This file is indexed.

/usr/include/xine/osd.h is in libxine2-dev 1.2.6-1+b2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
/*
 * Copyright (C) 2000-2011 the xine project
 *
 * This file is part of xine, a free video player.
 *
 * xine is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * xine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110, USA
 *
 * OSD stuff (text and graphic primitives)
 */

#ifndef HAVE_OSD_H
#define HAVE_OSD_H

#ifdef HAVE_ICONV
#  include <iconv.h>
#endif

#include <xine/video_overlay.h>

typedef struct osd_object_s osd_object_t;
typedef struct osd_renderer_s osd_renderer_t;
typedef struct osd_font_s osd_font_t;
typedef struct osd_ft2context_s osd_ft2context_t;

struct osd_object_s {
  osd_object_t *next;
  osd_renderer_t *renderer;

  int width, height;    /* work area dimentions */
  uint8_t *area;        /* work area */
  int area_touched;     /* work area was used for painting */
  int display_x,display_y;  /* where to display it in screen */

  /* video output area within osd extent */
  int video_window_x, video_window_y;
  int video_window_width, video_window_height;

  /* extent of reference coordinate system */
  int extent_width, extent_height;

  /* clipping box inside work area */
  int x1, y1;
  int x2, y2;

  uint32_t color[OVL_PALETTE_SIZE];	/* color lookup table  */
  uint8_t trans[OVL_PALETTE_SIZE];	/* mixer key table */

#ifdef HAVE_ICONV
  iconv_t cd;                           /* iconv handle of encoding */
  char *encoding;                       /* name of encoding */
#endif

  osd_font_t *font;
  osd_ft2context_t *ft2;


  /* this holds an optional ARGB overlay, which
   * is only be used by supported video_out modules.
   * right now this is only vdpau */
  argb_layer_t *argb_layer;

  int32_t handle;
};

/* this one is public */
struct xine_osd_s {
  osd_object_t osd;
};

struct osd_renderer_s {

  xine_stream_t              *stream;

  /*
   * open a new osd object. this will allocated an empty (all zero) drawing
   * area where graphic primitives may be used.
   * It is ok to specify big width and height values. The render will keep
   * track of the smallest changed area to not generate too big overlays.
   * A default palette is initialized (i sugest keeping color 0 as transparent
   * for the sake of simplicity)
   */
  osd_object_t* (*new_object) (osd_renderer_t *this, int width, int height);

  /*
   * free osd object
   */
  void (*free_object) (osd_object_t *osd_to_close);


  /*
   * send the osd to be displayed at given pts (0=now)
   * the object is not changed. there may be subsequent drawing  on it.
   */
  int (*show) (osd_object_t *osd, int64_t vpts );

  /*
   * send event to hide osd at given pts (0=now)
   * the object is not changed. there may be subsequent drawing  on it.
   */
  int (*hide) (osd_object_t *osd, int64_t vpts );

  /*
   * draw point.
   */
  void (*point) (osd_object_t *osd, int x, int y, int color);

       /*
   * Bresenham line implementation on osd object
   */
  void (*line) (osd_object_t *osd,
		int x1, int y1, int x2, int y2, int color );

  /*
   * filled rectangle
   */
  void (*filled_rect) (osd_object_t *osd,
		       int x1, int y1, int x2, int y2, int color );

  /*
   * set palette (color and transparency)
   */
  void (*set_palette) (osd_object_t *osd, const uint32_t *color, const uint8_t *trans );

  /*
   * set on existing text palette
   * (-1 to set used specified palette)
   *
   * color_base specifies the first color index to use for this text
   * palette. The OSD palette is then modified starting at this
   * color index, up to the size of the text palette.
   *
   * Use OSD_TEXT1, OSD_TEXT2, ... for some preasssigned color indices.
   */
  void (*set_text_palette) (osd_object_t *osd, int palette_number,
			    int color_base );

  /*
   * get palette (color and transparency)
   */
  void (*get_palette) (osd_object_t *osd, uint32_t *color,
		       uint8_t *trans);

  /*
   * set position were overlay will be blended
   */
  void (*set_position) (osd_object_t *osd, int x, int y);

  /*
   * set the font of osd object
   */

  int (*set_font) (osd_object_t *osd, const char *fontname, int size);

  /*
   * set encoding of text
   *
   * NULL ... no conversion (iso-8859-1)
   * ""   ... locale encoding
   */
  int (*set_encoding) (osd_object_t *osd, const char *encoding);

