/usr/src/castle-game-engine-5.2.0/base/castleclassutils.pas is in castle-game-engine-src 5.2.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2000-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Basic classes and class utilities (for streams, strings, lists and such).
Many utilities for classes that are defined in the Classes unit,
and some classes of our my own.
Some notes about TStream descendants :
@unorderedList(
@item(
I call a stream "purely sequential" (or just "sequential")
if it allows only reading and/or writing of data
and does not allow free "Seek" calls,
in particular --- it does not allow Seek to move back in a stream.)
@item(
I call a stream "growing" if it's read-only and it's purely sequential
and it's Size property may be useless. In other words, when you read
a "growing" stream, you don't know when it ends, until you reach the end.
You just have to read data until Read returns 0.)
@item(Remember that to reliably detect end of the stream when you
use TStream.Read, you have to test is ReadCount = 0.
Merely testing that ReadCount < less than you requested is not enough,
e.g. seen for THandleStream when handle is StdIn.)
)
}
unit CastleClassUtils;
{$I castleconf.inc}
interface
uses Classes, SysUtils, CastleUtils, CastleStringUtils, Contnrs,
FGL, CastleGenericLists, CastleVectors;
{ ---------------------------------------------------------------------------- }
{ @section(Text reading) }
type
{ Common class for reading or writing a stream like a text file. }
TTextReaderWriter = class
private
FOwnsStream: boolean;
FStream: TStream;
public
{ Open a stream. If AOwnsStream then in destructor we will free
given AStream object. }
constructor Create(AStream: TStream; AOwnsStream: boolean); overload;
destructor Destroy; override;
end;
{ Read any TStream like a text file.
Includes comfortable @link(Readln) routine to read line by line
(lines may be terminated in any OS convention).
Includes comfortable @link(Read) to read next non-whitespace
characters, @link(ReadInteger) to read next integer and such.
Do not use the underlying stream once you started reading it with
this class. We will move the position within this stream ourselves. }
TTextReader = class(TTextReaderWriter)
private
ReadBuf: string;
{ Try to read more data from underlying stream and add it to ReadBuf.
Returns if we succeded, @false means that the stream ends.
When it returns @true, you can be sure that Length(ReadBuf) increased. }
function IncreaseReadBuf: boolean;
public
{ Download and open a file. }
constructor Create(const URL: string); overload;
{ Read next line from Stream. Returned string does not contain
any end-of-line characters. }
function Readln: string;
{ Read the next string of non-whitespace characters.
This skips any whitespace (including newlines) we currently see,
then reads all non-whitespace characters as far as it can.
It does not consume any whitespace characters after the string.
Returns empty string if and only if the stream ended.
Otherwise, returns the read non-whitespace characters. }
function Read: string;
{ Read the next Integer from stream. Reads next string of non-whitespace
characters, like @link(Read), and then converts it to Integer.
@raises(EConvertError If the next non-whitespace string
cannot be converted to Integer. This includes situations
when stream ended (@link(Read) would return empty string in this
case).) }
function ReadInteger: Integer;
{ Read the next Single value from stream.
Reads next string of non-whitespace
characters, like @link(Read), and then converts it to Single.
@raises(EConvertError If the next non-whitespace string
cannot be converted to Single. This includes situations
when stream ended (@link(Read) would return empty string in this
case).) }
function ReadSingle: Single;
{ Read the next vector from a stream, simply reading 3 Single values
in sequence.
@raises(EConvertError If one of the components cannot be converted
to Single, or when stream ended prematurely.) }
function ReadVector3Single: TVector3Single;
function Eof: boolean;
end;
{ Write to a stream like to a text file. }
TTextWriter = class(TTextReaderWriter)
public
constructor Create(const URL: string); overload;
procedure Write(const S: string);
procedure Write(const S: string; const Args: array of const);
procedure Writeln(const S: string = '');
procedure Writeln(const S: string; const Args: array of const);
end;
{ ---------------------------------------------------------------------------- }
{ @section(TStrings utilities) }
{ Add some strings. }
procedure StringsAdd(Strs: TStrings; Count: integer; itemVal: string='dummy'); overload;
{ Add all strings from string array to TStrings instance. }
procedure AddStrArrayToStrings(const StrArr: array of string; strlist: TStrings);
type
{ TStringList that is case sensitive. }
TStringListCaseSens = class(TStringList)
constructor Create;
property CaseSensitive default true;
end;
{ Splits S by Splitter, and adds each splitted part to Strings.
Splitting is done by Splitter, i.e. if N is the number of occurrences
of Splitter inside S, then it always adds N + 1 strings to Strings.
Yes, this means that if S starts with Splitter then the first
part is equal to ''. And if S ends with Splitter then the last
oart is equal to ''. }
procedure Strings_AddSplittedString(Strings: TStrings;
const S, Splitter: string);
{ Something like @link(SCastleEngineProgramHelpSuffix), but appends
contents as a couple of lines to Strings. }
procedure Strings_AddCastleEngineProgramHelpSuffix(
Strings: TStrings; const DisplayApplicationName: string;
const Version: string; WrapLines: boolean);
{ Use this instead of @code(SList.Text := S) to workaround FPC 2.0.2 bug.
See [http://www.freepascal.org/mantis/view.php?id=6699] }
procedure Strings_SetText(SList: TStrings; const S: string);
{ Make sure we don't have more than MaxCount strings on a list.
Removes the last strings if necessary. }
procedure Strings_Trim(Strings: TStrings; MaxCount: Cardinal);
{ ---------------------------------------------------------------------------- }
{ @section(TStream utilities) }
{ }
procedure StreamWriteLongWord(Stream: TStream; const Value: LongWord);
function StreamReadLongWord(Stream: TStream): LongWord;
procedure StreamWriteByte(Stream: TStream; const Value: Byte);
function StreamReadByte(Stream: TStream): Byte;
{ Write string contents to stream.
This isn't a procedure to encode a string within a binary stream,
this only writes string contents (Length(S) bytes) into the stream.
Versions with "ln" append newline.
Versions without Stream parameter write to StdOutStream.
@groupBegin }
procedure WriteStr(Stream: TStream; const S: string); overload;
procedure WritelnStr(Stream: TStream; const S: string); overload;
procedure WriteStr(const S: string); overload;
procedure WritelnStr(const S: string); overload;
{ @groupEnd }
{ Read one character from stream.
@raises EReadError If end of stream. }
function StreamReadChar(Stream: TStream): char;
function StreamReadZeroEndString(Stream: TStream): string;
{ Read stream, until you find some character in EndingChars.
Returns read contents, without final character (the one in EndingChars set).
If you use a version with BackEndingChar parameter and pass
BackEndingChar = @true, then the ending character will be returned back to
stream (we will start reading from it next time).
