/usr/share/games/adanaxisgpl/ruby/AdanaxisMenu.rb is in adanaxisgpl-data 1.2.5.dfsg.1-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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##############################################################################
#
# File data-adanaxis/ruby/AdanaxisMenu.rb
#
# Copyright Andy Southgate 2006-2007
#
# This file may be used and distributed under the terms of the Mushware
# Software Licence version 1.4, under the terms for 'Proprietary original
# source files'. If not supplied with this software, a copy of the licence
# can be obtained from Mushware Limited via http://www.mushware.com/.
# One of your options under that licence is to use and distribute this file
# under the terms of the GNU General Public Licence version 2.
#
# This software carries NO WARRANTY of any kind.
#
##############################################################################
#%Header } GNi1POqLNjzyJkWRwNeuIQ
# $Id: AdanaxisMenu.rb,v 1.29 2007/09/06 19:30:33 southa Exp $
# $Log: AdanaxisMenu.rb,v $
# Revision 1.29 2007/09/06 19:30:33 southa
# Subtitles
#
# Revision 1.28 2007/06/30 11:45:42 southa
# X11 release
#
# Revision 1.27 2007/06/27 13:18:54 southa
# Debian packaging
#
# Revision 1.26 2007/06/27 12:58:11 southa
# Debian packaging
#
# Revision 1.25 2007/06/15 12:45:48 southa
# Prerelease work
#
# Revision 1.24 2007/06/02 15:56:56 southa
# Shader fix and prerelease work
#
# Revision 1.23 2007/04/20 16:46:03 southa
# Key configuration fix
#
# Revision 1.22 2007/04/18 09:21:52 southa
# Header and level fixes
#
# Revision 1.21 2007/04/16 18:50:57 southa
# Voice work
#
# Revision 1.20 2007/04/16 08:41:06 southa
# Level and header mods
#
# Revision 1.19 2007/03/20 17:31:23 southa
# Difficulty and GL options
#
# Revision 1.18 2007/03/13 21:45:07 southa
# Release process
#
# Revision 1.17 2007/03/07 11:29:23 southa
# Level permission
#
# Revision 1.16 2006/11/08 18:30:53 southa
# Key and axis configuration
#
# Revision 1.15 2006/11/03 18:46:31 southa
# Damage effectors
#
# Revision 1.14 2006/08/24 13:04:37 southa
# Event handling
#
# Revision 1.13 2006/08/01 17:21:18 southa
# River demo
#
# Revision 1.12 2006/08/01 13:41:12 southa
# Pre-release updates
#
require 'Mushware.rb'
require 'AdanaxisControl.rb'
class AdanaxisMenu < MushObject
MENU_TOPLEVEL = 0
MENU_CONTROL = 1
MENU_KEYS = 2
MENU_MOUSE = 3
MENU_JOYSTICK = 4
MENU_ADV_AXES = 5
MENU_ADV_KEYS = 6
MENU_CHOOSE_LEVEL = 7
MENU_OPTIONS = 8
def initialize
@m_menuCommon = {
:size => 0.02,
:colour => MushVector.new(0.7,0.7,1,0.7),
:title_colour => MushVector.new(1,1,1,0.7),
:grey_colour => MushVector.new(1,1,1,0.3)
}
@m_topLevelMenu = MushMenu.new(
@m_menuCommon.merge(
{
