/usr/src/castle-game-engine-5.2.0/fonts/castletexturefontdata.pas is in castle-game-engine-src 5.2.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2014-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Data for a 2D font initialized from a FreeType font file (TTextureFontData). }
unit CastleTextureFontData;
{$I castleconf.inc}
interface
uses FGL,
CastleVectors, CastleUnicode, CastleStringUtils, CastleImages;
type
{ Data for a 2D font initialized from a FreeType font file, like ttf. }
TTextureFontData = class
public
type
{ Information about a particular font glyph. }
TGlyph = class
public
{ How to shift the glyph with respect
to the starting position when drawing. }
X, Y: Integer;
{ How to advance the position for next glyph. }
AdvanceX, AdvanceY: Integer;
{ Size of the glyph.
Always Width and Height >= 0 (they are Cardinal type after all),
but note that it is possible that Width = Height = 0
(it commonly happens for space ' ' character). }
Width, Height: Cardinal;
{ Position of the glyph on the image in TTextureFontData.Image. }
ImageX, ImageY: Cardinal;
end;
{ Map Unicode code to a TGlyph representation. }
TGlyphDictionary = class(specialize TFPGMap<TUnicodeChar, TGlyph>)
private
FOwnsGlyphs: boolean;
public
property OwnsGlyphs: boolean read FOwnsGlyphs write FOwnsGlyphs default true;
constructor Create;
destructor Destroy; override;
end;
private
type
TGlyphCharDictionary = array [Byte] of TGlyph;
var
FAntiAliased: boolean;
FSize: Integer;
{ For optimization of rendering normal 8-bit fonts (like standard ASCII
text), we keep glyphs with index < 256 listed in TGlyphCharDictionary.
Only the glyphs with index >= 256 are kept on extra TGlyphDictionary. }
{ Non-nil only for filled glyphs. }
FGlyphsByte: TGlyphCharDictionary;
FGlyphsExtra: TGlyphDictionary;
FImage: TGrayscaleImage;
MeasureDone: boolean;
FRowHeight, FRowHeightBase, FDescend: Integer;
procedure Measure(out ARowHeight, ARowHeightBase, ADescend: Integer);
public
{$ifdef HAS_FREE_TYPE}
{ Create by reading a FreeType font file, like ttf.
Providing charaters list as @nil means that we only create glyphs
for SimpleAsciiCharacters, which includes only the basic ASCII characters.
The ACharacters instance @italic(does not) become owned by this object,
so remember to free it after calling this constructor. }
constructor Create(const URL: string;
const ASize: Integer; const AnAntiAliased: boolean;
ACharacters: TUnicodeCharList = nil);
{$endif}
{ Create from a ready data for glyphs and image.
Useful when font data is embedded inside the Pascal source code.
AGlyphs instance, and AImage instance, become owned by this class. }
constructor CreateFromData(const AGlyphs: TGlyphDictionary;
const AImage: TGrayscaleImage;
const ASize: Integer; const AnAntiAliased: boolean);
destructor Destroy; override;
property AntiAliased: boolean read FAntiAliased;
property Size: Integer read FSize;
{ Read-only information about a glyph for given character.
@nil if given glyph not loaded (because was not requested at constructor,
or because it doesn't exist in the font). }
function Glyph(const C: TUnicodeChar): TGlyph;
property Image: TGrayscaleImage read FImage;
{ List all characters for which glyphs are actually loaded.
@link(Glyph) will answer non-nil exactly for these characters.
The resulting list instance is owned by caller, so take care to free it. }
function LoadedGlyphs: TUnicodeCharList;
function TextWidth(const S: string): Integer;
function TextHeight(const S: string): Integer;
{ The height (above the baseline) of the text.
This doesn't take into account height of the text below the baseline
(for example letter "y" has the tail below the baseline in most fonts). }
function TextHeightBase(const S: string): Integer;
function TextMove(const S: string): TVector2Integer;
{ Height of a row of text in this font.
This may be calculated as simply @code(TextHeight('Wy')) for most
normal fonts. }
function RowHeight: Integer;
{ Height (above the baseline) of a row of text in this font.
