/usr/lib/python3/dist-packages/matplotlib/legend.py is in python3-matplotlib 1.4.2-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 | """
The legend module defines the Legend class, which is responsible for
drawing legends associated with axes and/or figures.
.. important::
It is unlikely that you would ever create a Legend instance manually.
Most users would normally create a legend via the
:meth:`~matplotlib.axes.Axes.legend` function. For more details on legends
there is also a :ref:`legend guide <plotting-guide-legend>`.
The Legend class can be considered as a container of legend handles
and legend texts. Creation of corresponding legend handles from the
plot elements in the axes or figures (e.g., lines, patches, etc.) are
specified by the handler map, which defines the mapping between the
plot elements and the legend handlers to be used (the default legend
handlers are defined in the :mod:`~matplotlib.legend_handler` module).
Note that not all kinds of artist are supported by the legend yet by default
but it is possible to extend the legend handler's capabilities to
support arbitrary objects. See the :ref:`legend guide <plotting-guide-legend>`
for more information.
"""
from __future__ import (absolute_import, division, print_function,
unicode_literals)
import six
from six.moves import xrange
import warnings
import numpy as np
from matplotlib import rcParams
from matplotlib.artist import Artist, allow_rasterization
from matplotlib.cbook import (is_string_like, iterable, silent_list, safezip,
warn_deprecated)
from matplotlib.font_manager import FontProperties
from matplotlib.lines import Line2D
from matplotlib.patches import Patch, Rectangle, Shadow, FancyBboxPatch
from matplotlib.collections import LineCollection, RegularPolyCollection, \
CircleCollection, PathCollection
from matplotlib.transforms import Bbox, BboxBase, TransformedBbox
from matplotlib.transforms import BboxTransformTo, BboxTransformFrom
from matplotlib.offsetbox import HPacker, VPacker, TextArea, DrawingArea
from matplotlib.offsetbox import DraggableOffsetBox
from matplotlib.container import ErrorbarContainer, BarContainer, StemContainer
from . import legend_handler
class DraggableLegend(DraggableOffsetBox):
def __init__(self, legend, use_blit=False, update="loc"):
"""
update : If "loc", update *loc* parameter of
legend upon finalizing. If "bbox", update
*bbox_to_anchor* parameter.
"""
self.legend = legend
if update in ["loc", "bbox"]:
self._update = update
else:
raise ValueError("update parameter '%s' is not supported." %
update)
DraggableOffsetBox.__init__(self, legend, legend._legend_box,
use_blit=use_blit)
def artist_picker(self, legend, evt):
return self.legend.contains(evt)
def finalize_offset(self):
loc_in_canvas = self.get_loc_in_canvas()
if self._update == "loc":
self._update_loc(loc_in_canvas)
elif self._update == "bbox":
self._update_bbox_to_anchor(loc_in_canvas)
else:
raise RuntimeError("update parameter '%s' is not supported." %
self.update)
def _update_loc(self, loc_in_canvas):
bbox = self.legend.get_bbox_to_anchor()
# if bbox has zero width or height, the transformation is
# ill-defined. Fall back to the defaul bbox_to_anchor.
if bbox.width == 0 or bbox.height == 0:
self.legend.set_bbox_to_anchor(None)
bbox = self.legend.get_bbox_to_anchor()
_bbox_transform = BboxTransformFrom(bbox)
self.legend._loc = tuple(
_bbox_transform.transform_point(loc_in_canvas))
def _update_bbox_to_anchor(self, loc_in_canvas):
tr = self.legend.axes.transAxes
loc_in_bbox = tr.transform_point(loc_in_canvas)
self.legend.set_bbox_to_anchor(loc_in_bbox)
class Legend(Artist):
"""
Place a legend on the axes at location loc. Labels are a
sequence of strings and loc can be a string or an integer
specifying the legend location
The location codes are::
'best' : 0, (only implemented for axis legends)
'upper right' : 1,
'upper left' : 2,
'lower left' : 3,
'lower right' : 4,
'right' : 5,
'center left' : 6,
'center right' : 7,
'lower center' : 8,
'upper center' : 9,
'center' : 10,
loc can be a tuple of the normalized coordinate values with
respect its parent.