:title => "Adanaxis",
:menu => [
["(Requires update)", :mResume],
["Back", :mMenuBack]
]
}
)
)
@m_controlMenu = MushMenu.new(
@m_menuCommon.merge(
{
:title => "Controls",
:menu => [
["Keys", :mToMenu, MENU_KEYS],
["Mouse", :mToMenu, MENU_MOUSE],
["Joystick", :mToMenu, MENU_JOYSTICK],
["Reset to Default", :mMenuControlsDefault],
["Back", :mMenuBack]
]
}
)
)
@m_keysMenu = MushMenu.new(
@m_menuCommon.merge(
{
:title => "Key Controls",
:menu => [
["(Requires update)", :mMenuBack, MENU_KEYS],
["Back", :mMenuBack]
]
}
)
)
@m_mouseMenu = MushMenu.new(
@m_menuCommon.merge(
{
:title => "Mouse Control",
:menu => [
["(Requires update)", :mMenuBack, MENU_KEYS],
["Back", :mMenuBack]
]
}
)
)
@m_joystickMenu = MushMenu.new(
@m_menuCommon.merge(
{
:title => "Joystick Control",
:menu => [
["(Requires update)", :mMenuBack, MENU_KEYS],
["Back", :mMenuBack]
]
}
)
)
@m_advAxesMenu = MushMenu.new(
@m_menuCommon.merge(
{
:title => "Advanced Axes",
:menu => [
["(Requires update)", :mMenuBack, MENU_KEYS],
["Back", :mMenuBack]
]
}
)
)
@m_advKeysMenu = MushMenu.new(
@m_menuCommon.merge(
{
:title => "Advanced Keys",
:menu => [
["(Requires update)", :mMenuBack, MENU_KEYS],
["Back", :mMenuBack]
]
}
)
)
@m_chooseLevelMenu = MushMenu.new(
@m_menuCommon.merge(
{
:title => "Choose level",
:leftright => true,
:menu => [
["(Requires update)", :mMenuBack, MENU_TOPLEVEL],
["Back", :mMenuBack]
]
}
)
)
@m_optionsMenu = MushMenu.new(
@m_menuCommon.merge(
{
:title => "Options",
:leftright => true,
:menu => [
["(Requires update)", :mMenuBack, MENU_TOPLEVEL],
["Back", :mMenuBack]
]
}
)
)
@m_menuSet = [
@m_topLevelMenu,
@m_controlMenu,
@m_keysMenu,
@m_mouseMenu,
@m_joystickMenu,
@m_advAxesMenu,
@m_advKeysMenu,
@m_chooseLevelMenu,
@m_optionsMenu
]
@m_axisKeyWait = nil
@m_keyWait = nil
@m_allowResume = false
end
mush_reader :m_axisKeyWait, :m_keyWait
mush_accessor :m_allowResume
def mAxisMenuEntry(name, which)
[ name+AdanaxisControl.cAxisName(which),
:mMenuAxis,
which
]
end
def mAxisKeyMenuEntry(name, which)
if @m_axisKeyWait == which
[ name+"<press>",
:mMenuAxisKeyReceived,
which
]
else
[ name+AdanaxisControl.cAxisKeyName(which),
:mMenuAxisKey,
which
]
end
end
def mKeyMenuEntry(name, which)
if @m_keyWait == which
[ name+"<press>",
:mMenuKeyReceived,
which
]
else
[ name+AdanaxisControl.cKeyName(which),
:mMenuKey,
which
]
end
end
def mNewLevelMenuEntry(name, level)
permit = level[AdanaxisLevels::PARAMS]['permit']
if permit && !AdanaxisRuby.cRecordTime(permit)
flags = {:grey => true}
end
if level[AdanaxisLevels::PARAMS]['unavailable']
flags = {:grey => true}
name = ' ('+name+')'
end
[ name, :mMenuGameSelect, level[AdanaxisLevels::KEY], flags ]
end
def mReset(menu)
@m_menuSet[menu].current = 0
end