Similar to TextHeightBase and TextHeight,
note that RowHeightBase is generally smaller than RowHeight,
because RowHeightBase doesn't care how low the letter may go below
the baseline. }
function RowHeightBase: Integer;
{ How low the text may go below the baseline. }
function Descend: Integer;
end;
implementation
uses SysUtils, {$ifdef HAS_FREE_TYPE} CastleFreeType, CastleFtFont, {$endif}
CastleLog, CastleUtils, CastleURIUtils, CastleWarnings;
{ TTextureFontData.TGlyphDictionary ------------------------------------------ }
constructor TTextureFontData.TGlyphDictionary.Create;
begin
inherited;
FOwnsGlyphs := true;
end;
destructor TTextureFontData.TGlyphDictionary.Destroy;
var
I: Integer;
begin
if OwnsGlyphs then
for I := 0 to Count - 1 do
Data[I].Free;
Clear;
inherited;
end;
{ TTextureFontData ----------------------------------------------------------------- }
{$ifdef HAS_FREE_TYPE}
constructor TTextureFontData.Create(const URL: string;
const ASize: Integer; const AnAntiAliased: boolean;
ACharacters: TUnicodeCharList);
var
FontId: Integer;
function GetGlyphInfo(const C: TUnicodeChar): TGlyph;
var
Bitmaps: TStringBitmaps;
Bitmap: PFontBitmap;
begin
if AntiAliased then
Bitmaps := FontMgr.GetStringGray(FontId, UnicodeToUTF8(C), Size) else
Bitmaps := FontMgr.GetString(FontId, UnicodeToUTF8(C), Size);
try
if Bitmaps.Count = 0 then
begin
OnWarning(wtMajor, 'Font', Format('Font "%s" does not contain glyph for character "%s" (index %d)',
[URL, C, Ord(C)]));
Exit(nil);
end;
Bitmap := Bitmaps.Bitmaps[0];
if Bitmaps.Count > 1 then
OnWarning(wtMajor, 'Font', Format('Font "%s" contains a sequence of glyphs (more than a single glyph) for a single character "%s" (index %d)',
[URL, C, Ord(C)]));
if (Bitmap^.Width < 0) or (Bitmap^.Height < 0) then
begin
OnWarning(wtMajor, 'Font', Format('Font "%s" contains a glyphs with Width or Height < 0 for character "%s" (index %d)',
[URL, C, Ord(C)]));
Exit(nil);
end;
Result := TGlyph.Create;
Result.Width := Bitmap^.Width;
Result.Height := Bitmap^.Height;
Result.X := -Bitmap^.X;
Result.Y := Bitmap^.Height - 1 + Bitmap^.Y;
Result.AdvanceX := Bitmap^.AdvanceX shr 10; // 64 * 16, looks like this is just magic for freetype
Result.AdvanceY := Bitmap^.AdvanceY shr 10; // 64 * 16, looks like this is just magic for freetype
finally FreeAndNil(Bitmaps) end;
end;
{ Copy glyph data for character C (assuming it is Ok, that is GetGlyphInfo
returned non-nil for this) to the Image (at position ImageX, ImageY). }
procedure GetGlyphData(const C: TUnicodeChar; const ImageX, ImageY: Cardinal);
var
Bitmaps: TStringBitmaps;
Bitmap: PFontBitmap;
{ Extracting data from glyph with Pitch, like in TFreeTypeFont.DrawChar. }
procedure DrawChar;
var
B, RX, RY: Integer;
begin
B := 0;
for RY := 0 to Bitmap^.Height - 1 do
begin
for RX := 0 to Bitmap^.Width - 1 do
Image.PixelPtr(ImageX + RX, ImageY + Bitmap^.Height - 1 - RY)^ := Bitmap^.Data^[B + RX];
Inc(B, Bitmap^.Pitch);
end;
end;
{ Extracting data with Pitch, like in TFreeTypeFont.DrawCharBW. }
procedure DrawCharBW;
const
Bits: array [0..7] of Byte = (128,64,32,16,8,4,2,1);
var
RB: Byte;
RX, RY, B, L: Integer;
begin
B := 0;
for RY := 0 to Bitmap^.Height - 1 do
begin
L := 0;
for RX := 0 to Bitmap^.Width - 1 do
begin
RB := RX mod 8;
if (Bitmap^.Data^[B + L] and Bits[RB]) <> 0 then
Image.PixelPtr(ImageX + RX, ImageY + Bitmap^.Height - 1 - RY)^ := 255;
if RB = 7 then
Inc(L);
end;
Inc(B, Bitmap^.Pitch);
end;
end;
begin
if AntiAliased then
Bitmaps := FontMgr.GetStringGray(FontId, UnicodeToUTF8(C), Size) else
Bitmaps := FontMgr.GetString(FontId, UnicodeToUTF8(C), Size);
try
Bitmap := Bitmaps.Bitmaps[0];
if (Bitmap^.Pitch < 0) then
begin
OnWarning(wtMajor, 'Font', Format('Font "%s" contains a glyphs with Pitch < 0 for character "%s" (index %d)',
[URL, C, Ord(C)]));
Exit;
end;
if AntiAliased then
DrawChar else
DrawCharBW;
finally FreeAndNil(Bitmaps) end;
end;
const
{ Separate the glyphs for safety, to avoid pulling in colors
from neighboring letters when drawing (floating point errors could in theory
make small errors moving us outside of the desired pixel). }
GlyphPadding = 2;
var
FileName: string;
GlyphInfo: TGlyph;
GlyphsCount, ImageSize: Cardinal;
MaxWidth, MaxHeight, ImageX, ImageY: Cardinal;
C: TUnicodeChar;
TemporaryCharacters: boolean;
begin
inherited Create;
FSize := ASize;
FAntiAliased := AnAntiAliased;
CastleFtFont.InitEngine;
{ By default TFontManager uses DefaultResolution that is OS-dependent
and does not really have any good reasoninig?
