/usr/share/pyshared/soya/gui/tree.py is in python-soya 0.15~rc1-10.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Copyright (C) 2001-2007 Jean-Baptiste LAMY -- jiba@tuxfamily
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# This is a port of the EditObj / EditObj2 tree widget for Tk.
import os, types
import soya, soya.gui, soya.opengl as opengl, soya.sdlconst as sdlconst
class Node(object):
"""Tree's Node base class. You must inherit this class and override a few method :
- get_text() -> unicode : must return the Node's label.
- get_material() -> material: must return the Node's material (used as a texture for icon).
- create_children(old_children = None) -> list : (Optionnal) called the first time we need the children; must return a list of child Node. oldchildren may contains the previous children, in case of an update.
- is_expandable() -> boolean : (Optionnal) must return true if this Node has children.
- get_height() -> height : (Optionnal) override this if you use non-regular height.
The "icon_width" attribute define the width of the icon. You can override it in geticon(), e.g. just before returning the icon, do 'self.icon_width = icon.width()'.
It defaults to 20.
If you override __init__(), you must call Node.__init__(parent), AT THE END OF YOUR __init__() !
"""
def __init__(self, parent):
"""Create a new Node. Parent can be either the parent's Node, or the tree (for the root Node).
If you override __init__(), you must call Node.__init__(parent), AT THE END OF YOUR __init__() !
"""
if isinstance(parent, Node):
self.parent = parent
self.tree = parent.tree
self.depth = parent.depth + 1
else:
self.parent = None
self.tree = parent
self.depth = 0
self.children = []
self.children_created = 0
self.expanded = 0
self.selected = 0
self.highlight = 0
self._display_list = soya.DisplayList()
self.icon_width = self.tree.icon_width
self.icon_height = self.tree.icon_height
self.text = self.get_text()
self.material = self.get_material()
self.changed = -2
if not self.parent: self.tree._set_node(self) # Root Node must be passed to the tree.
self.calc_size()
def calc_size(self, y = 0):
self.x = self.depth * soya.gui.widgets.STYLE.char_height
self.height = max(soya.gui.widgets.STYLE.char_height, self.icon_height) + 5
self.width = self.x + soya.gui.widgets.STYLE.char_height + 4 + self.icon_width + 4 + int(self.tree.font.get_print_size(self.text)[0])
def calc_tree_size(self):
if self.tree.ideal_width < self.width: self.tree.ideal_width = self.width
self.tree.ideal_height += self.height
if self.expanded:
for child in self.children: child.calc_tree_size()
def render(self):
if self.tree.render_y >= self.tree.render_y2: return
if self.tree.render_y >= self.tree.render_y1 - self.height:
if self.selected:
soya.gui.widgets.STYLE.rectangle(-1, -1, self.tree.visible_width, self.height - 3, self.highlight or self.tree.focus)
if soya.gui.widgets.STYLE.char_height < self.icon_height:
y0 = (self.icon_height - soya.gui.widgets.STYLE.char_height) // 2
else: y0 = 0
if self.is_expandable():
if self.expanded:
soya.gui.widgets.STYLE.triangle(3, self.x, y0, self.x + soya.gui.widgets.STYLE.char_height, y0 + soya.gui.widgets.STYLE.char_height, self.highlight)
else:
soya.gui.widgets.STYLE.triangle(1, self.x, y0, self.x + soya.gui.widgets.STYLE.char_height, y0 + soya.gui.widgets.STYLE.char_height, self.highlight)
if self.material:
x1 = self.x + soya.gui.widgets.STYLE.char_height + 4
x2 = x1 + self.icon_width
self.material.activate()
if self.material.is_alpha(): opengl.glEnable(opengl.GL_BLEND)
opengl.glBegin (opengl.GL_QUADS)
opengl.glTexCoord2f(0.0, 0.0); opengl.glVertex2i(x1, 0)
opengl.glTexCoord2f(0.0, 1.0); opengl.glVertex2i(x1, self.icon_height)
opengl.glTexCoord2f(1.0, 1.0); opengl.glVertex2i(x2, self.icon_height)
opengl.glTexCoord2f(1.0, 0.0); opengl.glVertex2i(x2, 0)
opengl.glEnd()
soya.DEFAULT_MATERIAL.activate()
opengl.glColor4f(*soya.gui.widgets.STYLE.text_colors[self.highlight])
if self.changed != self.tree.font._pixels_height:
self.tree.font.create_glyphs(self.text)
opengl.glNewList(self._display_list.id, opengl.GL_COMPILE_AND_EXECUTE)
