/usr/include/arc/compute/JobState.h is in nordugrid-arc-dev 4.2.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 | #ifndef __ARC_JOBSTATE_H__
#define __ARC_JOBSTATE_H__
#include <string>
#include <map>
#ifdef JOBSTATE_TABLE
#undef JOBSTATE_TABLE
#endif
#ifdef JOBSTATE_X
#undef JOBSTATE_X
#endif
namespace Arc {
/** libarccompute state model.
* The class comprise the general state model used by the libarccompute
* library. A JobState object has two attributes: A native state as a string,
* and a enum value specifying the mapping to the state model. Each job
* management extension (JobControllerPlugin specialisation), likely a
* implementation against a computing service, should define a mapping of the
* native job states to those in the libarccompute state model, which should
* then be used when constructing a JobState object for that specific
* extension. In that way both the general and the specific state is
* available.
*
* A derived class should consist of a constructor and a mapping function (a
* JobStateMap) which maps a
* std::string to a JobState:StateType. An example of a constructor in a
* plugin could be:
* JobStatePlugin::JobStatePluging(const std::string& state) : JobState(state, &pluginStateMap) {}
* where &pluginStateMap is a reference to the JobStateMap defined by the
* derived class.
*
* Documentation for mapping of job states for different computing services to
* those defined in this class can be found \subpage job_state_mapping "here".
*
* \ingroup compute
* \headerfile JobState.h arc/compute/JobState.h
*/
class JobState {
public:
/** \enum StateType
* \brief Possible job states in libarccompute
*
* The possible job states usable in the libarccompute library with a short
* description is listed below:
*
* \mapdef job_state_mapping Job state mapping
* On this page the mapping of job state attributes of different
* computing services to those defined by the libarccompute library in the
* \ref Arc::JobState "JobState" class is documented.
**/
enum StateType {
/** %Job state could not be resolved.
* \mapdefattr UNDEFINED Arc::JobState
**/
UNDEFINED,
/** %Job was accepted by the computing service.
* \mapdefattr ACCEPTED Arc::JobState
*/
ACCEPTED,
/** %Job is being prepared by the computing service.
* \mapdefattr PREPARING Arc::JobState
**/
PREPARING,
/** %Job is being submitted to a computing share.
* \mapdefattr SUBMITTING Arc::JobState
**/
SUBMITTING,
/** %Job is put on hold.
* \mapdefattr HOLD Arc::JobState
**/
HOLD,
/** %Job is on computing share waiting to run.
* \mapdefattr QUEUING Arc::JobState
**/
QUEUING,
/** %Job is running on computing share.
* \mapdefattr RUNNING Arc::JobState
**/
RUNNING,
/** %Job is finishing.
* \mapdefattr FINISHING Arc::JobState
**/
FINISHING,
/** %Job has finished.
* \mapdefattr FINISHED Arc::JobState
**/
FINISHED,
/** %Job has been killed.
* \mapdefattr KILLED Arc::JobState
**/
KILLED,
/** %Job failed.
* \mapdefattr FAILED Arc::JobState
**/
FAILED,
/** %Job have been deleted.
* \mapdefattr DELETED Arc::JobState
**/
DELETED,
/** Any job state which does not fit the above states.
* \mapdefattr OTHER Arc::JobState
**/
OTHER
};
static const std::string StateTypeString[];
JobState() : ssf(FormatSpecificState), type(UNDEFINED) {}
/// Construct state from string
/**
* \since Added in 4.0.0.
**/
JobState(const std::string& jobstate) : ssf(FormatSpecificState), state(jobstate), type(GetStateType(jobstate)) {}
JobState& operator=(const JobState& js) { type = js.type; state = js.state; ssf = js.ssf; return *this; }
operator bool() const { return type != UNDEFINED; }
operator StateType() const { return type; }
bool operator!() const { return type == UNDEFINED; }
bool operator==(const StateType& st) const { return type == st; }
bool operator!=(const StateType& st) const { return type != st; }
/// Check if state is finished
/**
* @return true is returned if the StateType is equal to FINISHED, KILLED,
* FAILED or DELETED, otherwise false is returned.
**/
bool IsFinished() const { return type == FINISHED || type == KILLED || type == FAILED || type == DELETED; }
/// Unformatted specific job state
/**
* Get the unformatted specific job state as returned by the CE.
*
* @return job state as returned by CE
* @see GetSpecificState
* @see GetGeneralState
**/
const std::string& operator()() const { return state; }
/// General string representation of job state
/**
* Get the string representation of the job state as mapped to the
* libarccompute job state model.
*
* @return string representing general job state
* @see enum StateType
* @see GetSpecificState
**/
const std::string& GetGeneralState() const { return StateTypeString[type]; }
/// Specific string representation of job state
/**
* Get the string representation of the job state as returned by
* the CE service possibly formatted to a human readable string.
*
* @return string representing specific, possibly formatted, job state
* @see GetGeneralState
* @see operator()
**/
std::string GetSpecificState() const { return ssf(state); }
static StateType GetStateType(const std::string& state);
friend class Job;
protected:
typedef std::string (*SpecificStateFormater)(const std::string&);
SpecificStateFormater ssf;
static std::string FormatSpecificState(const std::string& state) { return state; }
JobState(const std::string& state, JobState::StateType (*map)(const std::string&), SpecificStateFormater ssf = FormatSpecificState)
: ssf(ssf), state(state), type((*map)(state)) {};
std::string state;
StateType type;
};
/**
* \ingroup compute
* \headerfile JobState.h arc/compute/JobState.h
*/
typedef JobState::StateType (*JobStateMap)(const std::string&);
}
#endif // __ARC_JOBSTATE_H__
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