/usr/include/wxSVG/SVGFESpotLightElement.h is in libwxsvg-dev 2:1.4~dfsg-2+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Name: SVGFESpotLightElement.h
// Author: Alex Thuering
// Copyright: (c) 2005 Alex Thuering
// Licence: wxWindows licence
// Notes: generated by generate.py
//////////////////////////////////////////////////////////////////////////////
#ifndef WX_SVG_FE_SPOT_LIGHT_ELEMENT_H
#define WX_SVG_FE_SPOT_LIGHT_ELEMENT_H
#include "SVGElement.h"
#include "SVGAnimatedNumber.h"
#include "String_wxsvg.h"
#include "Element.h"
#include "SVGAnimatedType.h"
class wxSVGFESpotLightElement:
public wxSVGElement
{
protected:
wxSVGAnimatedNumber m_x;
wxSVGAnimatedNumber m_y;
wxSVGAnimatedNumber m_z;
wxSVGAnimatedNumber m_pointsAtX;
wxSVGAnimatedNumber m_pointsAtY;
wxSVGAnimatedNumber m_pointsAtZ;
wxSVGAnimatedNumber m_specularExponent;
wxSVGAnimatedNumber m_limitingConeAngle;
public:
inline const wxSVGAnimatedNumber& GetX() const { return m_x; }
inline void SetX(const wxSVGAnimatedNumber& n) { m_x = n; }
inline void SetX(float n) { m_x.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetY() const { return m_y; }
inline void SetY(const wxSVGAnimatedNumber& n) { m_y = n; }
inline void SetY(float n) { m_y.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetZ() const { return m_z; }
inline void SetZ(const wxSVGAnimatedNumber& n) { m_z = n; }
inline void SetZ(float n) { m_z.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetPointsAtX() const { return m_pointsAtX; }
inline void SetPointsAtX(const wxSVGAnimatedNumber& n) { m_pointsAtX = n; }
inline void SetPointsAtX(float n) { m_pointsAtX.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetPointsAtY() const { return m_pointsAtY; }
inline void SetPointsAtY(const wxSVGAnimatedNumber& n) { m_pointsAtY = n; }
inline void SetPointsAtY(float n) { m_pointsAtY.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetPointsAtZ() const { return m_pointsAtZ; }
inline void SetPointsAtZ(const wxSVGAnimatedNumber& n) { m_pointsAtZ = n; }
inline void SetPointsAtZ(float n) { m_pointsAtZ.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetSpecularExponent() const { return m_specularExponent; }
inline void SetSpecularExponent(const wxSVGAnimatedNumber& n) { m_specularExponent = n; }
inline void SetSpecularExponent(float n) { m_specularExponent.SetBaseVal(n); }
inline const wxSVGAnimatedNumber& GetLimitingConeAngle() const { return m_limitingConeAngle; }
inline void SetLimitingConeAngle(const wxSVGAnimatedNumber& n) { m_limitingConeAngle = n; }
inline void SetLimitingConeAngle(float n) { m_limitingConeAngle.SetBaseVal(n); }
public:
wxSVGFESpotLightElement(wxString tagName = wxT("feSpotLight")):
wxSVGElement(tagName) {}
virtual ~wxSVGFESpotLightElement() {}
wxSvgXmlNode* CloneNode(bool deep = true) { return new wxSVGFESpotLightElement(*this); }
bool HasAttribute(const wxString& name) const;
wxString GetAttribute(const wxString& name) const;
bool SetAttribute(const wxString& name, const wxString& value);
wxSvgXmlAttrHash GetAttributes() const;
bool SetAnimatedValue(const wxString& name, const wxSVGAnimatedType& value);
virtual wxSVGDTD GetDtd() const { return wxSVG_FESPOTLIGHT_ELEMENT; }
};
#endif // WX_SVG_FE_SPOT_LIGHT_ELEMENT_H
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