self.tree.font.draw(self.text, self.x + soya.gui.widgets.STYLE.char_height + 8 + self.icon_width, y0)
opengl.glEndList()
self._changed = self.tree.font._pixels_height
else:
opengl.glCallList(self._display_list.id)
self.tree.render_y += self.height
opengl.glTranslatef(0.0, self.height, 0.0)
if self.expanded:
for child in self.children: child.render()
def create_children(self, old_children = None): return self.children
def last_child(self):
if self.children_created and self.expanded: return self.children[-1].last_child()
else: return self
def previous(self):
if isinstance(self.parent, Node):
if self.index == 0: return self.parent
return self.parent.children[self.index - 1].last_child()
else: return None # Root Node
def next(self):
if self.expanded and self.children:
return self.children[0]
else:
if isinstance(self.parent, Node): return self.parent._next(self)
else: return None # Root Node
def _next(self, node):
if node.index + 1 >= len(self.children):
if isinstance(self.parent, Node): return self.parent._next(self)
else: return None # Root Node
return self.children[node.index + 1]
def update(self):
self.changed = -2
self.text = self.get_text()
self.material = self.get_material()
def update_tree(self):
self.update()
for child in self.children: child.update_tree()
def update_children(self):
if self.children_created:
if self.expanded:
old_children = self.children
for child in self.children: child._undraw()
self.children = self.create_children(self.children)
i = 0
if self.children:
for child in self.children:
child.index = i
i = i + 1
else:
self.expanded = 0 # Cannot be expanded if no children
self.tree.draw()
else:
self.children = []
self.children_created = 0
def set_selected(self, selected):
if selected != self.selected:
if selected:
self.tree.deselect_all()
self.selected = 1
self.tree.selection.append(self)
else:
self.selected = 0
self.tree.selection.remove(self)
def expand(self):
if not self.expanded:
if not self.children_created:
self.children = self.create_children()
i = 0
for child in self.children:
child.index = i
i = i + 1
self.children_created = 1
if len(self.children) > 0:
self.expanded = 1
self.tree.request_resize()
def collapse(self):
if self.expanded:
self.expanded = 0
self.tree.request_resize()
def is_expandable(self): return len(self.children)
def toggle(self):
if self.expanded: self.collapse()
else: self.expand()
def get_text (self): return self.text
def get_material(self): return self.material
def get_at_y(self):
self.tree.current_y -= self.height
if self.tree.current_y <= 0: return self
if self.expanded:
last = None
for child in self.children:
if last and (self.tree.current_y < 0) and last.get_at_y(): return last
self.tree.current_y -= child.height
last = child
def on_mouse_pressed(self, button, x, y):
if button == 1:
if self.tree.render_y <= y <= self.tree.render_y + self.height:
if self.is_expandable() and (self.selected or (self.x <= x <= self.x + soya.gui.widgets.STYLE.char_height)):
self.toggle()
else:
self.set_selected(1)
self.tree.render_y += self.height
return 1
else:
self.tree.render_y += self.height
if self.expanded:
for child in self.children:
if child.on_mouse_pressed(button, x, y): return 1
def on_mouse_move(self, x, y, x_relative, y_relative, state):
if self.tree.render_y <= y <= self.tree.render_y + self.height:
self.set_highlight(1)
self.tree.render_y += self.height
return 1
else:
self.tree.render_y += self.height
if self.expanded:
for child in self.children:
if child.on_mouse_move(x, y, x_relative, y_relative, state): return 1
def set_highlight(self, highlight):
if highlight:
if soya.gui.widgets.HIGHLIGHT_WIDGET: soya.gui.widgets.HIGHLIGHT_WIDGET.set_highlight(0)
self.highlight = 1
soya.gui.widgets.HIGHLIGHT_WIDGET = self
else:
self.highlight = 0
soya.gui.widgets.HIGHLIGHT_WIDGET = None
return 1
class SimpleNode(Node):
def __init__(self, parent, text = u"", material = None):
self.text = text
self.material = material
Node.__init__(self, parent)
if isinstance(parent, SimpleNode):
self.index = len(self.parent.children)
parent.children.append(self)
class Tree(soya.gui.HighlightableWidget, soya.gui.FocusableWidget):
"""Tree widget
First create a Tree widget.