"""
codes = {'best': 0, # only implemented for axis legends
'upper right': 1,
'upper left': 2,
'lower left': 3,
'lower right': 4,
'right': 5,
'center left': 6,
'center right': 7,
'lower center': 8,
'upper center': 9,
'center': 10,
}
zorder = 5
def __str__(self):
return "Legend"
def __init__(self, parent, handles, labels,
loc=None,
numpoints=None, # the number of points in the legend line
markerscale=None, # the relative size of legend markers
# vs. original
scatterpoints=None, # number of scatter points
scatteryoffsets=None,
prop=None, # properties for the legend texts
fontsize=None, # keyword to set font size directly
# spacing & pad defined as a fraction of the font-size
borderpad=None, # the whitespace inside the legend border
labelspacing=None, # the vertical space between the legend
# entries
handlelength=None, # the length of the legend handles
handleheight=None, # the height of the legend handles
handletextpad=None, # the pad between the legend handle
# and text
borderaxespad=None, # the pad between the axes and legend
# border
columnspacing=None, # spacing between columns
ncol=1, # number of columns
mode=None, # mode for horizontal distribution of columns.
# None, "expand"
fancybox=None, # True use a fancy box, false use a rounded
# box, none use rc
shadow=None,
title=None, # set a title for the legend
framealpha=None, # set frame alpha
bbox_to_anchor=None, # bbox that the legend will be anchored.
bbox_transform=None, # transform for the bbox
frameon=None, # draw frame
handler_map=None,
):
"""
- *parent*: the artist that contains the legend
- *handles*: a list of artists (lines, patches) to be added to the
legend
- *labels*: a list of strings to label the legend
Optional keyword arguments:
================ ====================================================
Keyword Description
================ ====================================================
loc a location code
prop the font property
fontsize the font size (used only if prop is not specified)
markerscale the relative size of legend markers vs. original
numpoints the number of points in the legend for line
scatterpoints the number of points in the legend for scatter plot
scatteryoffsets a list of yoffsets for scatter symbols in legend
frameon if True, draw a frame around the legend.
If None, use rc
fancybox if True, draw a frame with a round fancybox.
If None, use rc
shadow if True, draw a shadow behind legend
framealpha If not None, alpha channel for the frame.
ncol number of columns
borderpad the fractional whitespace inside the legend border
labelspacing the vertical space between the legend entries
handlelength the length of the legend handles
handleheight the height of the legend handles
handletextpad the pad between the legend handle and text
borderaxespad the pad between the axes and legend border
columnspacing the spacing between columns
title the legend title
bbox_to_anchor the bbox that the legend will be anchored.
bbox_transform the transform for the bbox. transAxes if None.
================ ====================================================
The pad and spacing parameters are measured in font-size units. e.g.,
a fontsize of 10 points and a handlelength=5 implies a handlelength of
50 points. Values from rcParams will be used if None.
Users can specify any arbitrary location for the legend using the
*bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance
of BboxBase(or its derivatives) or a tuple of 2 or 4 floats.
See :meth:`set_bbox_to_anchor` for more detail.
The legend location can be specified by setting *loc* with a tuple of
2 floats, which is interpreted as the lower-left corner of the legend
in the normalized axes coordinate.
"""
# local import only to avoid circularity
from matplotlib.axes import Axes
from matplotlib.figure import Figure
Artist.__init__(self)
if prop is None:
if fontsize is not None:
self.prop = FontProperties(size=fontsize)
else:
self.prop = FontProperties(size=rcParams["legend.fontsize"])
elif isinstance(prop, dict):
self.prop = FontProperties(**prop)
if "size" not in prop:
self.prop.set_size(rcParams["legend.fontsize"])
else:
self.prop = prop
self._fontsize = self.prop.get_size_in_points()
self.texts = []
self.legendHandles = []
self._legend_title_box = None
#: A dictionary with the extra handler mappings for this Legend
#: instance.
