/usr/share/pyshared/soya/blendercal/bcgui.py is in python-soya 0.15~rc1-10.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# $Id: bcgui.py 426 2006-10-03 15:04:31Z cubicool $
import Blender
import os
import blendercal
import bcconf
CALLBACK = lambda *a, **k: None
UI = [None] * 11
IMAGE = None
(
EV_AUTHOR,
EV_PREPEND,
EV_EXPORTGL,
EV_LOD,
EV_EXTRADATA,
EV_XMLINDENT,
EV_FLOATPRE,
EV_ANIMFPS,
EV_VIEW,
EV_CANCEL,
EV_WRITE
) = range(11)
# We do some forced type coersion here JUST IN CASE the user messes it up. :)
# I usually don't do stuff like this (since the python "way" is to let exceptions
# propagate), but we really don't want to have weird behavior here.
EXPORTS = [
str(bcconf.AUTHOR),
str(bcconf.PREPEND),
int(bcconf.EXPORTGL),
int(bcconf.LOD),
int(bcconf.EXTRADATA),
int(bcconf.XMLINDENT),
int(bcconf.FLOATPRE),
int(bcconf.ANIMFPS)
]
# Easy way to create and manage a progress bar. bar_steps is the number of times the
# bar itself will be updated during the progress. This is to avoid a horrendous amount of
# bar updates, which would create a fantastic amount of overhead on machines without
# hardware rendering. Start by calling Progress.setup, and then call Progress.increment
# for each time any progress is made.
class Progress(object):
def __init__(self, bar_steps):
object.__init__(self)
self.bar_steps = bar_steps
def setup(self, total_steps, pstring):
self.total_steps = total_steps
self.pstring = pstring
self.stepsize = float(self.total_steps)/float(self.bar_steps)
self.progress = 0
self.multiplier = 0
self.steplimit = 0
self.update()
def increment(self, amount = 1):
self.progress += amount
if self.progress >= self.steplimit:
self.multiplier += 1
self.steplimit = self.stepsize * self.multiplier
self.update()
# TODO: Palle, whoa. :) I'll have to break this up a bit.
def update(self):
Blender.Window.DrawProgressBar(
float(self.progress)/float(self.total_steps),
self.pstring + ": " + str(int((float(self.progress)/float(self.total_steps))*100)) + "%"
)
def InterfaceDraw():
Blender.BGL.glClear(Blender.BGL.GL_COLOR_BUFFER_BIT)
Blender.BGL.glEnable(Blender.BGL.GL_BLEND)
Blender.BGL.glBlendFunc(
Blender.BGL.GL_SRC_ALPHA,
Blender.BGL.GL_ONE_MINUS_SRC_ALPHA
)
UI[0] = Blender.Draw.String(
"Author's Name: ",
EV_AUTHOR,
5, 25, 400, 20,
EXPORTS[0],
255,
"The author's name; goes into $MODEL.cfg."
)
UI[1] = Blender.Draw.String(
"Prepend Name: ",
EV_PREPEND,
5, 45, 400, 20,
EXPORTS[1],
255,
"Prepend all model files with this string."
)
UI[2] = Blender.Draw.Toggle(
"Export OpenGL",
EV_EXPORTGL,
5, 65, 140, 20,
EXPORTS[2],
"Change the up direction to Y; useful for some engines."
)
UI[3] = Blender.Draw.Toggle(
"Calculate LODS",
EV_LOD,
5, 85, 140, 20,
EXPORTS[3],
"Calculate Cal3D Level Of Detail steps."
)
UI[4] = Blender.Draw.Toggle(
"Extra Data",
EV_EXTRADATA,
5, 105, 140, 20,
EXPORTS[4],
"Add date, time, etc. into $MODEL.cfg."
)
UI[5] = Blender.Draw.Number(
"XML Indent: ",
EV_XMLINDENT,
5, 125, 200, 20,
EXPORTS[5],
0,
10,
"Use this level of indentation in the XML files."
)
UI[6] = Blender.Draw.Number(
"Float Precision: ",
EV_FLOATPRE,
5, 145, 200, 20,
EXPORTS[6],
3,
20,
"Use this level of float/double precision (significant digits)."
)
UI[7] = Blender.Draw.Number(
"Animation FPS: ",
EV_ANIMFPS,
5, 165, 200, 20,
EXPORTS[7],
1,
100,
"Frames Per Second"
)
UI[8] = Blender.Draw.PushButton(
"View Stats",
EV_VIEW,
5, 5, 200, 20,
"View the objects and groups the exporter will be aware of."
)
UI[9] = Blender.Draw.PushButton(
"Quit",
EV_CANCEL,
205, 5, 100, 20,
"Oh nos!"
)
UI[10] = Blender.Draw.PushButton(
"WRITE",
EV_WRITE,
305, 5, 100, 20,
"Weee!"
)
global IMAGE
if not IMAGE:
# Don't load the logo if used in non-GUI mode
IMAGE = Blender.Image.Load(os.path.join(Blender.Get("scriptsdir"), "blendercal", "logo.png"))
Blender.Draw.Image(IMAGE, 145, 65)
Blender.BGL.glDisable(Blender.BGL.GL_BLEND)
def InterfaceEvent(event, value):
if event == Blender.Draw.ESCKEY:
Blender.Draw.Exit()
def InterfaceButton(event):
def __setVal(e):
EXPORTS[e] = UI[e].val
def __setBool(e):
EXPORTS[e] = not EXPORTS[e]
def __doView(e):
pass
def __doCancel(e):
Blender.Draw.Exit()
def __doWrite(e):
blendercal.ParseArgs(["""
--blendercal=
AUTHOR = %s;
PREPEND = %s;
XMLINDENT = %s;
FLOATPRE = %s;
ANIMFPS = %g;
EXPORTGL = %s;
LOD = %s;
EXTRADATA = %s;
""" % (
EXPORTS[EV_AUTHOR],
EXPORTS[EV_PREPEND],
EXPORTS[EV_XMLINDENT],
EXPORTS[EV_FLOATPRE],
EXPORTS[EV_ANIMFPS],
EXPORTS[EV_EXPORTGL],
EXPORTS[EV_LOD],
EXPORTS[EV_EXTRADATA]
)])
Blender.Window.FileSelector(CALLBACK, "Export Cal3D", "model.cfg")
Blender.Draw.Exit()
{
EV_AUTHOR: __setVal,
EV_PREPEND: __setVal,
EV_XMLINDENT: __setVal,
EV_FLOATPRE: __setVal,
EV_ANIMFPS: __setVal,
EV_EXPORTGL: __setBool,
EV_LOD: __setBool,
EV_EXTRADATA: __setBool,
EV_VIEW: __doView,
EV_CANCEL: __doCancel,
EV_WRITE: __doWrite
}[event](event)
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