/usr/share/openvrml/component/lighting.xml is in openvrml-lookat 0.18.9-7+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | <?xml version="1.0" encoding="UTF-8"?>
<component id="Lighting">
<level>
<requires id="Core" level="1" />
<node id="DirectionalLight"
metatype-id="urn:X-openvrml:node:DirectionalLight">
<field id="metadata" type="SFNode" access-type="inputOutput" />
<field id="ambientIntensity" type="SFFloat" access-type="inputOutput" />
<field id="color" type="SFColor" access-type="inputOutput" />
<field id="direction" type="SFVec3f" access-type="inputOutput" />
<field id="intensity" type="SFFloat" access-type="inputOutput" />
<field id="on" type="SFBool" access-type="inputOutput" />
</node>
</level>
<level>
<node id="PointLight"
metatype-id="urn:X-openvrml:node:PointLight">
<field id="metadata" type="SFNode" access-type="inputOutput" />
<field id="ambientIntensity" type="SFFloat" access-type="inputOutput" />
<field id="attenuation" type="SFVec3f" access-type="inputOutput" />
<field id="color" type="SFColor" access-type="inputOutput" />
<field id="intensity" type="SFFloat" access-type="inputOutput" />
<field id="location" type="SFVec3f" access-type="inputOutput" />
<field id="on" type="SFBool" access-type="inputOutput" />
<field id="radius" type="SFFloat" access-type="inputOutput" />
</node>
<node id="SpotLight"
metatype-id="urn:X-openvrml:node:SpotLight">
<field id="metadata" type="SFNode" access-type="inputOutput" />
<field id="ambientIntensity" type="SFFloat" access-type="inputOutput" />
<field id="attenuation" type="SFVec3f" access-type="inputOutput" />
<field id="beamWidth" type="SFFloat" access-type="inputOutput" />
<field id="color" type="SFColor" access-type="inputOutput" />
<field id="cutOffAngle" type="SFFloat" access-type="inputOutput" />
<field id="direction" type="SFVec3f" access-type="inputOutput" />
<field id="intensity" type="SFFloat" access-type="inputOutput" />
<field id="location" type="SFVec3f" access-type="inputOutput" />
<field id="on" type="SFBool" access-type="inputOutput" />
<field id="radius" type="SFFloat" access-type="inputOutput" />
</node>
</level>
<level/> <!-- Level 3 has no additional nodes. -->
</component>
|