Configure auto-hide when the mouse leaves the menu.
*
* If \p enabled, The popup menu will be hidden when the mouse
* leaves the menu for longer than \p autoHideDelay
* (milliseconds). The popup menu result will be 0, as if the user
* cancelled.
*
* By default, this option is disabled.
*/
void setAutoHide(bool enabled, int autoHideDelay = 0);
protected:
virtual void renderSelected(WMenuItem *item, bool selected);
virtual void setCurrent(int index);
private:
WPopupMenu *topLevel_;
WMenuItem *result_;
WWidget *location_;
WInteractWidget *button_;
Signal<> aboutToHide_;
Signal<WMenuItem *> triggered_;
JSignal<> cancel_;
bool recursiveEventLoop_;
int autoHideDelay_;
void exec();
void cancel();
void done(WMenuItem *result);
void popupImpl();
void prepareRender(WApplication *app);
void adjustPadding();
void popupAtButton();
void connectSignals(WPopupMenu * const topLevel);
};
}
#endif // WPOPUP_MENU_H_
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