Note that "returning the character" is done by Seek(-1, soFromCurrent),
which may not be possible on some streams. Wrap a stream
in TPeekCharStream instead, and use TPeekCharStream.ReadUpto,
to be able to "return back" a character reliably.
Independently from BackEndingChar, if you use a version with EndingChar
parameter, it will be set to the ending character.
@raises EReadError If the stream will end before encountering one of EndingChars.
@groupBegin }
function StreamReadUpto_NotEOS(Stream: TStream; const endingChars: TSetOfChars;
backEndingChar: boolean; out endingChar: char): string; overload;
function StreamReadUpto_NotEOS(Stream: TStream; const endingChars: TSetOfChars;
backEndingChar: boolean): string; overload;
function StreamReadUpto_NotEOS(Stream: TStream; const endingChars: TSetOfChars;
out endingChar: char): string; overload;
function StreamReadUpto_NotEOS(Stream: TStream; const endingChars: TSetOfChars): string; overload;
{ @groupEnd }
{ Read stream, until you find some character in EndingChars, or end of stream.
Compared to StreamReadUpto_NotEOS, this treats "end of stream"
as a normal situation, and doesn't raise any exception on it.
It sets EndingChar to -1 on end of stream. When EndingChar is not -1,
you know you can safely cast it to normal 8-bit character.
Everything else works like with StreamReadUpto_NotEOS.
@groupBegin }
function StreamReadUpto_EOS(Stream: TStream; const endingChars: TSetOfChars;
backEndingChar: boolean; out endingChar: integer): string; overload;
function StreamReadUpto_EOS(Stream: TStream; const endingChars: TSetOfChars;
backEndingChar: boolean): string; overload;
function StreamReadUpto_EOS(Stream: TStream; const endingChars: TSetOfChars;
out endingChar: integer): string; overload;
function StreamReadUpto_EOS(Stream: TStream; const endingChars: TSetOfChars): string; overload;
{ @groupEnd }
{ Open a proper stream to read a file, fast (with buffering) and with seeking.
This gives you a stream most comfortable for reading (buffering means
that you can read small, comfortable pieces of it; seeking means
you can jump freely to various file positions, back and forward).
On different OSes or even compilers this may require a little different
stream, so it's safest to just use this function. For example,
traditional Classes.TFileStream doesn't do buffering. Although under Linux,
the buffering of file handles is done at kernel level (so everything
works fast), on Windows the slowdown is noticeable.
This function will always create
proper stream descendant, eventually wrapping some standard stream
in a buffered stream with full seeking capability.
@deprecated Instead of this, use CastleDownload.Download with
LocalFileInMemory. }
function CreateReadFileStream(const URL: string): TStream; deprecated;
{ Read a growing stream, and append it to another destination stream.
A "growing stream" is a stream that we can only read
sequentially, no seeks allowed, and size is unknown until we hit the end.
The only operation we do on GrowingStream is GrowingStream.Read and the only
operation on DestStream is DestStream.WriteBuffer. So DestStream usually
must be able to grow dynamically to accomodate any GrowingStream input size.
This procedure ends when GrowingStream ends. If ResetDestStreamPosition
then at the end we do DestStream.Position := 0 (since it is usually useful
and it would be easy for you to forget about it). }
procedure ReadGrowingStream(GrowingStream, DestStream: TStream;
ResetDestStreamPosition: boolean);
{ Read a growing stream, and returns it's contents as a string.
A "growing stream" is a stream that we can only read
sequentially, no seeks allowed, and size is unknown until we hit the end. }
function ReadGrowingStreamToString(GrowingStream: TStream): string;
{ Encode / decode a string in a binary stream. Records string length (4 bytes),
then the string contents (Length(S) bytes).
@groupBegin }
procedure StreamWriteString(Stream: TStream; const s: string);
function StreamReadString(Stream: TStream): string;
{ @groupEnd }
{ Convert whole Stream to a string.
Changes Stream.Position to 0 and then reads Stream.Size bytes,
so be sure that Stream.Size is usable. }
function StreamToString(Stream: TStream): string;
procedure StreamSaveToFile(Stream: TStream; const URL: string);
{ Set contents of TMemoryStream to given string.
If Rewind then the position is reset to the beginning,
otherwise it stays at the end. }
procedure MemoryStreamLoadFromString(const Stream: TMemoryStream;
const S: string; const Rewind: boolean = true);
function MemoryStreamLoadFromString(
const S: string; const Rewind: boolean = true): TMemoryStream;
type
EStreamNotImplemented = class(Exception);
EStreamNotImplementedWrite = class(EStreamNotImplemented);
EStreamNotImplementedSeek = class(EStreamNotImplemented);
EStreamNotImplementedSetSize = class(EStreamNotImplemented);
{ Abstract class to read another stream, always being able to back one character.
This is a purely sequential read-only stream.
This means that calling @link(Write), @link(Seek) (changing Position)
or setting @code(Size) will always cause an exception with
appropriate descendant of @link(EStreamNotImplemented).
Getting @code(Size) and @code(Position) is allowed.
Getting @code(Size) is simply
implemented by getting SourceStream.Size (so it works if the underlying
source stream supports getting Size). Getting @code(Position) always works
correctly, as it's just the number of characters
@italic(read) from this stream. The fact that we may
read ahead in the underlying source stream (for buffering, for peeking)
is completely hidden.
We do not assume anything about the underlying source stream, in particular
the underlying source stream may also be purely sequential
(so we can only read from it, and we cannot predict when it ends).
The main advantage of using this class is that you get PeekChar routine:
you can always peek ahead one character in the stream,
without reading it (i.e. next time you will call Read or ReadBuffer
you will still get that char). And it works for all source streams,
including the ones where seeking is not allowed (so Seek(-1, soCurrent)
would not work). }
TPeekCharStream = class(TStream)
private
FSourceStream: TStream;
FOwnsSourceStream: boolean;
protected
{ @returns(SourceStream.Size). }
function GetSize: Int64; override;
{ This stream doesn't support setting size.
(All other versions of SetSize also call this.)
@raises(EStreamNotImplementedSetSize Always.) }
procedure SetSize(NewSize: Longint); override;
{$ifndef FPC}
function GetPosition: Int64; virtual; abstract;
{$endif}
public
{ This stream doesn't support seeking.
(SetPosition and all other versions of Seek also call this.)
@raises(EStreamNotImplementedSeek Always.) }
function Seek(const Offset: Int64; Origin: TSeekOrigin): Int64; override;
{ This stream doesn't support writing.
(WriteBuffer also calls this.)
@raises(EStreamNotImplementedWrite Always.) }
function Write(const Buffer; Count: Longint): Longint; override;
{ Underlying stream. }
property SourceStream: TStream read FSourceStream;
{ Should we free underlying SourceStream at destruction. }
property OwnsSourceStream: boolean
read FOwnsSourceStream write FOwnsSourceStream;
{ Peek next character. Returns the next character
without making it "already read", so the next call to
Read or ReadBuffer will return this char.
