/usr/lib/python2.7/dist-packages/gts/blender.py is in python-gts 0.3.1-6.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | # pygts - python package for the manipulation of triangulated surfaces
#
# Copyright (C) 2009 Thomas J. Duck
# All rights reserved.
#
# Thomas J. Duck <tom.duck@dal.ca>
# Department of Physics and Atmospheric Science,
# Dalhousie University, Halifax, Nova Scotia, Canada, B3H 3J5
#
# NOTICE
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Library General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Library General Public License for more details.
#
# You should have received a copy of the GNU Library General Public
# License along with this library; if not, write to the
# Free Software Foundation, Inc., 59 Temple Place - Suite 330,
# Boston, MA 02111-1307, USA.
"""blender.py - interface between PyGTS and Blender
*** DO NOT USE. THIS IS EXPERIMENTAL AND HAS NOT BEEN TESTED. ***
"""
import gts
import Blender, bpy
class Surface(gts.Surface):
def __init__(self,name):
self.name = name
self.mesh = None
# gts.Surface.__init__(self)
def pull(self):
# Empty out current Surface
for face in self:
self.remove(face)
if not self.mesh:
self.mesh = bpy.data.meshes.get(self.name)
def push(self):
# Save Blender's current state
editmode = Blender.Window.EditMode()
if editmode:
Blender.Window.EditMode(0)
if not self.mesh:
# Create a new mesh
self.mesh = bpy.data.meshes.new(self.name)
# Link mesh to current scene
scn = bpy.data.scenes.active
ob = scn.objects.new(self.mesh, 'myObj')
# Clear out the mesh
self.mesh.faces.delete([i for i,face in enumerate(self.mesh.faces)])
self.mesh.verts.delete([i for i,face in enumerate(self.mesh.verts)])
# Put new vertices and faces into the mesh
vertices,faces = gts.get_coords_and_face_indices(self)
self.mesh.verts.extend(coords)
self.mesh.faces.extend(faces)
# Return Blender to original state
if editmode:
Blender.Window.EditMode(1)
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