self._custom_handler_map = handler_map
locals_view = locals()
for name in ["numpoints", "markerscale", "shadow", "columnspacing",
"scatterpoints", "handleheight", 'borderpad',
'labelspacing', 'handlelength', 'handletextpad',
'borderaxespad']:
if locals_view[name] is None:
value = rcParams["legend." + name]
else:
value = locals_view[name]
setattr(self, name, value)
del locals_view
handles = list(handles)
if len(handles) < 2:
ncol = 1
self._ncol = ncol
if self.numpoints <= 0:
raise ValueError("numpoints must be > 0; it was %d" % numpoints)
# introduce y-offset for handles of the scatter plot
if scatteryoffsets is None:
self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.])
else:
self._scatteryoffsets = np.asarray(scatteryoffsets)
reps = int(self.scatterpoints / len(self._scatteryoffsets)) + 1
self._scatteryoffsets = np.tile(self._scatteryoffsets,
reps)[:self.scatterpoints]
# _legend_box is an OffsetBox instance that contains all
# legend items and will be initialized from _init_legend_box()
# method.
self._legend_box = None
if isinstance(parent, Axes):
self.isaxes = True
self.set_axes(parent)
self.set_figure(parent.figure)
elif isinstance(parent, Figure):
self.isaxes = False
self.set_figure(parent)
else:
raise TypeError("Legend needs either Axes or Figure as parent")
self.parent = parent
if loc is None:
loc = rcParams["legend.loc"]
if not self.isaxes and loc in [0, 'best']:
loc = 'upper right'
if is_string_like(loc):
if loc not in self.codes:
if self.isaxes:
warnings.warn('Unrecognized location "%s". Falling back '
'on "best"; valid locations are\n\t%s\n'
% (loc, '\n\t'.join(six.iterkeys(self.codes))))
loc = 0
else:
warnings.warn('Unrecognized location "%s". Falling back '
'on "upper right"; '
'valid locations are\n\t%s\n'
% (loc, '\n\t'.join(six.iterkeys(self.codes))))
loc = 1
else:
loc = self.codes[loc]
if not self.isaxes and loc == 0:
warnings.warn('Automatic legend placement (loc="best") not '
'implemented for figure legend. '
'Falling back on "upper right".')
loc = 1
self._mode = mode
self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform)
# We use FancyBboxPatch to draw a legend frame. The location
# and size of the box will be updated during the drawing time.
self.legendPatch = FancyBboxPatch(
xy=(0.0, 0.0), width=1., height=1.,
facecolor=rcParams["axes.facecolor"],
edgecolor=rcParams["axes.edgecolor"],
mutation_scale=self._fontsize,
snap=True
)
# The width and height of the legendPatch will be set (in the
# draw()) to the length that includes the padding. Thus we set
# pad=0 here.
if fancybox is None:
fancybox = rcParams["legend.fancybox"]
if fancybox:
self.legendPatch.set_boxstyle("round", pad=0,
rounding_size=0.2)
else:
self.legendPatch.set_boxstyle("square", pad=0)
self._set_artist_props(self.legendPatch)
self._drawFrame = frameon
if frameon is None:
self._drawFrame = rcParams["legend.frameon"]
# init with null renderer
self._init_legend_box(handles, labels)
if framealpha is None:
self.get_frame().set_alpha(rcParams["legend.framealpha"])
else:
self.get_frame().set_alpha(framealpha)
self._loc = loc
self.set_title(title)
self._last_fontsize_points = self._fontsize
self._draggable = None
def _set_artist_props(self, a):
"""
set the boilerplate props for artists added to axes
"""
a.set_figure(self.figure)
if self.isaxes:
a.set_axes(self.axes)
a.set_transform(self.get_transform())
def _set_loc(self, loc):