Subsequent calls to PeekChar (without any Read/ReadBuffer between)
will also return the same character.
Returns -1 if stream ended, otherwise returns Ord or given char.
This may call SourceStream.Read, and any exceptions that may be
raised in SourceStream.Read are propagated higher from this method. }
function PeekChar: Integer; virtual; abstract;
{ Read next character. A shortcut for Read(c, 1), but it returns -1
if end of stream is reached. So it's consistent with PeekChar.
Sometimes it's also more comfortable, and it's a little faster. }
function ReadChar: Integer; virtual; abstract;
{ Read characters, until one of EndingChars (or end of stream) is found.
The ending character is not "consumed" from the stream.
The Result is guaranteed to not contain any char from EndingChars. }
function ReadUpto(const EndingChars: TSetOfChars): string; virtual; abstract;
{$ifndef FPC}
property Position: Int64 read GetPosition;
{$endif}
constructor Create(ASourceStream: TStream; AOwnsSourceStream: boolean);
destructor Destroy; override;
end;
{ Read another stream, sequentially, always being able to back one character.
This is a simplest non-abstract implementation of
the @link(TPeekCharStream) class. }
TSimplePeekCharStream = class(TPeekCharStream)
private
PeekedChar: Integer;
IsPeekedChar: boolean;
FPosition: Int64;
protected
function GetPosition: Int64; override;
public
function Read(var Buffer; Count: Longint): Longint; override;
function PeekChar: Integer; override;
function ReadChar: Integer; override;
function ReadUpto(const EndingChars: TSetOfChars): string; override;
end;
const
DefaultReadBufferSize = 1024 * 1024;
type
{ Read another stream, sequentially, always being able to back one character,
and buffering it. This implements abstract TPeekCharStream class,
so this is a purely sequential read-only stream that reads from
underlying SourceStream and you can use PeekChar and ReadChar and
ReadUpto routines.
This stream will buffer incoming data from SourceStream.
This means that reading by a very small chunks (like e.g. byte-by-byte)
does not hurt performance. }
TBufferedReadStream = class(TPeekCharStream)
private
FPosition: Int64;
{ Always non-nil, allocated for BufferSize bytes. }
Buffer: PByteArray;
{ A position of the next unread char in Buffer,
i.e. PeekChar simply returns Buffer[BufferPos]
(unless BufferPos = BufferEnd, in which case buffer must be refilled). }
BufferPos: LongWord;
{ Always BufferPos <= BufferEnd.
Always Buffer[BufferPos..BufferEnd - 1] is the data that still must be
returned by TBufferedReadStream.Read method. }
BufferEnd: LongWord;
FBufferSize: LongWord;
{ Sets Buffer contents, BufferEnd reading data from SourceStream.
BufferPos is always resetted to 0 by this. }
procedure FillBuffer;
protected
function GetPosition: Int64; override;
public
function Read(var LocalBuffer; Count: Longint): Longint; override;
function PeekChar: Integer; override;
function ReadChar: Integer; override;
function ReadUpto(const EndingChars: TSetOfChars): string; override;
property BufferSize: LongWord read FBufferSize;
constructor Create(ASourceStream: TStream; AOwnsSourceStream: boolean;
ABufferSize: LongWord = DefaultReadBufferSize);
destructor Destroy; override;
end;
{ ---------------------------------------------------------------------------- }
{ @section(TComponent utilities) }
{ Create Component instance, if it's @nil.
If Component = nil then it will do
@code(Component := ComponentClass.Create(Owner)). }
procedure CreateIfNeeded(var Component: TComponent;
ComponentClass: TComponentClass; Owner: TComponent);
{ ---------------------------------------------------------------------------- }
{ @section(Variables to read/write standard input/output using TStream classes.
Initialized and finalized in this unit.) }
var
{ Streams that wrap standard input/output/error of the program.
Note that you can't simultaneously read from StdInStream
and StdInReader (reasons: see comments at TTextReader class,
TTextReader has to internally manage the stream underneath).
Notes for Windows:
@orderedList(
@item(
Under Windows when program is a GUI program then some (or all)
of the variables below may be nil.)
@item(
But they don't @italic(have) to be nil. User can run a GUI
program and explicitly redirect it's standard stream, e.g.
@code(cat something | my_program) for stdin or
@code(my_program > output.txt) for stdout. Actually
some shells, like Cygwin's bash, always redirect some streams
"under the mask". And then you have
some of std* streams available.
Actually FPC (and Delphi?)
RTL don't provide in such cases valid Input/Output/ErrOutput
variables (because IsConsole = false). But my streams below
try to obtain standard stream handles under Windows
@italic(regardless of IsConsole value). So even a GUI program
is able to write to stdin/stdout/stderr using these streams.)
@item(
Unfortunately, in a GUI program under Windows you @italic(cannot)
depend on the fact that "StdOutStream <> nil means that stdout
is actually available (because user redirected stdout etc.)".
Reason? Windows failure, as usual:
This is tested on Windows 2000 Prof, with FPC 2.0.0 and 2.1.1 (revision 4317).
When no stdout is available, StdOutStream should be nil, because
GetStdHandle(STD_OUTPUT_HANDLE) should return 0. However,
GetStdHandle(STD_OUTPUT_HANDLE) doesn't return 0... It returns
some stupid handle (no, not INVALID_HANDLE_VALUE either)
that you can't write into (trying to write returns in ERROR_INVALID_HANDLE
WinAPI error). It seems that there is no way for me to check
whether GetStdHandle(STD_OUTPUT_HANDLE) returned valid handle
(e.g. because the program's stdout was redirected, so stdout is perfectly
available) or whether it returned something unusable.
So if you write an $apptype GUI program and you want to try to use stdout
anyway, you can't just check for StdOutStream <> nil.
You should also check the first write to StdOutStream for EWriteError.
Note that GetStdHandle(STD_INPUT_HANDLE) and GetStdHandle(STD_ERROR_HANDLE)
work correctly, so it should be OK to check StdInStream <> nil or
StdErrStream <> nil. The only problematic one is GetStdHandle(STD_OUTPUT_HANDLE).)
)
@groupBegin
}
StdInStream, StdOutStream, StdErrStream :TStream;
StdInReader: TTextReader;
{ @groupEnd }
{ ---------------------------------------------------------------------------- }
{ @section(Stack, Queue) }
type
{ }
TCastleObjectStack = class(TObjectStack)
private
function GetCapacity: Integer;
procedure SetCapacity(const Value: Integer);
public
property Capacity: Integer read GetCapacity write SetCapacity;
end;
TCastleObjectQueue = class(TObjectQueue)
private
function GetCapacity: Integer;
procedure SetCapacity(const Value: Integer);
public
property Capacity: Integer read GetCapacity write SetCapacity;
end;
{ ---------------------------------------------------------------------------- }
{ Extended TObjectList for Castle Game Engine. }
TCastleObjectList = class(TObjectList)
public
{ Create and fill with the contents of given array.
