/usr/include/wv2/ustring.h is in libwv2-dev 0.4.2.dfsg.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/*
* This file is part of the KDE libraries
* Copyright (C) 1999-2000 Harri Porten (porten@kde.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _KJS_USTRING_H_
#define _KJS_USTRING_H_
#include "dllmagic.h"
namespace wvWare {
/**
* @return True if d is not a number (platform support required).
*/
bool isNaN(double d);
bool isPosInf(double d);
bool isNegInf(double d);
class UCharReference;
class UString;
class UConstString;
/**
* @short Unicode character.
*
* UChar represents a 16 bit Unicode character. It's internal data
* representation is compatible to XChar2b and QChar. It's therefore
* possible to exchange data with X and Qt with shallow copies.
*/
struct UChar {
/**
* Construct a character with value 0.
*/
UChar();
/**
* Construct a character with the value denoted by the arguments.
* @param h higher byte
* @param l lower byte
*/
UChar(unsigned char h , unsigned char l);
/**
* Construct a character with the given value.
* @param u 16 bit Unicode value
*/
UChar(unsigned short u);
UChar(const UCharReference &c);
/**
* @return The higher byte of the character.
*/
unsigned char high() const { return uc >> 8; }
/**
* @return The lower byte of the character.
*/
unsigned char low() const { return uc & 0xFF; }
/**
* @return the 16 bit Unicode value of the character
*/
unsigned short unicode() const { return uc; }
public:
/**
* @return The character converted to lower case.
*/
UChar toLower() const;
/**
* @return The character converted to upper case.
*/
UChar toUpper() const;
/**
* A static instance of UChar(0).
*/
static UChar null;
private:
friend class UCharReference;
friend class UString;
friend bool operator==(const UChar &c1, const UChar &c2);
friend bool operator==(const UString& s1, const char *s2);
friend bool operator<(const UString& s1, const UString& s2);
unsigned short uc;
};
inline UChar::UChar() : uc(0) { }
inline UChar::UChar(unsigned char h , unsigned char l) : uc(h << 8 | l) { }
inline UChar::UChar(unsigned short u) : uc(u) { }
/**
* @short Dynamic reference to a string character.
*
* UCharReference is the dynamic counterpart of @ref UChar. It's used when
* characters retrieved via index from a @ref UString are used in an
* assignment expression (and therefore can't be treated as being const):
* <pre>
* UString s("hello world");
* s[0] = 'H';
* </pre>
*
* If that sounds confusing your best bet is to simply forget about the
* existance of this class and treat is as being identical to @ref UChar.
*/
class UCharReference {
friend class UString;
UCharReference(UString *s, unsigned int off) : str(s), offset(off) { }
public:
/**
* Set the referenced character to c.
*/
UCharReference& operator=(UChar c);
/**
* Same operator as above except the argument that it takes.
*/
UCharReference& operator=(char c) { return operator=(UChar(c)); }
/**
* @return Unicode value.
*/
unsigned short unicode() const { return ref().unicode(); }
/**
* @return Lower byte.
*/
unsigned char low() const { return ref().uc & 0xFF; }
/**
* @return Higher byte.
*/
unsigned char high() const { return ref().uc >> 8; }
/**
* @return Character converted to lower case.
*/
UChar toLower() const { return ref().toLower(); }
/**
* @return Character converted to upper case.
*/
UChar toUpper() const { return ref().toUpper(); }
private:
// not implemented, can only be constructed from UString
UCharReference();
UChar& ref() const;
UString *str;
int offset;
};
/**
* @short 8 bit char based string class
*/
class CString {
public:
CString() : data(0L) { }
explicit CString(const char *c);
CString(const CString &);
~CString();
CString &append(const CString &);
CString &operator=(const char *c);
CString &operator=(const CString &);
CString &operator+=(const CString &);
int length() const;
const char *c_str() const { return data; }
private:
char *data;
};
/**
* @short Unicode string class
*/
class WV2_DLLEXPORT UString {
friend bool operator==(const UString&, const UString&);
friend class UCharReference;
friend class UConstString;
/**
* @internal
*/
struct Rep {
friend class UString;
friend bool operator==(const UString&, const UString&);
static Rep *create(UChar *d, int l);
inline UChar *data() const { return dat; }
inline int length() const { return len; }
inline void ref() { rc++; }
inline int deref() { return --rc; }
UChar *dat;
int len;
int rc;
static Rep null;
};
public:
/**
* Constructs a null string.
*/
UString();
/**
* Constructs a string from the single character c.