  /*
   * render text in current encoding on x,y position
   * no \n yet
   *
   * The text is assigned the colors starting at the index specified by
   * color_base up to the size of the text palette.
   *
   * Use OSD_TEXT1, OSD_TEXT2, ... for some preasssigned color indices.
   */
  int (*render_text) (osd_object_t *osd, int x1, int y1,
		      const char *text, int color_base);

  /*
   * get width and height of how text will be renderized
   */
  int (*get_text_size) (osd_object_t *osd, const char *text,
			int *width, int *height);

  /*
   * close osd rendering engine
   * loaded fonts are unloaded
   * osd objects are closed
   */
  void (*close) (osd_renderer_t *this);

  /*
   * clear an osd object (empty drawing area)
   */
  void (*clear) (osd_object_t *osd );

  /*
   * paste a bitmap with optional palette mapping
   */
  void (*draw_bitmap) (osd_object_t *osd, uint8_t *bitmap,
		       int x1, int y1, int width, int height,
		       uint8_t *palette_map);

  /*
   * send the osd to be displayed (unscaled) at given pts (0=now)
   * the object is not changed. there may be subsequent drawing  on it.
   * overlay is blended at output (screen) resolution.
   */
  int (*show_unscaled) (osd_object_t *osd, int64_t vpts );

  /*
   * see xine.h for defined XINE_OSD_CAP_ values.
   */
  uint32_t (*get_capabilities) (osd_object_t *osd);

  /*
   * define extent of reference coordinate system for video
   * resolution independent osds. both sizes must be > 0 to
   * take effect. otherwise, video resolution will be used.
   */
  void (*set_extent) (osd_object_t *osd, int extent_width, int extent_height);

  /*
   * set an argb buffer to be blended into video
   * the buffer must exactly match the osd dimensions
   * and stay valid while the osd is on screen. pass
   * a NULL pointer to safely remove the buffer from
   * the osd layer. only the dirty area  will be
   * updated on screen. for convinience the whole
   * osd object will be considered dirty when setting
   * a different buffer pointer.
   * see also XINE_OSD_CAP_ARGB_LAYER
   */
  void (*set_argb_buffer) (osd_object_t *osd, uint32_t *argb_buffer,
                           int dirty_x, int dirty_y, int dirty_width, int dirty_height);

  /*
   * osd video window defines an area withing osd extent where the
   * video shall be scaled to while an osd is displayed on screen.
   * both width and height must be > 0 to take effect.
   */
  void (*set_video_window) (osd_object_t *osd,
                            int window_x, int window_y, int window_width, int window_height);

  /* private stuff */

  pthread_mutex_t             osd_mutex;
  video_overlay_event_t       event;
  osd_object_t               *osds;          /* instances of osd */
  osd_font_t                 *fonts;         /* loaded fonts */
  int                        textpalette;    /* default textpalette */

};

/*
 *   initialize the osd rendering engine
 */
osd_renderer_t *_x_osd_renderer_init( xine_stream_t *stream ) XINE_MALLOC;


/*
 * The size of a text palette
 */

#define TEXT_PALETTE_SIZE 11

/*
 * Preassigned color indices for rendering text
 * (more can be added, not exceeding OVL_PALETTE_SIZE)
 */

#define OSD_TEXT1 (0 * TEXT_PALETTE_SIZE)
#define OSD_TEXT2 (1 * TEXT_PALETTE_SIZE)
#define OSD_TEXT3 (2 * TEXT_PALETTE_SIZE)
#define OSD_TEXT4 (3 * TEXT_PALETTE_SIZE)
#define OSD_TEXT5 (4 * TEXT_PALETTE_SIZE)
#define OSD_TEXT6 (5 * TEXT_PALETTE_SIZE)
#define OSD_TEXT7 (6 * TEXT_PALETTE_SIZE)
#define OSD_TEXT8 (7 * TEXT_PALETTE_SIZE)
#define OSD_TEXT9 (8 * TEXT_PALETTE_SIZE)
#define OSD_TEXT10 (9 * TEXT_PALETTE_SIZE)

/*
 * Defined palettes for rendering osd text
 * (more can be added later)
 */

#define NUMBER_OF_TEXT_PALETTES 4
#define TEXTPALETTE_WHITE_BLACK_TRANSPARENT    0
#define TEXTPALETTE_WHITE_NONE_TRANSPARENT     1
#define TEXTPALETTE_WHITE_NONE_TRANSLUCID      2
#define TEXTPALETTE_YELLOW_BLACK_TRANSPARENT   3

#endif