/usr/include/Wt/Ext/Dialog is in libwtext-dev 3.3.3+dfsg-4.1.
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/*
* Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
*
* See the LICENSE file for terms of use.
*/
#ifndef EXT_DIALOG_H_
#define EXT_DIALOG_H_
#include <Wt/WJavaScript>
#include <Wt/Ext/Panel>
namespace Wt {
namespace Ext {
class Button;
/*! \class Dialog Wt/Ext/Dialog Wt/Ext/Dialog
* \brief A dialog emulates a modal window that blocks the user-interface.
*
* A modal window blocks the user interface, and does not allow the
* user to interact with any other part of the user interface until
* the dialog is closed.
*
* There are two ways for using a %Dialog window.
*
* The easiest way is using the exec() method: after creating a
* %Dialog window, call the exec() method which blocks until
* the dialog window is closed, and returns the dialog
* result. Typically, an OK button will be connected to the accept()
* slot, and a Cancel button to the reject() slot. This solution has
* the drawback that it is not scalable to many concurrent sessions,
* since every recursive event loop (which is running during the
* exec() method) locks a thread. Therefore it is only suitable for
* software that doesn't need to scale (to thousands of users).
*
* A second way is by treating the %Dialog as another widget. The
* dialog may be closed by calling accept(), reject() or done() (or
* connecting a signal to one of these methods). This will hide the
* dialog and emit the finished() signal, which you then can listen
* for to process the dialog result and delete the dialog. Unlike
* other widgets, a dialog is hidden by default. You must use the
* method show() or setHidden(true) to show the dialog.
*
* Since %Dialog is a Panel, the dialog contents may be layed out
* inside the dialog using layout managers. To be compatible with
* WDialog howevere, a contents() method is provided which creates a
* WFitLayout that fits a single WContainerWidget widget inside the
* dialog.
*
* Only one %Dialog window may exist at any time in a single
* application. An attempt to instantiate a second dialog will result
* in undefined behaviour.
*
* The API is a superset of the WDialog API:
* <ul>
* <li>has additional methods to manage standard buttons
* (addButton(), removeButton(), buttons());</li>
* <li>may be resized by the user (unless disabled using
* setSizeGripEnabled()).</li>
* </ul>
*
* \image html ExtDialog-1.png "An example Dialog using BorderLayouts"
*
* \ingroup ext
*/
class WT_EXT_API Dialog : public Panel
{
public:
/*! \brief The result of a modal dialog execution.
*/
enum DialogCode { Rejected, //!< Dialog closed with reject()
Accepted //!< Dialog closed with accept()
};
/*! \brief Construct a %Dialog with a given window title.
*
* Only a single %Dialog may be constructed at any time. Unlike
* other widgets, a dialog should not need be added to a container
* widget to be displayed.
*/
Dialog(const WString& windowTitle = WString());
/*! \brief Destruct a %Dialog.
*/
~Dialog();
/*! \brief Set the dialog window title.
*
* Is the same as Panel::setTitle(const WString&)
*/
void setWindowTitle(const WString& windowTitle);
/*! \brief Return the dialog window title.
*
* Is the same as Panel::title()
*/
const WString& windowTitle() const { return Panel::title(); }
/*! \brief Return the dialog contents container.
*
* The first invocation to this method creates a single
* WContainerWidget that is fitted in the panel content area, like
* this:
* \code
* WContainerWidget *contents = new WContainerWidget();
* dialog->setLayout(new WFitLayout());
* dialog->layout()->addWidget(contents);
* \endcode
*/
WContainerWidget *contents() const;
/*! \brief Execute the dialog in a recursive event loop.
*
* Executes the dialog. This blocks the current thread of execution
* until one of done(DialogCode), accept() or reject() is called.
*
* <i>Warning: using exec() does not scale to many concurrent
* sessions, since the thread is locked.</i>
*
* \sa done(DialogCode r), accept(), reject()
*/
DialogCode exec();
/*! \brief Stop a recursive event loop.
*
* Sets the dialog result, and ends a recursive event loop that was
* started using the exec() method.
*/
virtual void done(DialogCode r);
/*! \brief Stop a recursive event loop with result Accepted.
*
* \sa done(DialogCode), reject()
*/
virtual void accept();
/*! \brief Stop a recursive event loop with result Rejected.
*
* \sa done(DialogCode), accept()
*/
virtual void reject();
/*! \brief %Signal emitted when the recursive event loop is ended.
*
* \sa done(DialogCode), accept(), reject()
*/
Signal<DialogCode>& finished() { return finished_; }
/*! \brief Return the result that was set for this dialog.
*
* \sa done(DialogCode)
*/
DialogCode result() const { return result_; }
virtual void setHidden(bool hidden,
const WAnimation& animation = WAnimation());
/*! \brief Add a button at the bottom of this dialog.
*
* Is the same as Panel::addFooterButton()
*/
void addButton(Button *button);
/*! \brief Remove a button from the bottom of this dialog.
*
* The <i>button</i> must have been previously added using addButton().
* Is the same as Panel::removeFooterButton()
*/
void removeButton(Button *button);
/*! \brief Return the list of buttons at the bottom of this dialog.
*
* Is the same as Panel::footerButtons()
*/
const std::vector<Button *>& buttons()
const { return Panel::footerButtons(); }
/*! \brief Configure a default button for this dialog.
*
* The <i>button</i> must have been previously added using addButton().
* A default button is activated when the user presses Return in the
* dialog.
*
* \sa Button::setDefault()
*/
void setDefaultButton(Button *button);
/*! \brief Return the default button for this dialog.
*
* \sa setDefaultButton(), Button::isDefault()
*/
Button *defaultButton() const;
/*! \brief Configure a size grip to allow the user to resize this dialog.
*
* When a size grip is enabled, then the user may resize the dialog window.
*
* The default is <i>true</i>.
*/
void setSizeGripEnabled(bool enabled);
/*! \brief Return if the size grip is enabled.
*
* \sa setSizeGripEnabled()
*/
bool isSizeGripEnabled() const { return sizeGripEnabled_; }
private:
Signal<DialogCode> finished_;
WContainerWidget *contents_;
bool sizeGripEnabled_;
DialogCode result_;
bool recursiveEventLoop_;
JSignal<void> hiddenS_;
std::string createJS(DomElement *inContainer);
void wasHidden();
protected:
virtual void createConfig(std::ostream& config);
virtual std::string extClassName() const;
class Bla { };
Dialog(Bla);
void setExposeMask(WApplication *app);
void restoreExposeMask(WApplication *app);
bool hidden_;
};
}
}
#endif // EXT_DIALOG_H_
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