/usr/include/Wt/WShadow is in libwt-dev 3.3.3+dfsg-4.1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | // This may look like C code, but it's really -*- C++ -*-
/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WSHADOW_H_
#define WSHADOW_H_
#include <Wt/WColor>
namespace Wt {
/*! \class WShadow Wt/WShadow Wt/WShadow
* \brief A value class that defines a shadow style
*
* \sa WPainter::setShadow()
*
* \ingroup painting
*/
class WT_API WShadow
{
public:
/*! \brief Default constructor.
*
* Constructs a disabled shadow effect (offsetX = offsetY = blur = 0)
*/
WShadow();
/*! \brief Constructs a shadow with given offset and color.
*/
WShadow(double dx, double dy, const WColor& color, double blur);
#ifdef WT_TARGET_JAVA
/*! \brief Clone method.
*
* Clones this shadow.
*/
WShadow clone() const;
#endif
/*! \brief Comparison operator.
*
* Returns \c true if the shadows are exactly the same.
*/
bool operator==(const WShadow& other) const;
/*! \brief Comparison operator.
*
* Returns \c true if the shadows are different.
*/
bool operator!=(const WShadow& other) const;
/*! \brief Returns whether the shadow effect is nihil.
*/
bool none() const;
/*! \brief Sets the shadow offset.
*/
void setOffsets(double dx, double dy);
/*! \brief Returns the shadow X offset.
*
* \sa setOffsets()
*/
double offsetX() const { return offsetX_; }
/*! \brief Returns the shadow Y offset.
*
* \sa setOffsets()
*/
double offsetY() const { return offsetY_; }
/*! \brief Changes the shadow color.
*
* \sa color()
*/
void setColor(const WColor& color);
/*! \brief Returns the shadow color.
*
* \sa setColor()
*/
const WColor& color() const { return color_; }
/*! \brief Sets the blur.
*
* \sa blur()
*/
void setBlur(double blur);
/*! \brief Returns the blur.
*
* \sa setBlur()
*/
double blur() const { return blur_; }
private:
WColor color_;
double offsetX_, offsetY_, blur_;
};
}
#endif // WSHADOW_H_
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