We set 0, letting FreeType library use good default,
http://www.freetype.org/freetype2/docs/tutorial/step1.html ,
and in effect Size is in nice pixels by default. }
FontMgr.Resolution := 0;
FileName := URIToFilenameSafe(URL);
if FileName = '' then
raise Exception.CreateFmt('Cannot read font from URL "%s". Note that right now only local file URLs are supported', [URL]);
FontId := FontMgr.RequestFont(FileName);
TemporaryCharacters := ACharacters = nil;
if TemporaryCharacters then
begin
ACharacters := TUnicodeCharList.Create;
ACharacters.Add(SimpleAsciiCharacters);
end;
try
FGlyphsExtra := TGlyphDictionary.Create;
GlyphsCount := 0;
MaxWidth := 0;
MaxHeight := 0;
for C in ACharacters do
begin
GlyphInfo := GetGlyphInfo(C);
if C <= High(FGlyphsByte) then
FGlyphsByte[C] := GlyphInfo else
FGlyphsExtra.KeyData[C] := GlyphInfo;
if GlyphInfo <> nil then
begin
Inc(GlyphsCount);
MaxTo1st(MaxWidth , GlyphInfo.Width);
MaxTo1st(MaxHeight, GlyphInfo.Height);
end;
end;
if GlyphsCount <> 0 then
begin
MaxWidth += GlyphPadding;
MaxHeight += GlyphPadding;
ImageSize := 8;
while (ImageSize div MaxHeight) * (ImageSize div MaxWidth) < GlyphsCount do
ImageSize *= 2;
WritelnLog('Font', 'Creating image %dx%d to store glyphs of font "%s" (%d glyphs, max glyph size (including %d pixel padding) is %dx%d)',
[ImageSize, ImageSize, URL, GlyphsCount, GlyphPadding, MaxWidth, MaxHeight]);
FImage := TGrayscaleImage.Create(ImageSize, ImageSize);
Image.Clear(0);
Image.TreatAsAlpha := true;
Image.URL := URL;
ImageX := 0;
ImageY := 0;
for C in ACharacters do
begin
GlyphInfo := Glyph(C);
if GlyphInfo <> nil then
begin
GlyphInfo.ImageX := ImageX;
GlyphInfo.ImageY := ImageY;
GetGlyphData(C, ImageX, ImageY);
ImageX += MaxWidth;
if ImageX + MaxWidth >= ImageSize then
begin
ImageX := 0;
ImageY += MaxHeight;
end;
end;
end;
// Debug: SaveImage(Image, '/tmp/a.png');
end;
finally
if TemporaryCharacters then
FreeAndNil(ACharacters);
end;
end;
{$endif}
constructor TTextureFontData.CreateFromData(const AGlyphs: TGlyphDictionary;
const AImage: TGrayscaleImage;
const ASize: Integer; const AnAntiAliased: boolean);
var
I: Integer;
C: TUnicodeChar;
begin
inherited Create;
FSize := ASize;
FAntiAliased := AnAntiAliased;
{ split AGlyphs into FGlyphsByte and FGlyphsExtra }
FGlyphsExtra := TGlyphDictionary.Create;
for I := 0 to AGlyphs.Count - 1 do
begin
C := AGlyphs.Keys[I];
if C <= High(FGlyphsByte) then
FGlyphsByte[C] := AGlyphs.Data[I] else
FGlyphsExtra.KeyData[C] := AGlyphs.Data[I];
end;
AGlyphs.OwnsGlyphs := false;
AGlyphs.Free; // we own AGlyphs, for now we just free them
FImage := AImage;
end;
destructor TTextureFontData.Destroy;
var
C: Byte;
begin
FreeAndNil(FGlyphsExtra);
for C in Byte do
FreeAndNil(FGlyphsByte[C]);
FreeAndNil(FImage);
inherited;
end;
function TTextureFontData.Glyph(const C: TUnicodeChar): TGlyph;
var
I: Integer;
begin
if C <= High(FGlyphsByte) then
Result := FGlyphsByte[C] else
begin
I := FGlyphsExtra.IndexOf(C);
if I <> -1 then
Result := FGlyphsExtra.Data[I] else
Result := nil;
end;
end;
function TTextureFontData.LoadedGlyphs: TUnicodeCharList;
