/usr/include/Wt/WTreeTableNode is in libwt-dev 3.3.3+dfsg-4.1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | // This may look like C code, but it's really -*- C++ -*-
/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef WTREETABLENODE_H_
#define WTREETABLENODE_H_
#include <Wt/WTreeNode>
namespace Wt {
class WTreeTable;
/*! \class WTreeTableNode Wt/WTreeTableNode Wt/WTreeTableNode
* \brief A specialized tree node which allows additional data to be
* associated with each node.
*
* Additional data for each column can be set using setColumnWidget().
*
* \sa WTreeNode, WTreeTable
*/
class WT_API WTreeTableNode : public WTreeNode
{
public:
/*! \brief Creates a new tree table node.
*
* \sa WTreeNode::WTreeNode()
*/
WTreeTableNode(const WString& labelText,
WIconPair *labelIcon = 0,
WTreeTableNode *parentNode = 0);
/*! \brief Sets a widget to be displayed in the given column for this node.
*
* Columns are counted starting from 0 for the tree list itself, and 1
* for the first additional column.
*
* The node label (in column 0) is not considered a column widget.
* To set a custom widget in column 0, you can add a widget to the
* labelArea().
*/
void setColumnWidget(int column, WWidget *item);
/*! \brief Returns the widget set for a column.
*
* Returns the widget set previously using setColumnWidget(), or \c 0
* if no widget was previously set.
*/
WWidget *columnWidget(int column);
/*! \brief Returns the table for this node.
*
* \sa WTreeTableNode::setTable()
*/
WTreeTable *table() const { return table_; }
virtual void insertChildNode(int index, WTreeNode *node);
protected:
/*! \brief Sets the table for this node.
*
* This method is called when the node is inserted, directly, or indirectly
* into a table.
*
* You may want to reimplement this method if you wish to customize the
* behaviour of the node depending on table properties. For example to only
* associate data with the node when the tree list is actually used inside
* a table.
*
* \sa WTreeTableNode::table()
*/
virtual void setTable(WTreeTable *table);
private:
WTreeTable *table_;
WContainerWidget *row_;
struct ColumnWidget {
WWidget *widget;
bool isSet;
ColumnWidget(WWidget *aWidget, bool set)
: widget(aWidget), isSet(set) { }
};
std::vector<ColumnWidget> columnWidgets_;
/*
* the number of columns, besides the the tree itself
*/
void createExtraColumns(int numColumns);
/*
* The width for the column, counting from 1
*/
WLength columnWidth(int column);
friend class WTreeTable;
};
}
#endif // WTREETABLENODE_H_
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