Since in ObjectPascal you can create open array parameter on the fly,
this constructor is often comfortable to use, for example you can
write @code(List := TCastleObjectList.Create(..., [Item1, Item2]);). }
constructor CreateFromArray(const FreeObjects: boolean;
const AItems: array of TObject);
{ Add contents of given array to the list. }
procedure AddArray(const A: array of TObject);
{ Add contents of other TObjectList instance to the list. }
procedure AddList(AList: TObjectList);
{ Replace first found descendant of ReplaceClass with NewItem.
In case no descendant of ReplaceClass was found,
we'll we add NewItem to the list (depending on AddBeginning value:
at the beginning or at the end of the list).
If NewItem is @nil, this simply removes the first found
descendant of ReplaceClass.
Returns the replaced (or removed) old item. It is removed from
the list just like the Extract method, so it's never freed.
Or @nil, if none was found (or there was @nil inside the list).
The typical use scenario for this method is when NewItem is also
a descendant from ReplaceClass, and you always keep at most one
ReplaceClass descendant on the list.
For example, you have UI controls list (like
TCastleWindowCustom.Controls), and you want your NewItem to be the only instance
of TCastleOnScreenMenu class inside.
Moreover, in case order on the list is important (for example on
TCastleWindowCustom.Controls order corresponds to screen depth --- what control
is under / above each other), you want to place NewItem at the same
position as previous TCastleOnScreenMenu instance, if any. }
function MakeSingle(ReplaceClass: TClass; NewItem: TObject;
AddBeginning: boolean = false): TObject;
{ Extract (remove from the list, but never free) given item index.
This is similar TObjectList.Extract, except it takes an index. }
function Extract(Index: Integer): TObject; overload;
{ Extract (remove from the list, but never free) first found descendant of
RemoveClass. Returns the removed item. Or @nil, if none was found
(or there was @nil inside the list and it got removed). }
function Extract(RemoveClass: TClass): TObject; overload;
{ Delete (do not free) all found instances of the given Item.
Shifts all other pointers to the left.
Returns how many instances were removed (that is, how much Count
was decreased). }
function DeleteAll(Item: TObject): Cardinal;
function IsFirst(Value: TObject): boolean;
function IsLast(Value: TObject): boolean;
procedure InsertIfNotExists(Index: Integer; Value: TObject);
procedure AddIfNotExists(Value: TObject);
end;
TNotifyEventList = class(specialize TGenericStructList<TNotifyEvent>)
public
{ Call all (non-nil) Items. }
procedure ExecuteAll(Sender: TObject);
end;
{ Remove all nils.
Returns how many instances were removed (how much Count was decreased).
Do not call this with other TFPSList descendants,
only TFPGObjectList specializations. }
function FPGObjectList_RemoveNils(List: TFPSList): Cardinal;
{ Replace all OldItem instances with NewItem.
Do not call this with other TFPSList descendants,
only TFPGObjectList specializations. }
procedure FPGObjectList_ReplaceAll(List: TFPSList; OldItem, NewItem: TObject);
{ Free and set to @nil given item on TFPGObjectList.
Usually, simply assigning to it @nil value (when list has FreeObjects = @true)
would do the trick. Unfortunately there's bug
http://bugs.freepascal.org/view.php?id=19854 . }
procedure FPGObjectList_FreeAndNilItem(List: TFPSList; I: Integer);
{ Set to @nil (never freeing) given item on TFPGObjectList. }
procedure FPGObjectList_NilItem(List: TFPSList; I: Integer);
implementation
uses {$ifdef UNIX} Unix {$endif} {$ifdef MSWINDOWS} Windows {$endif},
StrUtils, CastleDownload, CastleURIUtils;
{ TTextReaderWriter ---------------------------------------------------------- }
constructor TTextReaderWriter.Create(AStream: TStream; AOwnsStream: boolean);
begin
inherited Create;
FStream := Astream;
FOwnsStream := AOwnsStream;
end;
destructor TTextReaderWriter.Destroy;
begin
if FOwnsStream then FStream.Free;
inherited;
end;
{ TTextReader ---------------------------------------------------------------- }
constructor TTextReader.Create(const URL: string);
begin
inherited Create(Download(URL), true);
end;
function TTextReader.IncreaseReadBuf: boolean;
const
BufferIncrease = 100;
var
ReadCnt: Integer;
begin
SetLength(ReadBuf, Length(ReadBuf) + BufferIncrease);
ReadCnt := FStream.Read(ReadBuf[Length(ReadBuf) - BufferIncrease + 1], BufferIncrease);
SetLength(ReadBuf, Length(ReadBuf) - BufferIncrease + ReadCnt);
Result := ReadCnt <> 0;
end;
function TTextReader.Readln: string;
var
I, DeleteCount: integer;
begin
I := 1;
{ Note that ReadBuf may contain data that we
already read from stream at some time but did not returned it to
user of this class
(because we realized we have read too much). }
repeat
if (I > Length(ReadBuf)) and not IncreaseReadBuf then
begin
Result := ReadBuf;
ReadBuf := '';
Exit;
end;
if ReadBuf[I] in [#10, #13] then
begin
Result := Copy(ReadBuf, 1, I - 1);
DeleteCount := I;
{ If this is followed by 2nd newline character, we want to consume it.
To do this, we may have to increase ReadBuf. }
if ( (I < Length(ReadBuf)) or IncreaseReadBuf ) and
{ check we have #13 followed by #10 or #10 followed by #13.
