This file is indexed.

/usr/share/pyshared/soya/blender2soya_batch.py is in python-soya 0.15~rc1-10.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
# -*- indent-tabs-mode: t -*-

# Copyright (C) 2003-2006 Jean-Baptiste LAMY -- jibalamy@free.fr
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA


# export blender model to soya
# this file is understood to be executed directly by Soya,
# NOT manually (see blender2soya.py for that)

import sys, os, os.path, string
import Blender
	
# Default values :
PATH                  = os.path.join(os.path.dirname(Blender.Get("filename")), "..")
FILENAME              = os.path.splitext(os.path.basename(Blender.Get("filename")))[0]
KEEP_POINTS_AND_LINES = 0

# Make current the animation of the given name, at the given time / key.
# Usefull for batch mode.
ANIMATION         = ""
ANIMATION_TIME    = 0.0

# Use this dictionary if you want to change some materials
MATERIALS_MAP = {
#  "old_material_name" : "new_material_name",
	}

# Set to 1 for enabling shadows
SHADOW = 0

CELLSHADING = 0
CELLSHADING_SHADER = ""
CELLSHADING_OUTLINE_COLOR = (0.0, 0.0, 0.0, 1.0)
CELLSHADING_OUTLINE_WIDTH = 4.0
CELLSHADING_OUTLINE_ATTENUATION = 0.3

# Scale the whole model
SCALE = 1.0

# The maximum angle between two smooth-lit faces.
MAX_FACE_ANGLE = 80.0


TMP_FILE = ""

PARAMS_NAMES = [attr for attr in globals().keys() if (attr[0] in string.uppercase) and (attr[1] in string.uppercase)]

def pointbymatrix(p, m):
	return [p[0] * m[0][0] + p[1] * m[1][0] + p[2] * m[2][0] + m[3][0],
					p[0] * m[0][1] + p[1] * m[1][1] + p[2] * m[2][1] + m[3][1],
					p[0] * m[0][2] + p[1] * m[1][2] + p[2] * m[2][2] + m[3][2]]

class Blender2Soya:
	def __init__(self, args):
		self.parse_global_args()
		
		try: self.parse_args(Blender.Text.get("soya_params").asLines())
		except: pass
		
		self.parse_args(args)
		
		self.f = open(self.tmp_file, "w")
		
	def parse_global_args(self):
		for param in PARAMS_NAMES:
			setattr(self, param.lower(), globals()[param])
			
	def parse_args(self, args):
		for arg in args:
			if "=" in arg:
				attr, val = arg.split("=")
				attr = attr.lower()
				try: val = int(val)
				except:
					try: val = float(val)
					except: pass
					
				print attr, val
				if attr.startswith("material_"): # A material map
					self.materials_map[attr[9:]] = val
					
				elif attr == "config_text": # Config text
					print >> sys.stderr, "(reading config text %s)" % val
					self.parse_args(Blender.Text.get(val).asLines())
					
				elif attr == "config_file": # Config file
					print >> sys.stderr, "(reading config file %s)" % val
					self.parse_args(open(var).read().split("\n"))
					
				else: setattr(self, attr, val)
					
	def export(self):
		Blender.Redraw() # Needed for GetRawFromObject

		print >> self.f, """import soya, soya.facecutter"""
		print >> self.f
		
		objs = Blender.Object.Get()
		
		if self.animation:
			for obj in objs:
				data = obj.getData()
				if (type(data) is Blender.Types.ArmatureType):
					scene     = Blender.Scene.getCurrent()
					armature  = obj
					animation = Blender.Armature.NLA.GetActions()[self.animation]
					
					animation.setActive(armature)

					scene.getRenderingContext().currentFrame(int(self.animation_time))
					scene.makeCurrent()
			
			
		materials           = []
		already_warned      = []
		nb_points_and_lines = 0
		
		#print >> self.f, """soya.path.insert(0, '%s') # insert at index 0 => save in this path.""" % os.path.abspath(self.path)
		print >> self.f, """root_world = soya.World()"""
		print >> self.f, """root_world.filename = '%s'""" % self.filename
		print >> self.f
		