var
I: Integer;
C: TUnicodeChar;
begin
Result := TUnicodeCharList.Create;
for C := 0 to High(FGlyphsByte) do
if FGlyphsByte[C] <> nil then
Result.Add(C);
for I := 0 to FGlyphsExtra.Count - 1 do
Result.Add(FGlyphsExtra.Keys[I]);
end;
function TTextureFontData.TextWidth(const S: string): Integer;
var
C: TUnicodeChar;
TextPtr: PChar;
CharLen: Integer;
G: TTextureFontData.TGlyph;
begin
Result := 0;
TextPtr := PChar(S);
C := UTF8CharacterToUnicode(TextPtr, CharLen);
while (C > 0) and (CharLen > 0) do
begin
Inc(TextPtr, CharLen);
G := Glyph(C);
if G <> nil then
Result += G.AdvanceX;
C := UTF8CharacterToUnicode(TextPtr, CharLen);
end;
end;
function TTextureFontData.TextHeight(const S: string): Integer;
var
C: TUnicodeChar;
TextPtr: PChar;
CharLen: Integer;
MinY, MaxY, YOrigin: Integer;
G: TTextureFontData.TGlyph;
begin
MinY := 0;
MaxY := 0;
TextPtr := PChar(S);
C := UTF8CharacterToUnicode(TextPtr, CharLen);
while (C > 0) and (CharLen > 0) do
begin
Inc(TextPtr, CharLen);
G := Glyph(C);
if G <> nil then
begin
YOrigin := G.Y;
MinTo1st(MinY, -YOrigin);
MaxTo1st(MaxY, G.Height - YOrigin);
end;
C := UTF8CharacterToUnicode(TextPtr, CharLen);
end;
Result := MaxY - MinY;
end;
function TTextureFontData.TextMove(const S: string): TVector2Integer;
var
C: TUnicodeChar;
TextPtr: PChar;
CharLen: Integer;
G: TTextureFontData.TGlyph;
begin
Result := ZeroVector2Integer;
TextPtr := PChar(S);
C := UTF8CharacterToUnicode(TextPtr, CharLen);
while (C > 0) and (CharLen > 0) do
begin
Inc(TextPtr, CharLen);
G := Glyph(C);
if G <> nil then
begin
Result[0] += G.AdvanceX;
Result[1] += G.AdvanceY;
end;
C := UTF8CharacterToUnicode(TextPtr, CharLen);
end;
end;
function TTextureFontData.TextHeightBase(const S: string): Integer;
var
C: TUnicodeChar;
TextPtr: PChar;
CharLen: Integer;
G: TTextureFontData.TGlyph;
begin
Result := 0;
{ This is just like TextHeight implementation, except we only
calculate (as Result) the MaxY value (assuming that MinY is zero). }
TextPtr := PChar(S);
C := UTF8CharacterToUnicode(TextPtr, CharLen);
while (C > 0) and (CharLen > 0) do
begin
Inc(TextPtr, CharLen);
G := Glyph(C);
if G <> nil then
MaxTo1st(Result, G.Height - G.Y);
C := UTF8CharacterToUnicode(TextPtr, CharLen);
end;
end;
procedure TTextureFontData.Measure(out ARowHeight, ARowHeightBase, ADescend: Integer);
begin
ARowHeight := TextHeight('Wy');
ARowHeightBase := TextHeightBase('W');
ADescend := TextHeight('y') - TextHeight('a');
end;
function TTextureFontData.RowHeight: Integer;
begin
if not MeasureDone then
begin
Measure(FRowHeight, FRowHeightBase, FDescend);
MeasureDone := true;
end;
Result := FRowHeight;
end;
function TTextureFontData.RowHeightBase: Integer;
begin
if not MeasureDone then
begin
Measure(FRowHeight, FRowHeightBase, FDescend);
MeasureDone := true;
end;
Result := FRowHeightBase;
end;
function TTextureFontData.Descend: Integer;
begin
if not MeasureDone then
begin
Measure(FRowHeight, FRowHeightBase, FDescend);
MeasureDone := true;
end;
Result := FDescend;
end;
end.
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