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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=US-ASCII">
<title>Netslide</title>
<link rel="previous" href="rect.html">
<link rel="ToC" href="index.html">
<link rel="up" href="index.html">
<link rel="index" href="docindex.html">
<link rel="next" href="pattern.html">
</head>
<body>
<p><a href="rect.html">Previous</a> | <a href="index.html">Contents</a> | <a href="docindex.html">Index</a> | <a href="pattern.html">Next</a></p>
<h1><a name="C9"></a>Chapter 9: <a name="i0"></a>Netslide</h1>
<p>
This game combines the grid generation of Net (see <a href="net.html#C3">chapter 3</a>) with the movement of Sixteen (see <a href="sixteen.html#C6">chapter 6</a>): you have a Net grid, but instead of rotating tiles back into place you have to slide them into place by moving a whole row at a time.
</p>
<p>
As in Sixteen, <a name="i1"></a>control is with the mouse or cursor keys. See <a href="sixteen.html#S6.1">section 6.1</a>.
</p>
<p>
<a name="i2"></a>The available game parameters have similar meanings to those in Net (see <a href="net.html#S3.2">section 3.2</a>) and Sixteen (see <a href="sixteen.html#S6.2">section 6.2</a>).
</p>
<p>
Netslide was contributed to this collection by Richard Boulton.
</p>

<hr><address>
[Simon Tatham's Portable Puzzle Collection, version 20140928.r10274]</address></body>
</html>