		for obj in objs:
			data = obj.getData()
			if (type(data) is Blender.Types.NMeshType) and data.faces:
				nmesh = Blender.NMesh.GetRawFromObject(obj.getName())
				
				matrix = [[obj.mat[0][0], obj.mat[0][1], obj.mat[0][2], obj.mat[0][3]],
									[obj.mat[1][0], obj.mat[1][1], obj.mat[1][2], obj.mat[1][3]],
									[obj.mat[2][0], obj.mat[2][1], obj.mat[2][2], obj.mat[2][3]],
									[obj.mat[3][0], obj.mat[3][1], obj.mat[3][2], obj.mat[3][3]]]
				
				for face in nmesh.faces:
					if (not self.keep_points_and_lines) and (len(face.v) <= 2):
						nb_points_and_lines += 1
						continue

					print >> self.f, """f = soya.Face(root_world)"""
					
					# face option
					if(face.smooth != 0):                            print >> self.f, """f.smooth_lit = 1"""
					if(face.mode & Blender.NMesh.FaceModes.TWOSIDE): print >> self.f, """f.double_sided = 1"""
						
					# vertices
					index = 0
					for vertex in face.v:
						# vertex coordinates
						co = pointbymatrix(vertex.co, matrix)
						print >> self.f, """v = soya.Vertex(root_world, %s, %s, %s)""" % (co[0], co[1], co[2])
					
						# vertex color
						if (face.col != None) and (len(face.col) > 0):
							color = face.col[index]
							print >> self.f, """v.color = (%s, %s, %s, %s)""" % (color.r / 255.0, color.g / 255.0, color.b / 255.0, color.a / 255.0)
							
						# vertex texture coordinates
						if len(face.uv) > 0:
							uv = face.uv[index]
							print >> self.f, """v.tex_x, v.tex_y = %s, %s""" % (uv[0], 1.0 - uv[1])
							
						print >> self.f, """f.append(v)"""
						index = index + 1
						
					# material
					if(face.image != None):
						image_filename    = face.image.name
						if "." in image_filename:
							material_filename = image_filename[:image_filename.rfind(".")]
						else:
							material_filename = image_filename
						material_filename = self.materials_map.get(material_filename, material_filename)
						print >> self.f, """f.material = soya.Material.get('%s')""" % material_filename
						print >> self.f
						
						
		if nb_points_and_lines:
			print >> sys.stderr, "blender2soya.py: removing %s points and lines..." % nb_points_and_lines
			
		# Soya has different axis conventions  
		print >> self.f, """root_world.rotate_x(-90.0)"""
		
		# Ensure quad's vertices are coplanar, and split any bugous quads
		print >> self.f, """facecutter.check_quads(root_world)"""
		
		if self.scale != 1.0:
			print >> self.f, """root_world.scale(%s, %s, %s)""" % (self.scale, self.scale, self.scale)
			
		if self.cellshading:
			print >> self.f, """root_world.model_builder = soya.CellShadingModelBuilder(
				shader              = ('%s' and get_material('%s')) or None,
				outline_color       = %s,
				outline_width       = %s,
				outline_attenuation = %s,
)""" % (self.cellshading_shader, self.cellshading_shader, self.cellshading_outline_color, self.cellshading_outline_width, self.cellshading_outline_attenuation)
			
		if self.shadow:
			print >> self.f, """if not root_world.model_builder: root_world.model_builder = soya.SimpleModelBuilder()"""
			print >> self.f, """root_world.model_builder.shadow = 1"""
			
		if self.max_face_angle != 80.0:
			print >> self.f, """if not root_world.model_builder: root_world.model_builder = soya.SimpleModelBuilder()"""
			print >> self.f, """root_world.model_builder.max_face_angle = %s""" % self.max_face_angle
			
		print >> self.f
		print >> self.f, """root_world.save()"""
		
		self.f.flush()
		self.f.close()

args = sys.argv[sys.argv.index("-P") + 2:]
exporter = Blender2Soya(args)
exporter.export()

Blender.Quit()