# find_offset function will be provided to _legend_box and
# _legend_box will draw itself at the location of the return
# value of the find_offset.
self._loc_real = loc
if loc == 0:
_findoffset = self._findoffset_best
else:
_findoffset = self._findoffset_loc
#def findoffset(width, height, xdescent, ydescent):
# return _findoffset(width, height, xdescent, ydescent, renderer)
self._legend_box.set_offset(_findoffset)
self._loc_real = loc
def _get_loc(self):
return self._loc_real
_loc = property(_get_loc, _set_loc)
def _findoffset_best(self, width, height, xdescent, ydescent, renderer):
"Helper function to locate the legend at its best position"
ox, oy = self._find_best_position(width, height, renderer)
return ox + xdescent, oy + ydescent
def _findoffset_loc(self, width, height, xdescent, ydescent, renderer):
"Helper function to locate the legend using the location code"
if iterable(self._loc) and len(self._loc) == 2:
# when loc is a tuple of axes(or figure) coordinates.
fx, fy = self._loc
bbox = self.get_bbox_to_anchor()
x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy
else:
bbox = Bbox.from_bounds(0, 0, width, height)
x, y = self._get_anchored_bbox(self._loc, bbox,
self.get_bbox_to_anchor(),
renderer)
return x + xdescent, y + ydescent
@allow_rasterization
def draw(self, renderer):
"Draw everything that belongs to the legend"
if not self.get_visible():
return
renderer.open_group('legend')
fontsize = renderer.points_to_pixels(self._fontsize)
# if mode == fill, set the width of the legend_box to the
# width of the paret (minus pads)
if self._mode in ["expand"]:
pad = 2 * (self.borderaxespad + self.borderpad) * fontsize
self._legend_box.set_width(self.get_bbox_to_anchor().width - pad)
# update the location and size of the legend. This needs to
# be done in any case to clip the figure right.
bbox = self._legend_box.get_window_extent(renderer)
self.legendPatch.set_bounds(bbox.x0, bbox.y0,
bbox.width, bbox.height)
self.legendPatch.set_mutation_scale(fontsize)
if self._drawFrame:
if self.shadow:
shadow = Shadow(self.legendPatch, 2, -2)
shadow.draw(renderer)
self.legendPatch.draw(renderer)
self._legend_box.draw(renderer)
renderer.close_group('legend')
def _approx_text_height(self, renderer=None):
"""
Return the approximate height of the text. This is used to place
the legend handle.
"""
if renderer is None:
return self._fontsize
else:
return renderer.points_to_pixels(self._fontsize)
# _default_handler_map defines the default mapping between plot
# elements and the legend handlers.
_default_handler_map = {
StemContainer: legend_handler.HandlerStem(),
ErrorbarContainer: legend_handler.HandlerErrorbar(),
Line2D: legend_handler.HandlerLine2D(),
Patch: legend_handler.HandlerPatch(),
LineCollection: legend_handler.HandlerLineCollection(),
RegularPolyCollection: legend_handler.HandlerRegularPolyCollection(),
CircleCollection: legend_handler.HandlerCircleCollection(),
BarContainer: legend_handler.HandlerPatch(
update_func=legend_handler.update_from_first_child),
tuple: legend_handler.HandlerTuple(),
PathCollection: legend_handler.HandlerPathCollection()
}
# (get|set|update)_default_handler_maps are public interfaces to
# modify the default handler map.
@classmethod
def get_default_handler_map(cls):
"""
A class method that returns the default handler map.
"""
return cls._default_handler_map
@classmethod
def set_default_handler_map(cls, handler_map):
"""
A class method to set the default handler map.
"""
cls._default_handler_map = handler_map
@classmethod
def update_default_handler_map(cls, handler_map):
"""
A class method to update the default handler map.
"""
cls._default_handler_map.update(handler_map)
def get_legend_handler_map(self):
"""
return the handler map.
"""
default_handler_map = self.get_default_handler_map()
if self._custom_handler_map:
hm = default_handler_map.copy()
hm.update(self._custom_handler_map)
return hm
else:
return default_handler_map
@staticmethod
def get_legend_handler(legend_handler_map, orig_handle):
"""
return a legend handler from *legend_handler_map* that
corresponds to *orig_handler*.
*legend_handler_map* should be a dictionary object (that is
returned by the get_legend_handler_map method).
It first checks if the *orig_handle* itself is a key in the
*legend_hanler_map* and return the associated value.
Otherwise, it checks for each of the classes in its
method-resolution-order. If no matching key is found, it
returns None.
