/usr/include/wxSVG/SVGFESpecularLightingElement.h is in libwxsvg-dev 2:1.4~dfsg-2+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Name: SVGFESpecularLightingElement.h
// Author: Alex Thuering
// Copyright: (c) 2005 Alex Thuering
// Licence: wxWindows licence
// Notes: generated by generate.py
//////////////////////////////////////////////////////////////////////////////
#ifndef WX_SVG_FE_SPECULAR_LIGHTING_ELEMENT_H
#define WX_SVG_FE_SPECULAR_LIGHTING_ELEMENT_H
#include "SVGElement.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
#include "SVGAnimatedString.h"
#include "SVGAnimatedNumber.h"
#include "String_wxsvg.h"
#include "Element.h"
#include "SVGAnimatedType.h"
class wxSVGFESpecularLightingElement:
public wxSVGElement,
public wxSVGFilterPrimitiveStandardAttributes
{
protected:
wxSVGAnimatedString m_in1;
wxSVGAnimatedNumber m_surfaceScale;
wxSVGAnimatedNumber m_specularConstant;
wxSVGAnimatedNumber m_specularExponent;
public:
inline const wxSVGAnimatedString& GetIn1() const { return m_in1; }
inline void SetIn1(const wxSVGAnimatedString& n) { m_in1 = n; }
inline void SetIn1(const wxString& n) { m_in1.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetSurfaceScale() const { return m_surfaceScale; }
inline void SetSurfaceScale(const wxSVGAnimatedNumber& n) { m_surfaceScale = n; }
inline void SetSurfaceScale(float n) { m_surfaceScale.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetSpecularConstant() const { return m_specularConstant; }
inline void SetSpecularConstant(const wxSVGAnimatedNumber& n) { m_specularConstant = n; }
inline void SetSpecularConstant(float n) { m_specularConstant.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetSpecularExponent() const { return m_specularExponent; }
inline void SetSpecularExponent(const wxSVGAnimatedNumber& n) { m_specularExponent = n; }
inline void SetSpecularExponent(float n) { m_specularExponent.SetBaseVal(n); }
public:
wxSVGFESpecularLightingElement(wxString tagName = wxT("feSpecularLighting")):
wxSVGElement(tagName) {}
virtual ~wxSVGFESpecularLightingElement() {}
wxSvgXmlNode* CloneNode(bool deep = true) { return new wxSVGFESpecularLightingElement(*this); }
bool HasAttribute(const wxString& name) const;
wxString GetAttribute(const wxString& name) const;
bool SetAttribute(const wxString& name, const wxString& value);
wxSvgXmlAttrHash GetAttributes() const;
bool SetAnimatedValue(const wxString& name, const wxSVGAnimatedType& value);
virtual wxSVGDTD GetDtd() const { return wxSVG_FESPECULARLIGHTING_ELEMENT; }
};
#endif // WX_SVG_FE_SPECULAR_LIGHTING_ELEMENT_H
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