Be careful to *not* eat #10 followed by #10, as that would
make us silently consume empty lines in files with Unix line ending. }
( ( (ReadBuf[I] = #10) and (ReadBuf[I + 1] = #13) ) or
( (ReadBuf[I] = #13) and (ReadBuf[I + 1] = #10) ) ) then
Inc(DeleteCount);
Delete(ReadBuf, 1, DeleteCount);
Exit;
end;
Inc(I);
until false;
end;
function TTextReader.Read: string;
var
Start, I: integer;
begin
I := 1;
repeat
if (I > Length(ReadBuf)) and not IncreaseReadBuf then
Exit('');
if not (ReadBuf[I] in WhiteSpaces) then
Break;
Inc(I);
until false;
Start := I;
repeat
if (I > Length(ReadBuf)) and not IncreaseReadBuf then
Break;
if ReadBuf[I] in WhiteSpaces then
Break;
Inc(I);
until false;
Dec(I); { we know we're 1 position too far now }
Assert(I > 0);
Result := CopyPos(ReadBuf, Start, I);
Delete(ReadBuf, 1, I);
end;
function TTextReader.ReadInteger: Integer;
begin
Result := StrToInt(Read);
end;
function TTextReader.ReadSingle: Single;
begin
Result := StrToFloat(Read);
end;
function TTextReader.ReadVector3Single: TVector3Single;
begin
Result[0] := ReadSingle;
Result[1] := ReadSingle;
Result[2] := ReadSingle;
end;
function TTextReader.Eof: boolean;
begin
Result := (ReadBuf = '') and not IncreaseReadBuf;
end;
{ TTextWriter ---------------------------------------------------------------- }
constructor TTextWriter.Create(const URL: string);
begin
inherited Create(URLSaveStream(URL), true);
end;
procedure TTextWriter.Write(const S: string);
begin
WriteStr(FStream, S);
end;
procedure TTextWriter.Writeln(const S: string);
begin
WritelnStr(FStream, S);
end;
procedure TTextWriter.Write(const S: string; const Args: array of const);
begin
WriteStr(FStream, Format(S, Args));
end;
procedure TTextWriter.Writeln(const S: string; const Args: array of const);
begin
WritelnStr(FStream, Format(S, Args));
end;
{ TStrings helpers ------------------------------------------------------- }
procedure StringsAdd(Strs: TStrings; Count: integer; itemVal: string);
var
i: integer;
begin
for i := 1 to Count do Strs.Add(itemVal);
end;
procedure AddStrArrayToStrings(const StrArr: array of string; strlist: TStrings);
var
i: integer;
begin
for i := 0 to High(StrArr) do strlist.Append(StrArr[i]);
end;
constructor TStringListCaseSens.Create;
begin
inherited;
CaseSensitive := true;
end;
procedure Strings_AddSplittedString(Strings: TStrings;
const S, Splitter: string);
var
SplitterPos, Done: Integer;
begin
Done := 0;
SplitterPos := Pos(Splitter, S);
while SplitterPos <> 0 do
begin
Strings.Append(CopyPos(S, Done + 1, SplitterPos - 1));
Done := SplitterPos + Length(Splitter) - 1;
SplitterPos := PosEx(Splitter, S, Done + 1);
end;
Strings.Append(SEnding(S, Done + 1));
end;
procedure Strings_AddCastleEngineProgramHelpSuffix(
Strings: TStrings; const DisplayApplicationName: string;
const Version: string; WrapLines: boolean);
begin
Strings_AddSplittedString(Strings,
SCastleEngineProgramHelpSuffix(DisplayApplicationName, Version, WrapLines), nl);
end;
procedure Strings_SetText(SList: TStrings; const S: string);
begin
if Length(S) = 1 then
SList.Text := S + LineEnding else
SList.Text := S;
end;
procedure Strings_Trim(Strings: TStrings; MaxCount: Cardinal);
begin
while Cardinal(Strings.Count) > MaxCount do
Strings.Delete(Strings.Count - 1);
end;
{ TStream helpers -------------------------------------------------------- }
procedure StreamWriteLongWord(Stream: TStream; const Value: LongWord);
begin
Stream.WriteBuffer(Value, SizeOf(Value));
end;
function StreamReadLongWord(Stream: TStream): LongWord;
begin
Stream.ReadBuffer(Result, SizeOf(Result));
end;
procedure StreamWriteByte(Stream: TStream; const Value: Byte);
begin
Stream.WriteBuffer(Value, SizeOf(Value));
end;
function StreamReadByte(Stream: TStream): Byte;
begin
Stream.ReadBuffer(Result, SizeOf(Result));
end;
procedure WriteStr(Stream: TStream; const S: string);
begin
Stream.WriteBuffer(Pointer(S)^, Length(S));
end;
procedure WritelnStr(Stream: TStream; const S: string);
begin
WriteStr(Stream, S);
WriteStr(Stream, nl);
end;
procedure WriteStr(const S: string);
begin
WriteStr(StdOutStream, S);
end;
procedure WritelnStr(const S: string);
begin
WritelnStr(StdOutStream, S);
end;
function StreamReadChar(Stream: TStream): char;
begin
Stream.ReadBuffer(result, SizeOf(result));
end;
function StreamReadZeroEndString(Stream: TStream): string;
begin
result := StreamReadUpto_NotEOS(Stream, [#0], false);
end;
function StreamReadUpto_NotEOS(Stream: TStream; const endingChars: TSetOfChars;
backEndingChar: boolean; out endingChar: char): string; overload;
var
readLen: integer; { ile znakow odczytales }
ch: char;
begin
readLen := 0;
result := '';
repeat
Stream.ReadBuffer(ch, 1);
if ch in endingChars then
begin
endingChar := ch;
break;
end;
{zwiekszamy Length(result) o duze bloki zeby nie marnowac czasu
na wiele malych realokacji pamieci}
Inc(readLen);
if readLen > Length(result) then SetLength(result, readLen + 100);
result[readLen] := ch;
until false;
if backEndingChar then Stream.Seek(-1, soFromCurrent);
SetLength(result, readLen);
end;
function StreamReadUpto_NotEOS(Stream: TStream; const endingChars: TSetOfChars;
backEndingChar: boolean): string; overload;
var
dummy: char;
begin
result := StreamReadUpto_NotEOS(Stream, endingChars, backEndingChar, dummy);
end;
function StreamReadUpto_NotEOS(Stream: TStream; const endingChars: TSetOfChars;
out endingChar: char): string;
begin
result := StreamReadUpto_NotEOS(Stream, endingChars, false, endingChar);
end;
function StreamReadUpto_NotEOS(Stream: TStream; const endingChars: TSetOfChars): string;
begin
result := StreamReadUpto_NotEOS(Stream, endingChars, false);
end;
function StreamReadUpto_EOS(Stream: TStream; const endingChars: TSetOfChars;
backEndingChar: boolean; out endingChar: integer): string; overload;
var readLen: integer; { ile znakow odczytales }
ch: char;
begin
readLen := 0;
result := '';
repeat
if Stream.Read(ch, 1) = 0 then
begin
endingChar := -1;
break;
end else
if ch in endingChars then
begin
endingChar := Ord(ch);
break;
end;
{zwiekszamy Length(result) o duze bloki zeby nie marnowac czasu
na wiele malych realokacji pamieci}
Inc(readLen);
if readLen > Length(result) then SetLength(result, readLen+100);
result[readLen] := ch;
until false;
if backEndingChar then