*/
explicit UString(char c);
/**
* Constructs a string from the single character c.
*/
explicit UString(UChar c);
/**
* Constructs a string from a classical zero determined char string.
*/
explicit UString(const char *c);
/**
* Constructs a string from an array of Unicode characters of the specified
* length.
*/
UString(const UChar *c, int length);
/**
* If copy is false a shallow copy of the string will be created. That
* means that the data will NOT be copied and you'll have to guarantee that
* it doesn't get deleted during the lifetime of the UString object.
*/
UString(UChar *c, int length, bool copy);
/**
* Copy constructor. Makes a shallow copy only.
*/
UString(const UString &);
/**
* Destructor. If this handle was the only one holding a reference to the
* string the data will be freed.
*/
~UString();
/**
* Constructs a string from an int.
*/
static UString from(int i);
/**
* Constructs a string from an unsigned int.
*/
static UString from(unsigned int u);
/**
* Constructs a string from a double.
*/
static UString from(double d);
/**
* Append another string.
*/
UString &append(const UString &);
/**
* @return The string converted to the 8-bit string type @ref CString().
*/
CString cstring() const;
/**
* Convert the Unicode string to plain ASCII chars chopping of any higher
* bytes. This method should only be used for *debugging* purposes as it
* is neither Unicode safe nor free from side effects. In order not to
* waste any memory the char buffer is static and *shared* by all UString
* instances.
*/
char *ascii() const;
/**
* Assignment operator.
*/
UString &operator=(const char *c);
/**
* Assignment operator.
*/
UString &operator=(const UString &);
/**
* Appends the specified string.
*/
UString &operator+=(const UString &s);
/**
* @return A pointer to the internal Unicode data.
*/
const UChar* data() const { return rep->data(); }
/**
* @return True if null.
*/
bool isNull() const { return (rep == &Rep::null); }
/**
* @return True if null or zero length.
*/
bool isEmpty() const { return (!rep->len); }
/**
* Use this if you want to make sure that this string is a plain ASCII
* string. For example, if you don't want to lose any information when
* using @ref cstring() or @ref ascii().
*
* @return True if the string doesn't contain any non-ASCII characters.
*/
bool is8Bit() const;
/**
* @return The length of the string.
*/
int length() const { return rep->length(); }
/**
* Const character at specified position.
*/
UChar operator[](int pos) const;
/**
* Writable reference to character at specified position.
*/
UCharReference operator[](int pos);
/**
* Attempts an conversion to a number. Apart from floating point numbers,
* the algorithm will recognize hexadecimal representations (as
* indicated by a 0x or 0X prefix) and +/- Infinity.
* Returns NaN if the conversion failed.
* @param tolerant if true, toDouble can tolerate garbage after the number.
*/
double toDouble(bool tolerant=false) const;
/**
* Attempts an conversion to an unsigned long integer. ok will be set
* according to the success.
*/
unsigned long toULong(bool *ok = 0L) const;
/**
* @return Position of first occurence of f starting at position pos.
* -1 if the search was not successful.
*/
int find(const UString &f, int pos = 0) const;
/**
* @return Position of first occurence of f searching backwards from
* position pos.
* -1 if the search was not successful.
*/
int rfind(const UString &f, int pos) const;
/**
* @return The sub string starting at position pos and length len.
*/
UString substr(int pos = 0, int len = -1) const;
/**
* Static instance of a null string.
*/
static UString null;
private:
void attach(Rep *r);
void detach();
void release();
Rep *rep;
};
inline bool operator==(const UChar &c1, const UChar &c2) {
return (c1.uc == c2.uc);
}
inline bool operator!=(const UChar &c1, const UChar &c2) {
return !(c1 == c2);
}
bool operator==(const UString& s1, const UString& s2);
inline bool operator!=(const UString& s1, const UString& s2) {
return !wvWare::operator==(s1, s2);
}
bool operator<(const UString& s1, const UString& s2);
bool operator==(const UString& s1, const char *s2);
inline bool operator!=(const UString& s1, const char *s2) {
return !wvWare::operator==(s1, s2);
}
inline bool operator==(const char *s1, const UString& s2) {
return operator==(s2, s1);
}
inline bool operator!=(const char *s1, const UString& s2) {
return !wvWare::operator==(s1, s2);
}
bool operator==(const CString& s1, const CString& s2);
UString operator+(const UString& s1, const UString& s2);
class UConstString : private UString {
public:
UConstString( UChar* data, unsigned int length );
~UConstString();
const UString& string() const { return *this; }
};
} // namespace
#endif
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