def mUpdateLevels(levelList, showHidden)
@m_menuSet[MENU_CHOOSE_LEVEL].menu = []
levelList.each do |level|
next if !showHidden && level[AdanaxisLevels::PARAMS]['visibility'] == 'hidden'
name = level[AdanaxisLevels::PARAMS]['name'] || level[AdanaxisLevels::KEY]
@m_menuSet[MENU_CHOOSE_LEVEL].menu.push mNewLevelMenuEntry(name, level)
end
@m_menuSet[MENU_CHOOSE_LEVEL].menu.push ["Back", :mMenuBack, MENU_TOPLEVEL]
end
def mUpdate(menu)
if menu == MENU_TOPLEVEL
if (MushGame.cPackageID =~ /-x11-/)
menuArray = [
["New Game", :mToMenu, MENU_CHOOSE_LEVEL],
["Controls", :mToMenu, MENU_CONTROL],
["Options", :mMenuToOptions],
["Read Game Info PDF", :mMenuQuitToHelp],
["Quit", :mMenuQuit]
]
else
menuArray = [
["New Game", :mToMenu, MENU_CHOOSE_LEVEL],
["Controls", :mToMenu, MENU_CONTROL],
["Options", :mMenuToOptions],
["Quit", :mMenuQuit]
]
end
if @m_allowResume
menuArray.unshift ["Resume", :mMenuResume]
end
@m_menuSet[MENU_TOPLEVEL].menu = menuArray
end
if menu == MENU_KEYS
@m_menuSet[MENU_KEYS].menu = [
mAxisKeyMenuEntry("Dodge left : ", AdanaxisControl::AXISKEY_X_MINUS),
mAxisKeyMenuEntry("Dodge right : ", AdanaxisControl::AXISKEY_X_PLUS),
mAxisKeyMenuEntry("Forward : ", AdanaxisControl::AXISKEY_W_MINUS),
mAxisKeyMenuEntry("Backward : ", AdanaxisControl::AXISKEY_W_PLUS),
mKeyMenuEntry( "Fire : ", AdanaxisControl::KEY_FIRE),
mKeyMenuEntry( "Scanner : ", AdanaxisControl::KEY_SCANNER),
mKeyMenuEntry( "Previous weapon : ", AdanaxisControl::KEY_WEAPON_PREVIOUS),
mKeyMenuEntry( "Next weapon : ", AdanaxisControl::KEY_WEAPON_NEXT),
["Advanced keys", :mToMenu, MENU_ADV_KEYS],
["Back", :mMenuBack, MENU_CONTROL]
]
end
if menu == MENU_MOUSE
@m_menuSet[MENU_MOUSE].menu = [
mAxisMenuEntry( "Aim left/right : ", AdanaxisControl::AXIS_XW),
mAxisKeyMenuEntry(" - only with keypress : ", AdanaxisControl::AXISKEY_XW_REQUIRED),
mAxisMenuEntry( "Aim up/down : ", AdanaxisControl::AXIS_YW),
mAxisKeyMenuEntry(" - only with keypress : ", AdanaxisControl::AXISKEY_YW_REQUIRED),
mAxisMenuEntry( "Aim in hidden axis : ", AdanaxisControl::AXIS_ZW),
mAxisKeyMenuEntry(" - only with keypress : ", AdanaxisControl::AXISKEY_ZW_REQUIRED),
["Advanced axes", :mToMenu, MENU_ADV_AXES],
["Back", :mMenuBack, MENU_CONTROL]
]
end
if menu == MENU_JOYSTICK
@m_menuSet[MENU_JOYSTICK].menu = [
["Use joystick", :mMenuUseJoystick],
mAxisMenuEntry("Aim left/right : ", AdanaxisControl::AXIS_XW),
mAxisMenuEntry("Aim up/down : ", AdanaxisControl::AXIS_YW),
mAxisMenuEntry("Aim in hidden axis : ", AdanaxisControl::AXIS_ZW),
mAxisMenuEntry("Throttle : ", AdanaxisControl::AXIS_W),
["Advanced axes", :mToMenu, MENU_ADV_AXES],
["Back", :mMenuBack, MENU_CONTROL]
]
end
if menu == MENU_ADV_AXES
@m_menuSet[MENU_ADV_AXES].menu = [
