This file is indexed.

/usr/share/openvrml/component/lighting.xml is in openvrml-lookat 0.18.9-7+b1.

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The actual contents of the file can be viewed below.

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<?xml version="1.0" encoding="UTF-8"?>
<component id="Lighting">
  <level>
    <requires id="Core" level="1" />
    <node id="DirectionalLight"
          metatype-id="urn:X-openvrml:node:DirectionalLight">
      <field id="metadata"         type="SFNode"  access-type="inputOutput" />
      <field id="ambientIntensity" type="SFFloat" access-type="inputOutput" />
      <field id="color"            type="SFColor" access-type="inputOutput" />
      <field id="direction"        type="SFVec3f" access-type="inputOutput" />
      <field id="intensity"        type="SFFloat" access-type="inputOutput" />
      <field id="on"               type="SFBool"  access-type="inputOutput" />
    </node>
  </level>
  <level>
    <node id="PointLight"
          metatype-id="urn:X-openvrml:node:PointLight">
      <field id="metadata"         type="SFNode"  access-type="inputOutput" />
      <field id="ambientIntensity" type="SFFloat" access-type="inputOutput" />
      <field id="attenuation"      type="SFVec3f" access-type="inputOutput" />
      <field id="color"            type="SFColor" access-type="inputOutput" />
      <field id="intensity"        type="SFFloat" access-type="inputOutput" />
      <field id="location"         type="SFVec3f" access-type="inputOutput" />
      <field id="on"               type="SFBool"  access-type="inputOutput" />
      <field id="radius"           type="SFFloat" access-type="inputOutput" />
    </node>
    <node id="SpotLight"
          metatype-id="urn:X-openvrml:node:SpotLight">
      <field id="metadata"         type="SFNode"  access-type="inputOutput" />
      <field id="ambientIntensity" type="SFFloat" access-type="inputOutput" />
      <field id="attenuation"      type="SFVec3f" access-type="inputOutput" />
      <field id="beamWidth"        type="SFFloat" access-type="inputOutput" />
      <field id="color"            type="SFColor" access-type="inputOutput" />
      <field id="cutOffAngle"      type="SFFloat" access-type="inputOutput" />
      <field id="direction"        type="SFVec3f" access-type="inputOutput" />
      <field id="intensity"        type="SFFloat" access-type="inputOutput" />
      <field id="location"         type="SFVec3f" access-type="inputOutput" />
      <field id="on"               type="SFBool"  access-type="inputOutput" />
      <field id="radius"           type="SFFloat" access-type="inputOutput" />
    </node>
  </level>
  <level/> <!-- Level 3 has no additional nodes. -->
</component>