/usr/src/castle-game-engine-5.2.0/base/castleutils_pointers.inc is in castle-game-engine-src 5.2.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2002-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Some helpers for pointer arithmetic, Get/FreeMem
and for "raw memory" scanning (IsMemCharFilled). }
{$ifdef read_interface}
{ Pointer arithmetic. Will wrap over if you add too much. Add may be negative.
This is just a shortcut for @code(PtrInt(Result) := PtrInt(P)+Add),
without any range / overflow checks. }
function PointerAdd(p: pointer; add: integer): pointer;
function GetClearMem(Size: integer; ClearValue: byte = 0): pointer; overload;
{ Safer version of FreeMem, checks is parameter @nil, and sets it to @nil
afterwards. }
procedure FreeMemNiling(var p: pointer);
{ Check is memory filled with the given character.
Returns -1 is @true, or the number (between 0 .. Size - 1)
or the first character different than AChar. }
function CheckIsMemCharFilled(const Data; Size: Integer; AChar: Char): Integer;
{ Check is memory filled with the given character.
Returns simple boolean, use CheckIsMemCharFilled to get more informative
result. }
function IsMemCharFilled(const Data; Size: Integer; AChar: Char): boolean;
{ Check is memory filled with the Word (2 byte sequence).
Size if the number of words (not bytes), this is consequent
with Size parameter from FillWord from FPC's RTL. }
function IsMemWordFilled(const Data; Size: Integer; Value: Word): boolean;
{ Check is memory filled with the DWord (4 byte sequence).
Size if the number of dwords (not bytes), this is consequent
with Size parameter from FillDWord from FPC's RTL. }
function IsMemDWordFilled(const Data; Size: Integer; Value: DWord): boolean;
{ Calculate shift between A and B addresses (in bytes), and cast to Pointer.
Useful to pass as offsets to OpenGL glVertexPointer and similar functions.
This is simply Result := A - B, except we do some typecasting. }
function Offset(var A, B): Pointer;
{$endif read_interface}
{$ifdef read_implementation}
{$include norqcheckbegin.inc}
function PointerAdd(p: pointer; Add: integer): pointer;
{ Ten kod moze powodowac falszywe alarmy co do rangeChecking / arith. overflow,
dlatego powinien dzialac z R-,Q- }
var
{ PtrInt aliases for pointer types, to allow for
addition on them with Add (signed) without any warnings. }
ResultInt: PtrInt absolute Result;
PInt: PtrInt absolute P;
begin
ResultInt := PInt + Add;
end;
{$include norqcheckend.inc}
function GetClearMem(Size: integer; clearValue: byte{=0}): pointer;
begin result := GetMem(Size); FillChar(result^,Size, clearvalue) end;
procedure FreeMemNiling(var p: pointer);
begin
if p <> nil then begin FreeMem(p); p := nil end;
end;
function CheckIsMemCharFilled(const Data; Size: Integer; AChar: Char): Integer;
var i: Integer;
p: PChar;
begin
{ TODO: hmm, taka optymalizacje jak w IsMemCharFilled moznaby tu zrobic,
idac po 32 lub 16.}
p := @Data;
for i := 0 to Size-1 do
begin
if p^<>AChar then begin result := i; Exit end;
Inc(p);
end;
result := -1;
end;
function IsMemCharFilled(const Data; Size: Integer; AChar: Char): boolean;
var p: Pointer;
p32: PLongWord absolute p;
p16: PWord absolute p;
p8: PChar absolute p;
Good32: LongWord;
Good16: Word;
begin
{ prosto moznaby ta funkcje zrealizowac jako
result := CheckIsMemCharFilled(Data, Size, AChar) = -1;
Ale jest ona dosc niskopoziomowa i w zwiazku z tym chce zeby dzialala
blyskawicznie nawet dla naprawde duzych Size.
Patrz time testy w TestCastleUtils - zysk czasowy okolo 4x dla Size
rzedu 10^2, 3,4 (naturalnie w pesymistycznym przypadku, dla danych
np. losowych kazdy algorytm bardzo szybko znajduje niezgodnosc...) }
p := @Data;
if Size >= 4 then
begin
FillChar(Good32, SizeOf(Good32), AChar);
repeat
if p32^<>Good32 then begin result := false; Exit end;
Dec(Size, 4);
Inc(p32);
until Size < 4;
end;
{ teraz Size moze byc tylko 0, 1,2 lub 3. Czyli moze sie tam zmiescic tylko
raz liczba 2 bajtowa, Word. }
if Size >= 2 then
begin
FillChar(Good16, SizeOf(Good16), AChar);
if p16^<>Good16 then begin result := false; Exit end;
Dec(Size, 2);
Inc(p16);
end;
{ teraz Size moze byc tylko 0 lub 1 }
result:=(Size = 0) or (p8^=AChar);
end;
function IsMemWordFilled(const Data; Size: Integer; Value: Word): boolean;
var i: Integer;
P: PWord;
begin
{ TODO -- optimize this by using IsMemDWordFilled with
Value = Value or (Value shl 16). }
P := @Data;
for i := 1 to Size do
begin
if P^ <> Value then
begin
Result := false;
Exit;
end;
Inc(P);
end;
Result := true;
end;
function IsMemDWordFilled(const Data; Size: Integer; Value: DWord): boolean;
var i: Integer;
P: PDWord;
begin
P := @Data;
for i := 1 to Size do
begin
if P^ <> Value then
begin
Result := false;
Exit;
end;
Inc(P);
end;
Result := true;
end;
function Offset(var A, B): Pointer;
begin
{ additional PtrUInt typecast before Pointer, to avoid warning. }
Result := Pointer(PtrUInt( PtrUInt(@A) - PtrUInt(@B) ));
end;
{$endif read_implementation}
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