"""
legend_handler_keys = list(six.iterkeys(legend_handler_map))
if orig_handle in legend_handler_keys:
handler = legend_handler_map[orig_handle]
else:
for handle_type in type(orig_handle).mro():
if handle_type in legend_handler_map:
handler = legend_handler_map[handle_type]
break
else:
handler = None
return handler
def _init_legend_box(self, handles, labels):
"""
Initialize the legend_box. The legend_box is an instance of
the OffsetBox, which is packed with legend handles and
texts. Once packed, their location is calculated during the
drawing time.
"""
fontsize = self._fontsize
# legend_box is a HPacker, horizontally packed with
# columns. Each column is a VPacker, vertically packed with
# legend items. Each legend item is HPacker packed with
# legend handleBox and labelBox. handleBox is an instance of
# offsetbox.DrawingArea which contains legend handle. labelBox
# is an instance of offsetbox.TextArea which contains legend
# text.
text_list = [] # the list of text instances
handle_list = [] # the list of text instances
label_prop = dict(verticalalignment='baseline',
horizontalalignment='left',
fontproperties=self.prop,
)
labelboxes = []
handleboxes = []
# The approximate height and descent of text. These values are
# only used for plotting the legend handle.
descent = 0.35 * self._approx_text_height() * (self.handleheight - 0.7)
# 0.35 and 0.7 are just heuristic numbers and may need to be improved.
height = self._approx_text_height() * self.handleheight - descent
# each handle needs to be drawn inside a box of (x, y, w, h) =
# (0, -descent, width, height). And their coordinates should
# be given in the display coordinates.
# The transformation of each handle will be automatically set
# to self.get_trasnform(). If the artist does not use its
# default transform (e.g., Collections), you need to
# manually set their transform to the self.get_transform().
legend_handler_map = self.get_legend_handler_map()
for orig_handle, lab in zip(handles, labels):
handler = self.get_legend_handler(legend_handler_map, orig_handle)
if handler is None:
warnings.warn(
"Legend does not support {!r} instances.\nA proxy artist "
"may be used instead.\nSee: "
"http://matplotlib.org/users/legend_guide.html"
"#using-proxy-artist".format(orig_handle))
# We don't have a handle for this artist, so we just defer
# to None.
handle_list.append(None)
else:
textbox = TextArea(lab, textprops=label_prop,
multilinebaseline=True,
minimumdescent=True)
text_list.append(textbox._text)
labelboxes.append(textbox)
handlebox = DrawingArea(width=self.handlelength * fontsize,
height=height,
xdescent=0., ydescent=descent)
handleboxes.append(handlebox)
# Deprecate the old behaviour of accepting callable
# legend handlers in favour of the "legend_artist"
# interface.
if (not hasattr(handler, 'legend_artist') and
callable(handler)):
handler.legend_artist = handler.__call__
warn_deprecated('1.4',
('Legend handers must now implement a '
'"legend_artist" method rather than '
'being a callable.'))
# Create the artist for the legend which represents the
# original artist/handle.
handle_list.append(handler.legend_artist(self, orig_handle,
fontsize, handlebox))
if len(handleboxes) > 0:
# We calculate number of rows in each column. The first
# (num_largecol) columns will have (nrows+1) rows, and remaining
# (num_smallcol) columns will have (nrows) rows.
ncol = min(self._ncol, len(handleboxes))
nrows, num_largecol = divmod(len(handleboxes), ncol)
