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/usr/share/structure-synth/Misc/Sunflow-Ward.rendertemplate is in structure-synth 1.5.0-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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<!--
   
-->
<template name="SunFlow Ward" defaultExtension="Sunflow scene file (*.sc)">
<description>
This is an example of a render template, using one Ward shader for each object. 

Template by Syntopia. 
</description>
	<primitive name="begin">
	    <![CDATA[

%% common settings
image {
   resolution {width} {height}
	aa 0 2
}

accel bih
filter mitchell
bucket 32 spiral

%% camera
camera {
   type pinhole
   eye    {CamPosX} {CamPosY} {CamPosZ}
   target {CamTargetX} {CamTargetY} {CamTargetZ}
   up     {CamUpX} {CamUpY} {CamUpZ}
   fov    {fov}
   aspect {aspect}
}

%% light sources
light {
   type meshlight
   name "meshlight"
   emit 1 1 1
   radiance 16
   samples 32
   points 4
      -1.79750967026 -6.22097349167 5.70054674149
      -2.28231739998 -7.26064729691 4.06224298477
      -4.09493303299 -6.41541051865 4.06224298477
      -3.61012482643 -5.37573671341 5.70054721832
   triangles 2
      0 1 2
      0 2 3
}

light {
   type meshlight
   name "meshlight.001"
   emit 1 1 1
   radiance 15
   samples 32
   points 4
      -4.25819396973 -4.8784570694 5.70054674149
      -5.13696432114 -5.61583280563 4.06224298477
      -6.422539711 -4.08374404907 4.06224298477
      -5.54376888275 -3.34636831284 5.70054721832
   triangles 2
      0 1 2
      0 2 3
}



%% scene background - comment out if not needed
background {
   color  { "sRGB nonlinear" {BR} {BG} {BB} }
}



%% geometry
object {
   shader none
   transform col 0.001 0 0 0  0 0.001 0 0  0 0 0.001 0  0 0 0 1
   type generic-mesh
   name "Box"
   points 8
       1  1  1
       1  0  1
       0  0  1
       0  1  1
       0  1  0
       0  0  0
       1  0  0
       1  1  0

   triangles 12
      0 3 2
      0 2 1
      2 3 4
      2 4 5
      3 0 7
      3 7 4
      0 1 6
      0 6 7
      1 2 5
      1 5 6
      5 4 7
      5 7 6
   normals none
   uvs none
}
		]]>
	</primitive>
	
	<primitive name="end">
	    <![CDATA[

		]]>
	</primitive>

	<primitive name="box">
		<![CDATA[
shader {
   name "shader{uid}"
   type ward
   diff { "sRGB nonlinear" {r} {g} {b} }
   spec { "sRGB nonlinear" 1 1 1 }
   rough .4 .01
}	

instance {
	name "{uid}"
	geometry "Box"
	transform col {matrix}
	shader "shader{uid}"
}
		]]>
	</primitive>
	
	<primitive name="sphere">
		<![CDATA[

shader {
   name "shader{uid}"
   type ward
   diff { "sRGB nonlinear" {r} {g} {b} }
   spec { "sRGB nonlinear" 1 1 1 }
   rough .4 .01
}	
	

object {
	shader "shader{uid}"
	type sphere
	c {cx} {cy} {cz}
	r {rad}
}
		]]>
	</primitive>
</template>