if endingChar <> -1 then Stream.Seek(-1, soFromCurrent);
SetLength(result, readLen);
end;
function StreamReadUpto_EOS(Stream: TStream; const endingChars: TSetOfChars;
backEndingChar: boolean): string; overload;
var
dummy: integer;
begin
result := StreamReadUpto_EOS(Stream, endingChars, backEndingChar, dummy);
end;
function StreamReadUpto_EOS(Stream: TStream; const endingChars: TSetOfChars;
out endingChar: integer): string;
begin
result := StreamReadUpto_EOS(Stream, endingChars, false, endingChar);
end;
function StreamReadUpto_EOS(Stream: TStream; const endingChars: TSetOfChars): string;
begin
result := StreamReadUpto_EOS(Stream, endingChars, false);
end;
function CreateReadFileStream(const URL: string): TStream;
begin
Result := Download(URL, [soForceMemoryStream]);
end;
procedure ReadGrowingStream(GrowingStream, DestStream: TStream;
ResetDestStreamPosition: boolean);
var
ReadCount: Integer;
Buffer: array[1..10000]of Byte;
begin
repeat
ReadCount := GrowingStream.Read(Buffer, SizeOf(Buffer));
if ReadCount = 0 then Break;
DestStream.WriteBuffer(Buffer, ReadCount);
until false;
if ResetDestStreamPosition then DestStream.Position := 0;
end;
function ReadGrowingStreamToString(GrowingStream: TStream): string;
const
BufferSize = 10000;
var
ReadCount: Integer;
Buffer: string;
begin
SetLength(Buffer, BufferSize);
Result := '';
repeat
ReadCount := GrowingStream.Read(Buffer[1], Length(Buffer));
if ReadCount = 0 then Break;
Result := Result + Copy(Buffer, 1, ReadCount);
until false;
end;
procedure StreamWriteString(Stream: TStream; const s: string);
var
L: Integer;
begin
L := Length(s);
Stream.WriteBuffer(L, SizeOf(L));
{ check L > 0 to avoid range check error on S[1] }
if L > 0 then Stream.WriteBuffer(S[1], L);
end;
function StreamReadString(Stream: TStream): string;
var
L: Integer;
begin
Stream.ReadBuffer(L, SizeOf(L));
SetLength(Result, L);
{ check L > 0 to avoid range check error on Result[1] }
if L > 0 then Stream.ReadBuffer(Result[1], L);
end;
function StreamToString(Stream: TStream): string;
begin
SetLength(Result, Stream.Size);
Stream.Position := 0;
Stream.ReadBuffer(Pointer(Result)^, Length(Result));
end;
procedure StreamSaveToFile(Stream: TStream; const URL: string);
const
BufSize = 100000;
var
S : TStream;
Buffer: Pointer;
ReadCount: Integer;
begin
{ optimized implementation for TMemoryStream }
if Stream is TMemoryStream then
begin
TMemoryStream(Stream).SaveToFile(URIToFilenameSafe(URL));
Exit;
end;
Buffer := GetMem(BufSize);
try
S := URLSaveStream(URL);
try
repeat
ReadCount := Stream.Read(Buffer^, BufSize);
if ReadCount = 0 then
Break else
S.WriteBuffer(Buffer^, ReadCount);
until false;
finally
S.free;
end;
finally FreeMem(Buffer) end;
end;
procedure MemoryStreamLoadFromString(const Stream: TMemoryStream;
const S: string; const Rewind: boolean);
begin
Stream.Size := Length(S);
if S <> '' then
begin
Stream.WriteBuffer(S[1], Length(S));
if Rewind then Stream.Position := 0;
end;
end;
function MemoryStreamLoadFromString(const S: string; const Rewind: boolean): TMemoryStream;
begin
Result := TMemoryStream.Create;
try
MemoryStreamLoadFromString(Result, S, Rewind);
except FreeAndNil(Result); raise end;
end;
{ TPeekCharStream -------------------------------------------------- }
function TPeekCharStream.GetSize: Int64;
begin
Result := SourceStream.Size;
end;
procedure TPeekCharStream.SetSize(NewSize: Longint);
begin
raise EStreamNotImplementedSetSize.Create(
'TPeekCharStream.SetSize not supported');
end;
function TPeekCharStream.Seek(const Offset: Int64; Origin: TSeekOrigin): Int64;
begin
raise EStreamNotImplementedSeek.Create('TPeekCharStream.Seek not supported');
Result := 0; { just to get rid of dummy fpc warning }
end;
function TPeekCharStream.Write(const Buffer; Count: Longint): Longint;
begin
raise EStreamNotImplementedWrite.Create('TPeekCharStream.Write not supported');
Result := 0; { just to get rid of dummy fpc warning }
end;
constructor TPeekCharStream.Create(ASourceStream: TStream;
AOwnsSourceStream: boolean);
begin
inherited Create;
FOwnsSourceStream := AOwnsSourceStream;
FSourceStream := ASourceStream;
end;
destructor TPeekCharStream.Destroy;
begin
if OwnsSourceStream then FreeAndNil(FSourceStream);
inherited;
end;
{ Notes about TPeekCharStream.Read overriding:
This tries to read next Count bytes from SourceStream, making sure
that even character that you obtained by PeekChar will be returned
here. In other words, this just implements Read method of TStream :)
This may call SourceStream.Read, and any exceptions that may be
raised in SourceStream.Read are propagated higher from this method.
}
{ TSimplePeekCharStream --------------------------------------------------- }
function TSimplePeekCharStream.GetPosition: Int64;
begin
Result := FPosition;
end;
function TSimplePeekCharStream.Read(var Buffer; Count: Longint): Longint;
begin
if (Count <= 0) or
(IsPeekedChar and (PeekedChar = -1)) then
Result := 0 else
if IsPeekedChar then
begin
PChar(@Buffer)[0] := Chr(PeekedChar);
Result := 1 + SourceStream.Read(PChar(@Buffer)[1], Count - 1);
{ Note that if SourceStream.Read will raise an exception,
we will still have IsPeekedChar = true. }
IsPeekedChar := false;
end else
Result := SourceStream.Read(Buffer, Count);
FPosition := FPosition + Result;
end;
function TSimplePeekCharStream.PeekChar: Integer;
begin
if not IsPeekedChar then
begin
if SourceStream.Read(PeekedChar, 1) = 0 then
PeekedChar := -1;
IsPeekedChar := true;
end;
Result := PeekedChar;
end;
function TSimplePeekCharStream.ReadChar: Integer;
{ This is somehow optimized version of TSimplePeekCharStream.Read
for the case when Count = 1. }
var
C: char;
begin
if IsPeekedChar then
begin
Result := PeekedChar;
IsPeekedChar := false;
Inc(FPosition);
end else
begin
if SourceStream.Read(C, 1) = 0 then
Result := -1 else
begin
Result := Ord(C);
Inc(FPosition);
end;
end;
end;
function TSimplePeekCharStream.ReadUpto(const EndingChars: TSetOfChars): string;
var
Peeked: Integer;
begin
Result := '';
while true do
begin
Peeked := PeekChar;
if (Peeked = -1) or (Chr(Peeked) in EndingChars) then
Exit;
Result := Result + Chr(Peeked);
{ I could call above "Result := Result + Chr(ReadChar);"
to make implementation of ReadUpto cleaner (not dealing
with private fields of TStreamPeekChar).