num_smallcol = ncol - num_largecol
# starting index of each column and number of rows in it.
largecol = safezip(list(xrange(0,
num_largecol * (nrows + 1),
(nrows + 1))),
[nrows + 1] * num_largecol)
smallcol = safezip(list(xrange(num_largecol * (nrows + 1),
len(handleboxes),
nrows)),
[nrows] * num_smallcol)
else:
largecol, smallcol = [], []
handle_label = safezip(handleboxes, labelboxes)
columnbox = []
for i0, di in largecol + smallcol:
# pack handleBox and labelBox into itemBox
itemBoxes = [HPacker(pad=0,
sep=self.handletextpad * fontsize,
children=[h, t], align="baseline")
for h, t in handle_label[i0:i0 + di]]
# minimumdescent=False for the text of the last row of the column
itemBoxes[-1].get_children()[1].set_minimumdescent(False)
# pack columnBox
columnbox.append(VPacker(pad=0,
sep=self.labelspacing * fontsize,
align="baseline",
children=itemBoxes))
if self._mode == "expand":
mode = "expand"
else:
mode = "fixed"
sep = self.columnspacing * fontsize
self._legend_handle_box = HPacker(pad=0,
sep=sep, align="baseline",
mode=mode,
children=columnbox)
self._legend_title_box = TextArea("")
self._legend_box = VPacker(pad=self.borderpad * fontsize,
sep=self.labelspacing * fontsize,
align="center",
children=[self._legend_title_box,
self._legend_handle_box])
self._legend_box.set_figure(self.figure)
self.texts = text_list
self.legendHandles = handle_list
def _auto_legend_data(self):
"""
Returns list of vertices and extents covered by the plot.
Returns a two long list.
First element is a list of (x, y) vertices (in
display-coordinates) covered by all the lines and line
collections, in the legend's handles.
Second element is a list of bounding boxes for all the patches in
the legend's handles.
"""
# should always hold because function is only called internally
assert self.isaxes
ax = self.parent
bboxes = []
lines = []
for handle in ax.lines:
assert isinstance(handle, Line2D)
path = handle.get_path()
trans = handle.get_transform()
tpath = trans.transform_path(path)
lines.append(tpath)
for handle in ax.patches:
assert isinstance(handle, Patch)
if isinstance(handle, Rectangle):
transform = handle.get_data_transform()
bboxes.append(handle.get_bbox().transformed(transform))
else:
transform = handle.get_transform()
bboxes.append(handle.get_path().get_extents(transform))
try:
vertices = np.concatenate([l.vertices for l in lines])
except ValueError:
vertices = np.array([])
return [vertices, bboxes, lines]
def draw_frame(self, b):
'b is a boolean. Set draw frame to b'
self.set_frame_on(b)
def get_children(self):
'return a list of child artists'
children = []
if self._legend_box:
children.append(self._legend_box)
children.append(self.get_frame())
return children
def get_frame(self):
'return the Rectangle instance used to frame the legend'
return self.legendPatch
def get_lines(self):
'return a list of lines.Line2D instances in the legend'
return [h for h in self.legendHandles if isinstance(h, Line2D)]
def get_patches(self):
'return a list of patch instances in the legend'
return silent_list('Patch',
[h for h in self.legendHandles
if isinstance(h, Patch)])
def get_texts(self):
'return a list of text.Text instance in the legend'
return silent_list('Text', self.texts)
def set_title(self, title, prop=None):
"""
set the legend title. Fontproperties can be optionally set
with *prop* parameter.
"""
self._legend_title_box._text.set_text(title)
if prop is not None:
if isinstance(prop, dict):
prop = FontProperties(**prop)
self._legend_title_box._text.set_fontproperties(prop)
if title:
self._legend_title_box.set_visible(True)
else:
self._legend_title_box.set_visible(False)
def get_title(self):
'return Text instance for the legend title'
return self._legend_title_box._text
def get_window_extent(self, *args, **kwargs):
'return a extent of the the legend'
return self.legendPatch.get_window_extent(*args, **kwargs)
def get_frame_on(self):
"""
Get whether the legend box patch is drawn
"""
return self._drawFrame
def set_frame_on(self, b):
"""
Set whether the legend box patch is drawn
ACCEPTS: [ *True* | *False* ]
"""
self._drawFrame = b
def get_bbox_to_anchor(self):
"""
return the bbox that the legend will be anchored
"""
if self._bbox_to_anchor is None:
return self.parent.bbox
else:
return self._bbox_to_anchor
def set_bbox_to_anchor(self, bbox, transform=None):
"""
set the bbox that the legend will be anchored.
*bbox* can be a BboxBase instance, a tuple of [left, bottom,
width, height] in the given transform (normalized axes
coordinate if None), or a tuple of [left, bottom] where the
width and height will be assumed to be zero.
