/usr/src/castle-game-engine-5.2.0/base/castleconfig.pas is in castle-game-engine-src 5.2.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2006-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Loading and saving user preferences (Config). }
unit CastleConfig;
interface
uses SysUtils, CastleXMLConfig;
type
TCastleConfig = CastleXMLConfig.TCastleConfig;
var
{ An instance of TCastleConfig to manage user preferences.
All units that want to load or save some configuration should
add their callbacks to the
@link(TCastleConfig.OnLoad Config.OnLoad),
@link(TCastleConfig.OnSave Config.OnSave) list.
This way final application may (but doesn't have to) preserve
the user configuration of all engine components,
by calling Config.Load, Config.Save. }
Config: TCastleConfig;
implementation
initialization
Config := TCastleConfig.Create(nil);
finalization
FreeAndNil(Config);
end.
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