But doing like I'm doing now works a little faster. }
IsPeekedChar := false;
Inc(FPosition);
end;
end;
{ TBufferedReadStream ----------------------------------------------------- }
function TBufferedReadStream.GetPosition: Int64;
begin
Result := FPosition;
end;
procedure TBufferedReadStream.FillBuffer;
begin
BufferEnd := SourceStream.Read(Buffer^[0], BufferSize);
BufferPos := 0;
end;
function TBufferedReadStream.Read(var LocalBuffer; Count: Longint): Longint;
var
CopyCount: LongWord;
begin
if Count < 0 then
Result := 0 else
if LongWord(Count) <= BufferEnd - BufferPos then
begin
{ In this case we can fill LocalBuffer using only data from Buffer }
Move(Buffer^[BufferPos], LocalBuffer, Count);
BufferPos := BufferPos + LongWord(Count);
Result := Count;
end else
begin
Move(Buffer^[BufferPos], LocalBuffer, BufferEnd - BufferPos);
Result := BufferEnd - BufferPos;
BufferPos := BufferEnd;
Count := Count - Result;
{ Now we must read remaining Count bytes from SourceStream.
If Count < BufferSize I must use Buffer (after all this is the purpose
of TBufferedReadStream, to guarantee buffered reading).
On the other hand, if Count >= BufferSize I can read it directly
from SourceStream, no need to use Buffer in this case. }
if LongWord(Count) < BufferSize then
begin
FillBuffer;
CopyCount := Min(Count, BufferEnd - BufferPos);
Move(Buffer^[0], PChar(@LocalBuffer)[Result], CopyCount);
BufferPos := BufferPos + CopyCount;
Result := Result + LongInt(CopyCount);
end else
begin
Result := Result + SourceStream.Read(PChar(@LocalBuffer)[Result], Count);
end;
end;
FPosition := FPosition + Result;
end;
function TBufferedReadStream.PeekChar: Integer;
begin
if BufferPos < BufferEnd then
Result := Buffer^[BufferPos] else
begin
FillBuffer;
if BufferPos < BufferEnd then
Result := Buffer^[BufferPos] else
Result := -1;
end;
end;
function TBufferedReadStream.ReadChar: Integer;
begin
if BufferPos < BufferEnd then
begin
Result := Buffer^[BufferPos];
Inc(BufferPos);
Inc(FPosition);
end else
begin
FillBuffer;
if BufferPos < BufferEnd then
begin
Result := Buffer^[BufferPos];
Inc(BufferPos);
Inc(FPosition);
end else
Result := -1;
end;
end;
function TBufferedReadStream.ReadUpto(const EndingChars: TSetOfChars): string;
var
Peeked: Integer;
BufferBeginPos, OldResultLength, ReadCount: LongWord;
begin
Result := '';
while true do
begin
Peeked := PeekChar;
if (Peeked = -1) or (Chr(Peeked) in EndingChars) then
Exit;
(*Since this is TBufferedReadStream, we often have a lot of data in our
Buffer. It would be wasteful to just check and copy it one-by-one,
by code like:
Result := Result + Chr(Peeked);
{ I could call above "Result := Result + Chr(ReadChar);"
to make implementation of ReadUpto cleaner (not dealing
with private fields of TStreamPeekChar).
But doing like I'm doing now works a little faster.
After PeekChar with result <> -1 I know that I have one place in the buffer.
So I just explicitly increment BufferPos below. }
Inc(BufferPos);
Inc(FPosition);
So the optimized version tries to grab as much as large as possible data
chunk from the buffer, and copy it to Result at once.
*)
{ Increase BufferPos as much as you can. We know that we can increase
at least by one, since we just called PeekChar and it returned character
<> -1 and not in EndingChars, so we use repeat...until instead of
while...do. }
BufferBeginPos := BufferPos;
repeat
Inc(BufferPos);
until (BufferPos >= BufferEnd) or (Chr(Buffer^[BufferPos]) in EndingChars);
ReadCount := BufferPos - BufferBeginPos;
{ Increase FPosition by the same amount that BufferPos was incremented }
FPosition := FPosition + ReadCount;
{ Append Buffer^[BufferBeginPos... BufferPos - 1] to Result }
OldResultLength := Length(Result);
SetLength(Result, OldResultLength + ReadCount);
Move(Buffer^[BufferBeginPos], Result[OldResultLength + 1], ReadCount);
end;
end;
constructor TBufferedReadStream.Create(ASourceStream: TStream;
AOwnsSourceStream: boolean; ABufferSize: LongWord);
begin
inherited Create(ASourceStream, AOwnsSourceStream);
FBufferSize := ABufferSize;
Buffer := GetMem(BufferSize);
BufferPos := 0;
BufferEnd := 0;
end;
destructor TBufferedReadStream.Destroy;
begin
FreeMemNiling(Pointer(Buffer));
inherited;
end;
{ TComponent helpers --------------------------------------------------- }
procedure CreateIfNeeded(var Component: TComponent;
ComponentClass: TComponentClass; Owner: TComponent);
begin
if Component = nil then
Component := ComponentClass.Create(Owner);
end;
{ init / fini --------------------------------------------------------------- }
procedure InitStdStreams;
{ Note that instead of GetStdHandle(STD_INPUT_HANDLE) I could just use
StdInputHandle, as this is initialized by FPC RTL exactly to
GetStdHandle(STD_INPUT_HANDLE). Same for other Std*Handle.
However
1. This would not allow me to write InitStdStream without any $ifdefs,
because Windows would still require checking for 0 and INVALID_HANDLE_VALUE
2. This is not documented, so I prefer to not depend on this.
For example, maybe in the future StdInputHandle will be always left as 0
when not IsConsole? I want to exactly avoid this for my Std*Stream.
}
{$ifdef MSWINDOWS}
procedure InitStdStream(var Stream: TStream; nStdHandle: DWord);
var
Handle: THandle;
begin
Handle := GetStdHandle(nStdHandle);
{ If the function fails, the return value is INVALID_HANDLE_VALUE.
If an application does not have associated standard handles,
the return value is NULL.