mAxisMenuEntry( "Move X : ", AdanaxisControl::AXIS_X),
mAxisKeyMenuEntry(" - only with keypress : ", AdanaxisControl::AXISKEY_X_REQUIRED),
mAxisMenuEntry( "Move Y : ", AdanaxisControl::AXIS_Y),
mAxisKeyMenuEntry(" - only with keypress : ", AdanaxisControl::AXISKEY_Y_REQUIRED),
mAxisMenuEntry( "Move Z : ", AdanaxisControl::AXIS_Z),
mAxisKeyMenuEntry(" - only with keypress : ", AdanaxisControl::AXISKEY_Z_REQUIRED),
mAxisMenuEntry( "Move W : ", AdanaxisControl::AXIS_W),
mAxisKeyMenuEntry(" - only with keypress : ", AdanaxisControl::AXISKEY_W_REQUIRED),
mAxisMenuEntry( "Rotate XY : ", AdanaxisControl::AXIS_XY),
mAxisKeyMenuEntry(" - only with keypress : ", AdanaxisControl::AXISKEY_XY_REQUIRED),
mAxisMenuEntry( "Rotate ZW : ", AdanaxisControl::AXIS_ZW),
mAxisKeyMenuEntry(" - only with keypress : ", AdanaxisControl::AXISKEY_ZW_REQUIRED),
mAxisMenuEntry( "Rotate XZ : ", AdanaxisControl::AXIS_XZ),
mAxisKeyMenuEntry(" - only with keypress : ", AdanaxisControl::AXISKEY_XZ_REQUIRED),
mAxisMenuEntry( "Rotate YW : ", AdanaxisControl::AXIS_YW),
mAxisKeyMenuEntry(" - only with keypress : ", AdanaxisControl::AXISKEY_YW_REQUIRED),
mAxisMenuEntry( "Rotate XW : ", AdanaxisControl::AXIS_XW),
mAxisKeyMenuEntry(" - only with keypress : ", AdanaxisControl::AXISKEY_XW_REQUIRED),
mAxisMenuEntry( "Rotate YZ : ", AdanaxisControl::AXIS_YZ),
mAxisKeyMenuEntry(" - only with keypress : ", AdanaxisControl::AXISKEY_YZ_REQUIRED),
["Back", :mMenuBack, MENU_CONTROL]
]
end
if menu == MENU_ADV_KEYS
@m_menuSet[MENU_ADV_KEYS].menu = [
mKeyMenuEntry("Weapon 0 : ", AdanaxisControl::KEY_WEAPON_0),
mKeyMenuEntry("Weapon 1 : ", AdanaxisControl::KEY_WEAPON_1),
mKeyMenuEntry("Weapon 2 : ", AdanaxisControl::KEY_WEAPON_2),
mKeyMenuEntry("Weapon 3 : ", AdanaxisControl::KEY_WEAPON_3),
mKeyMenuEntry("Weapon 4 : ", AdanaxisControl::KEY_WEAPON_4),
mKeyMenuEntry("Weapon 5 : ", AdanaxisControl::KEY_WEAPON_5),
mKeyMenuEntry("Weapon 6 : ", AdanaxisControl::KEY_WEAPON_6),
mKeyMenuEntry("Weapon 7 : ", AdanaxisControl::KEY_WEAPON_7),
mKeyMenuEntry("Weapon 8 : ", AdanaxisControl::KEY_WEAPON_8),
mKeyMenuEntry("Weapon 9 : ", AdanaxisControl::KEY_WEAPON_9),
mAxisKeyMenuEntry("Move X negative : ", AdanaxisControl::AXISKEY_X_MINUS),
mAxisKeyMenuEntry("Move X positive : ", AdanaxisControl::AXISKEY_X_PLUS),
mAxisKeyMenuEntry("Move Y negative : ", AdanaxisControl::AXISKEY_Y_MINUS),
mAxisKeyMenuEntry("Move Y positive : ", AdanaxisControl::AXISKEY_Y_PLUS),
mAxisKeyMenuEntry("Move Z negative : ", AdanaxisControl::AXISKEY_Z_MINUS),
mAxisKeyMenuEntry("Move Z positive : ", AdanaxisControl::AXISKEY_Z_PLUS),
mAxisKeyMenuEntry("Move W negative : ", AdanaxisControl::AXISKEY_W_MINUS),
