/usr/include/wxSVG/SVGFECompositeElement.h is in libwxsvg-dev 2:1.4~dfsg-2+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Name: SVGFECompositeElement.h
// Author: Alex Thuering
// Copyright: (c) 2005 Alex Thuering
// Licence: wxWindows licence
// Notes: generated by generate.py
//////////////////////////////////////////////////////////////////////////////
#ifndef WX_SVG_FE_COMPOSITE_ELEMENT_H
#define WX_SVG_FE_COMPOSITE_ELEMENT_H
#include "SVGElement.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
#include "SVGAnimatedString.h"
#include "SVGAnimatedEnumeration.h"
#include "SVGAnimatedNumber.h"
#include "String_wxsvg.h"
#include "Element.h"
#include "SVGAnimatedType.h"
enum wxSVG_FECOMPOSITE_OPERATOR
{
wxSVG_FECOMPOSITE_OPERATOR_UNKNOWN = 0,
wxSVG_FECOMPOSITE_OPERATOR_OVER = 1,
wxSVG_FECOMPOSITE_OPERATOR_IN = 2,
wxSVG_FECOMPOSITE_OPERATOR_OUT = 3,
wxSVG_FECOMPOSITE_OPERATOR_ATOP = 4,
wxSVG_FECOMPOSITE_OPERATOR_XOR = 5,
wxSVG_FECOMPOSITE_OPERATOR_ARITHMETIC = 6
};
class wxSVGFECompositeElement:
public wxSVGElement,
public wxSVGFilterPrimitiveStandardAttributes
{
protected:
wxSVGAnimatedString m_in1;
wxSVGAnimatedString m_in2;
wxSVGAnimatedEnumeration m_operator;
wxSVGAnimatedNumber m_k1;
wxSVGAnimatedNumber m_k2;
wxSVGAnimatedNumber m_k3;
wxSVGAnimatedNumber m_k4;
public:
inline const wxSVGAnimatedString& GetIn1() const { return m_in1; }
inline void SetIn1(const wxSVGAnimatedString& n) { m_in1 = n; }
inline void SetIn1(const wxString& n) { m_in1.SetBaseVal(n); }
inline const wxSVGAnimatedString& GetIn2() const { return m_in2; }
inline void SetIn2(const wxSVGAnimatedString& n) { m_in2 = n; }
inline void SetIn2(const wxString& n) { m_in2.SetBaseVal(n); }
inline const wxSVGAnimatedEnumeration& GetOperator() const { return m_operator; }
inline void SetOperator(const wxSVGAnimatedEnumeration& n) { m_operator = n; }
inline void SetOperator(unsigned char n) { m_operator.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetK1() const { return m_k1; }
inline void SetK1(const wxSVGAnimatedNumber& n) { m_k1 = n; }
inline void SetK1(float n) { m_k1.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetK2() const { return m_k2; }
inline void SetK2(const wxSVGAnimatedNumber& n) { m_k2 = n; }
inline void SetK2(float n) { m_k2.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetK3() const { return m_k3; }
inline void SetK3(const wxSVGAnimatedNumber& n) { m_k3 = n; }
inline void SetK3(float n) { m_k3.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetK4() const { return m_k4; }
inline void SetK4(const wxSVGAnimatedNumber& n) { m_k4 = n; }
inline void SetK4(float n) { m_k4.SetBaseVal(n); }
public:
wxSVGFECompositeElement(wxString tagName = wxT("feComposite")):
wxSVGElement(tagName) {}
virtual ~wxSVGFECompositeElement() {}
wxSvgXmlNode* CloneNode(bool deep = true) { return new wxSVGFECompositeElement(*this); }
bool HasAttribute(const wxString& name) const;
wxString GetAttribute(const wxString& name) const;
bool SetAttribute(const wxString& name, const wxString& value);
wxSvgXmlAttrHash GetAttributes() const;
bool SetAnimatedValue(const wxString& name, const wxSVGAnimatedType& value);
virtual wxSVGDTD GetDtd() const { return wxSVG_FECOMPOSITE_ELEMENT; }
};
#endif // WX_SVG_FE_COMPOSITE_ELEMENT_H
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