See [http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dllproc/base/getstdhandle.asp] }
if (Handle <> INVALID_HANDLE_VALUE) and
(Handle <> 0) then
Stream := THandleStream.Create(Handle) else
Stream := nil;
end;
{$endif MSWINDOWS}
{$ifdef UNIX}
procedure InitStdStream(var Stream: TStream; Handle: THandle);
begin
Stream := THandleStream.Create(Handle);
end;
{$endif UNIX}
begin
InitStdStream(StdInStream, {$ifdef MSWINDOWS} STD_INPUT_HANDLE {$else} StdInputHandle {$endif});
InitStdStream(StdOutStream, {$ifdef MSWINDOWS} STD_OUTPUT_HANDLE {$else} StdOutputHandle {$endif});
InitStdStream(StdErrStream, {$ifdef MSWINDOWS} STD_ERROR_HANDLE {$else} StdErrorHandle {$endif});
if StdInStream <> nil then
StdInReader := TTextReader.Create(StdInStream, false) else
StdInReader := nil;
end;
procedure FiniStdStreams;
begin
FreeAndNil(StdInStream);
FreeAndNil(StdOutStream);
FreeAndNil(StdErrStream);
FreeAndNil(StdInReader);
end;
{ TCastleObjectStack ------------------------------------------------------------ }
function TCastleObjectStack.GetCapacity: Integer;
begin
Result := List.Capacity;
end;
procedure TCastleObjectStack.SetCapacity(const Value: Integer);
begin
List.Capacity := Value;
end;
{ TCastleObjectQueue ------------------------------------------------------------ }
function TCastleObjectQueue.GetCapacity: Integer;
begin
Result := List.Capacity;
end;
procedure TCastleObjectQueue.SetCapacity(const Value: Integer);
begin
List.Capacity := Value;
end;
{ TCastleObjectList ------------------------------------------------------------- }
constructor TCastleObjectList.CreateFromArray(const FreeObjects: boolean;
const AItems: array of TObject);
begin
Create(FreeObjects);
AddArray(AItems);
end;
procedure TCastleObjectList.AddArray(const A: array of TObject);
var
I: Integer;
begin
Capacity := Capacity + High(A) + 1;
for I := 0 to High(A) do
Add(A[I]);
end;
procedure TCastleObjectList.AddList(AList: TObjectList);
var
I: Integer;
begin
inherited AddList(AList);
{ workaround http://bugs.freepascal.org/view.php?id=15655 }
{ make lnAdded notifications }
for I := 0 to AList.Count - 1 do
if AList[I] <> nil then
Notify(AList[I], lnAdded);
end;
function TCastleObjectList.MakeSingle(ReplaceClass: TClass; NewItem: TObject;
AddBeginning: boolean): TObject;
var
I: Integer;
begin
if NewItem = nil then
begin
Result := Extract(ReplaceClass);
Exit;
end;
for I := 0 to Count - 1 do
if (TObject(List^[I]) <> nil) and
(TObject(List^[I]) is ReplaceClass) then
begin
Result := TObject(List^[I]);
TObject(List^[I]) := NewItem;
{ We're already sure Result <> nil here, because old TObject(List^[I])
had to be <> nil to enter this code. So no need for usual
check <> nil before Notify call. }
Notify(Result, lnExtracted);
{ We're similarly already sure NewItem <> nil here, because the case
of NewItem = nil is handled specially at the beginning of this method. }
Notify(NewItem, lnAdded);
Exit;
end;
Result := nil;
if AddBeginning then
Insert(0, NewItem) else
Insert(Count, NewItem);
end;
function TCastleObjectList.Extract(Index: Integer): TObject;
begin
Result := TObject(List^[Index]);
{ Set to nil and then delete by index. This is a hack to prevent
TList implementation from making any notification about Result
delete/extraction. }
TObject(List^[Index]) := nil;
Delete(Index);
if Assigned(Result) then Notify(Result, lnExtracted);
end;
function TCastleObjectList.Extract(RemoveClass: TClass): TObject;
var
I: Integer;
begin
for I := 0 to Count - 1 do
if TObject(List^[I]) is RemoveClass then
begin
Result := Extract(I);
Exit;
end;
Result := nil;
end;
function TCastleObjectList.DeleteAll(Item: TObject): Cardinal;
var
I: Integer;
begin
Result := 0;
I := 0;
while I < Count do
begin
if Items[I] = Item then
begin Delete(I); Inc(Result) end else
Inc(I);
end;
end;
function TCastleObjectList.IsFirst(Value: TObject): boolean;
begin
Result := (Count > 0) and (Items[0] = Value);
end;
function TCastleObjectList.IsLast(Value: TObject): boolean;
begin
Result := (Count > 0) and (Items[Count - 1] = Value);
end;
procedure TCastleObjectList.InsertIfNotExists(Index: Integer; Value: TObject);
begin
if IndexOf(Value) = -1 then
Insert(Index, Value);
end;
procedure TCastleObjectList.AddIfNotExists(Value: TObject);
begin
if IndexOf(Value) = -1 then
Add(Value);
end;
{ TNotifyEventList ------------------------------------------------------ }
procedure TNotifyEventList.ExecuteAll(Sender: TObject);
var
I: Integer;
begin
for I := 0 to Count - 1 do
if Assigned(L[I]) then
L[I](Sender);
end;
{ FGL helpers ---------------------------------------------------------------- }
function FPGObjectList_RemoveNils(List: TFPSList): Cardinal;
var
I: Integer;
begin
Result := 0;
I := 0;
while I < List.Count do
begin
if PPointer(List.Items[I])^ = nil then
begin List.Delete(I); Inc(Result) end else
Inc(I);
end;
end;
procedure FPGObjectList_ReplaceAll(List: TFPSList; OldItem, NewItem: TObject);
var
I: Integer;
begin
{ do not assign to List.Items[I], to never free,
regardless of http://bugs.freepascal.org/view.php?id=19854 fixed or not. }
for I := 0 to List.Count - 1 do
if TObject(PPointer(List.List)[I]) = OldItem then
TObject(PPointer(List.List)[I]) := NewItem;
end;
procedure FPGObjectList_FreeAndNilItem(List: TFPSList; I: Integer);
begin
{ do not set the list item by normal List.Items, as it will cause
problems once http://bugs.freepascal.org/view.php?id=19854
will be fixed (if FreeObjects = true, then when assigning "Items[I] := nil",
previous Items[I] must contain a valid reference or nil, not something freed.
And we cannot temporarily change FreeObjects, as it's not in TFPSList). }
FreeAndNil(PPointer(List.List)[I]);
end;
procedure FPGObjectList_NilItem(List: TFPSList; I: Integer);
begin
{ do not set the list item by normal List.Items, as it will cause
problems once http://bugs.freepascal.org/view.php?id=19854
will be fixed (if FreeObjects = true, then when assigning "Items[I] := nil",
previous Items[I] must contain a valid reference or nil, not something freed.
And we cannot temporarily change FreeObjects, as it's not in TFPSList). }
PPointer(List.List)[I] := nil;
end;
initialization
InitStdStreams;
finalization
FiniStdStreams;
end.
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