"""
if bbox is None:
self._bbox_to_anchor = None
return
elif isinstance(bbox, BboxBase):
self._bbox_to_anchor = bbox
else:
try:
l = len(bbox)
except TypeError:
raise ValueError("Invalid argument for bbox : %s" % str(bbox))
if l == 2:
bbox = [bbox[0], bbox[1], 0, 0]
self._bbox_to_anchor = Bbox.from_bounds(*bbox)
if transform is None:
transform = BboxTransformTo(self.parent.bbox)
self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor,
transform)
def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer):
"""
Place the *bbox* inside the *parentbbox* according to a given
location code. Return the (x,y) coordinate of the bbox.
- loc: a location code in range(1, 11).
This corresponds to the possible values for self._loc, excluding
"best".
- bbox: bbox to be placed, display coodinate units.
- parentbbox: a parent box which will contain the bbox. In
display coordinates.
"""
assert loc in range(1, 11) # called only internally
BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = list(xrange(11))
anchor_coefs = {UR: "NE",
UL: "NW",
LL: "SW",
LR: "SE",
R: "E",
CL: "W",
CR: "E",
LC: "S",
UC: "N",
C: "C"}
c = anchor_coefs[loc]
fontsize = renderer.points_to_pixels(self._fontsize)
container = parentbbox.padded(-(self.borderaxespad) * fontsize)
anchored_box = bbox.anchored(c, container=container)
return anchored_box.x0, anchored_box.y0
def _find_best_position(self, width, height, renderer, consider=None):
"""
Determine the best location to place the legend.
`consider` is a list of (x, y) pairs to consider as a potential
lower-left corner of the legend. All are display coords.
"""
# should always hold because function is only called internally
assert self.isaxes
verts, bboxes, lines = self._auto_legend_data()
bbox = Bbox.from_bounds(0, 0, width, height)
if consider is None:
consider = [self._get_anchored_bbox(x, bbox,
self.get_bbox_to_anchor(),
renderer)
for x in range(1, len(self.codes))]
#tx, ty = self.legendPatch.get_x(), self.legendPatch.get_y()
candidates = []
for l, b in consider:
legendBox = Bbox.from_bounds(l, b, width, height)
badness = 0
# XXX TODO: If markers are present, it would be good to
# take their into account when checking vertex overlaps in
# the next line.
badness = legendBox.count_contains(verts)
badness += legendBox.count_overlaps(bboxes)
for line in lines:
# FIXME: the following line is ill-suited for lines
# that 'spiral' around the center, because the bbox
# may intersect with the legend even if the line
# itself doesn't. One solution would be to break up
# the line into its straight-segment components, but
# this may (or may not) result in a significant
# slowdown if lines with many vertices are present.
if line.intersects_bbox(legendBox):
badness += 1
ox, oy = l, b
if badness == 0:
return ox, oy
candidates.append((badness, (l, b)))
# rather than use min() or list.sort(), do this so that we are assured
# that in the case of two equal badnesses, the one first considered is
# returned.
# NOTE: list.sort() is stable.But leave as it is for now. -JJL
minCandidate = candidates[0]
for candidate in candidates:
if candidate[0] < minCandidate[0]:
minCandidate = candidate
ox, oy = minCandidate[1]
return ox, oy
def contains(self, event):
return self.legendPatch.contains(event)
def draggable(self, state=None, use_blit=False, update="loc"):
"""
Set the draggable state -- if state is
* None : toggle the current state
* True : turn draggable on
* False : turn draggable off
If draggable is on, you can drag the legend on the canvas with
the mouse. The DraggableLegend helper instance is returned if
draggable is on.
The update parameter control which parameter of the legend changes
when dragged. If update is "loc", the *loc* paramter of the legend
is changed. If "bbox", the *bbox_to_anchor* parameter is changed.
"""
is_draggable = self._draggable is not None
# if state is None we'll toggle
if state is None:
state = not is_draggable
if state:
if self._draggable is None:
self._draggable = DraggableLegend(self,
use_blit,
update=update)
else:
if self._draggable is not None:
self._draggable.disconnect()
self._draggable = None
return self._draggable
|