mAxisKeyMenuEntry("Move W positive : ", AdanaxisControl::AXISKEY_W_PLUS),
mAxisKeyMenuEntry("Rotate XY negative : ", AdanaxisControl::AXISKEY_XY_MINUS),
mAxisKeyMenuEntry("Rotate XY positive : ", AdanaxisControl::AXISKEY_XY_PLUS),
mAxisKeyMenuEntry("Rotate ZW negative : ", AdanaxisControl::AXISKEY_ZW_MINUS),
mAxisKeyMenuEntry("Rotate ZW positive : ", AdanaxisControl::AXISKEY_ZW_PLUS),
mAxisKeyMenuEntry("Rotate XZ negative : ", AdanaxisControl::AXISKEY_XZ_MINUS),
mAxisKeyMenuEntry("Rotate XZ positive : ", AdanaxisControl::AXISKEY_XZ_PLUS),
mAxisKeyMenuEntry("Rotate YW negative : ", AdanaxisControl::AXISKEY_YW_MINUS),
mAxisKeyMenuEntry("Rotate YW positive : ", AdanaxisControl::AXISKEY_YW_PLUS),
mAxisKeyMenuEntry("Rotate XW negative : ", AdanaxisControl::AXISKEY_XW_MINUS),
mAxisKeyMenuEntry("Rotate XW positive : ", AdanaxisControl::AXISKEY_XW_PLUS),
mAxisKeyMenuEntry("Rotate YZ negative : ", AdanaxisControl::AXISKEY_YZ_MINUS),
mAxisKeyMenuEntry("Rotate YZ positive : ", AdanaxisControl::AXISKEY_YZ_PLUS),
["Back", :mMenuBack, MENU_CONTROL]
]
end
if menu == MENU_OPTIONS
detailName = case MushGame.cTextureDetail
when 0: "Low"
when 1: "Medium"
when 2: "High"
when 3: "Very high (>128MB)"
when 4: "Vast (>512MB)"
else "Unknown"
end
difficultyName = case AdanaxisRuby.cConfigDifficulty
when 0: "Easy"
when 1: "Normal"
when 2: "Hard"
when 3: "Madness"
else "Unknown"
end
useGLCompressionName = case AdanaxisRuby.cUseGLCompression
when 0: "No"
when 1: "Yes"
when 2: "Unavailable"
else "Unknown"
end
useGLShaderName = case AdanaxisRuby.cUseGLShader
when 0: "No"
when 1: "Yes"
when 2: "Unavailable"
else "Unknown"
end
if MushGame.cShowSubtitles
showSubtitlesName = 'Yes'
else
showSubtitlesName = 'No'
end
@m_menuSet[MENU_OPTIONS].menu = [
["Display mode : "+MushGame.cDisplayModeString, :mMenuDisplayMode],
["Game difficulty : #{difficultyName}", :mMenuDifficulty],
["Audio volume : #{MushGame.cAudioVolume}%", :mMenuAudioVolume],
["Music volume : #{MushGame.cMusicVolume}%", :mMenuMusicVolume],
["Voiceover volume : #{MushGame.cVoiceVolume}%", :mMenuVoiceVolume],
["Texture detail : #{detailName}", :mMenuTextureDetail],
["Brightness : #{'%2.2f'%MushGame.cBrightness}", :mMenuBrightness],
["Show subtitles : #{showSubtitlesName}", :mMenuShowSubtitles],
["Mouse sensitivity : #{'%2.2f'%MushGame.cMouseSensitivity}", :mMenuMouseSensitivity],
["Texture compression : #{useGLCompressionName}", :mMenuGLCompression],
["Use compiled shaders : #{useGLShaderName}", :mMenuGLShader],
["Back", :mMenuDisplayReset, MENU_TOPLEVEL]
]
end
end
def mMenu(index)
@m_menuSet[index]
end
def mWaitForAxisKey(which)
@m_axisKeyWait = which
end
def mWaitForKey(which)
@m_keyWait = which
end
end
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