Then create a root Node, by passing the tree as parent (= the first arg of the constructor).
>>> root = Tk()
>>> tree = Tree(root)
>>> tree.frame.pack(expand = 1, fill = "both")
>>> node = YourNode(tree [, your Node's data])
>>> root.mainloop()
"""
def __init__(self, parent, font = None):
soya.gui.Widget.__init__(self, parent)
soya.gui.FocusableWidget.__init__(self)
self.node_height = soya.gui.widgets.STYLE.char_height
self.size_tree = 0
self.node = None
self.first = None
self.ny = 0
self.selection = []
self.displayed = []
self.font = font or soya.gui.widgets.STYLE.font
self.icon_width = soya.gui.widgets.STYLE.char_height * 2
self.icon_height = soya.gui.widgets.STYLE.char_height * 2
def _set_node(self, node):
node.index = 0
self.node = node
self.first = node
self.ny = 0
self.size_tree = 0
self.selection = []
self.displayed = []
if node: node.expand()
def calc_size(self):
self.ideal_width = 0
self.ideal_height = 0
if self.node: self.node.calc_tree_size()
self.min_width = self.ideal_width
self.min_height = self.ideal_height
self.ideal_width += 4
def update_tree(self):
if self.node:
self.node.update()
self.request_resize()
def allocate(self, x, y, width, height):
soya.gui.Widget.allocate(self, x, y, width, height)
if isinstance(self.parent, soya.gui.ScrollPane): self.visible_width = self.parent.col_widths[0] - 3
else: self.visible_width = self.width
def _init_walk(self):
if self.node:
self.render_y = 2
if isinstance(self.parent, soya.gui.ScrollPane):
self.render_y1 = self.parent.vscroll.value
self.render_y2 = self.render_y1 + self.parent.row_heights[0]
else:
self.render_y1 = 0
self.render_y2 = self.render_y1 + self.height
return 1
def render(self):
if self._init_walk():
opengl.glPushMatrix()
opengl.glTranslatef(self.x + 2, self.y + 2, 0.0)
self.node.render()
opengl.glPopMatrix()
def deselect_all(self):
"""Deselect all selected Nodes."""
if self.selection:
for node in self.selection[:]: node.set_selected(0)
def on_mouse_pressed (self, button, x, y):
if self._init_walk(): self.node.on_mouse_pressed (button, x - self.x - 2, y - self.y)
if button == 1:
self.set_focus(1)
return 1
def on_mouse_move(self, x, y, x_relative, y_relative, state):
if self._init_walk(): self.node.on_mouse_move(x - self.x - 2, y - self.y, x_relative, y_relative, state)
return 1
def set_highlight(self, highlight): pass
def on_key_pressed (self, key, mods, unicode_key = 0):
if key == sdlconst.K_UP:
if self.selection:
node = self.selection[0].previous()
if node: node.set_selected(1)
elif key == sdlconst.K_DOWN:
if self.selection:
node = self.selection[0].next()
if node: node.set_selected(1)
elif key == sdlconst.K_LEFT:
if self.selection and self.selection[0].is_expandable(): self.selection[0].collapse()
elif key == sdlconst.K_RIGHT:
if self.selection and self.selection[0].is_expandable(): self.selection[0].expand()
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