/usr/src/castle-game-engine-5.2.0/x3d/x3d_shaders.inc is in castle-game-engine-src 5.2.0-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2007-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{$ifdef read_interface}
{ }
TAbstractShaderNode = class(TAbstractAppearanceChildNode)
public
procedure CreateNode; override;
{ Event in } { }
private FEventActivate: TSFBoolEvent;
public property EventActivate: TSFBoolEvent read FEventActivate;
{ Event out } { }
private FEventIsSelected: TSFBoolEvent;
public property EventIsSelected: TSFBoolEvent read FEventIsSelected;
{ Event out } { }
private FEventIsValid: TSFBoolEvent;
public property EventIsValid: TSFBoolEvent read FEventIsValid;
private FFdLanguage: TSFString;
public property FdLanguage: TSFString read FFdLanguage;
end;
TAbstractVertexAttributeNode = class(TAbstractGeometricPropertyNode)
public
procedure CreateNode; override;
private FFdName: TSFString;
public property FdName: TSFString read FFdName;
end;
IAbstractProgrammableShaderObject = interface
['{B027FD9B-2A68-4653-8A26-91DB51BE47ED}']
end;
TComposedShaderNode = class(TAbstractShaderNode, IAbstractProgrammableShaderObject)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdParts: TMFNode;
public property FdParts: TMFNode read FFdParts;
end;
TFloatVertexAttributeNode = class(TAbstractVertexAttributeNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdValue: TMFFloat;
public property FdValue: TMFFloat read FFdValue;
private FFdNumComponents: TSFInt32;
public property FdNumComponents: TSFInt32 read FFdNumComponents;
end;
TMatrix3VertexAttributeNode = class(TAbstractVertexAttributeNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdValue: TMFMatrix3f;
public property FdValue: TMFMatrix3f read FFdValue;
end;
TMatrix4VertexAttributeNode = class(TAbstractVertexAttributeNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdValue: TMFMatrix4f;
public property FdValue: TMFMatrix4f read FFdValue;
end;
TPackagedShaderNode = class(TAbstractShaderNode, IAbstractUrlObject, IAbstractProgrammableShaderObject)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdUrl: TMFString;
public property FdUrl: TMFString read FFdUrl;
end;
TProgramShaderNode = class(TAbstractShaderNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdPrograms: TMFNode;
public property FdPrograms: TMFNode read FFdPrograms;
end;
TShaderPartNode = class(TAbstractNode, IAbstractUrlObject)
private
ContentsCached: boolean;
ContentsCache: string;
procedure EventUrlReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
function GetShaderType: TShaderType;
procedure SetShaderType(const Value: TShaderType);
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdUrl: TMFString;
public property FdUrl: TMFString read FFdUrl;
private FFdType: TSFStringEnum;
public property FdType: TSFStringEnum read FFdType;
{ Shader type. }
property ShaderType: TShaderType read GetShaderType write SetShaderType;
{ Load shader code from node's URLs.
In X3D XML encoding, also loads node's XML CDATA as a last resort.
Will return '' if no valid URLs are present,
loading errors are reported to OnWarning. }
function Contents: string;
end;
TShaderProgramNode = class(TAbstractNode, IAbstractUrlObject, IAbstractProgrammableShaderObject)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdUrl: TMFString;
public property FdUrl: TMFString read FFdUrl;
private FFdType: TSFStringEnum;
public property FdType: TSFStringEnum read FFdType;
end;
{$endif read_interface}
{$ifdef read_implementation}
procedure TAbstractShaderNode.CreateNode;
begin
inherited;
FEventActivate := TSFBoolEvent.Create(Self, 'activate', true);
Events.Add(FEventActivate);
FEventIsSelected := TSFBoolEvent.Create(Self, 'isSelected', false);
Events.Add(FEventIsSelected);
FEventIsValid := TSFBoolEvent.Create(Self, 'isValid', false);
Events.Add(FEventIsValid);
FFdLanguage := TSFString.Create(Self, 'language', '');
FdLanguage.Exposed := false;
FdLanguage.ChangesAlways := [chEverything];
Fields.Add(FFdLanguage);
{ X3D specification comment: ["CG"|"GLSL"|"HLSL"|...] }
DefaultContainerField := 'shaders';
end;
procedure TAbstractVertexAttributeNode.CreateNode;
begin
inherited;
FFdName := TSFString.Create(Self, 'name', '');
FFdName.Exposed := false;
Fields.Add(FFdName);
DefaultContainerField := 'attrib';
end;
procedure TComposedShaderNode.CreateNode;
begin
inherited;
FFdParts := TMFNode.Create(Self, 'parts', [TShaderPartNode]);
FdParts.ChangesAlways := [chEverything];
Fields.Add(FFdParts);
{ Note that additional ComposedShader fields should have
ChangesAlways := [chVisibleGeometry, chVisibleNonGeometry]
because you want to redisplay when they change.
But TGLRenderer takes care of it already. When shaders'
uniform variables change, we call Scene.VisibleChangeHere.
Implemented inside TX3DShaderProgram.EventReceive.
TODO: but when you don't use events, but directly change them
and call ChangedField, we should do something here? }
HasInterfaceDeclarations := AllAccessTypes;
end;
class function TComposedShaderNode.ClassNodeTypeName: string;
begin
Result := 'ComposedShader';
end;
class function TComposedShaderNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TFloatVertexAttributeNode.CreateNode;
begin
inherited;
FFdValue := TMFFloat.Create(Self, 'value', []);
Fields.Add(FFdValue);
{ X3D specification comment: (-Inf,Inf) }
FFdNumComponents := TSFInt32.Create(Self, 'numComponents', 4);
FFdNumComponents.Exposed := false;
Fields.Add(FFdNumComponents);
{ X3D specification comment: [1..4] }
end;
class function TFloatVertexAttributeNode.ClassNodeTypeName: string;
begin
Result := 'FloatVertexAttribute';
end;
class function TFloatVertexAttributeNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TMatrix3VertexAttributeNode.CreateNode;
begin
inherited;
FFdValue := TMFMatrix3f.Create(Self, 'value', []);
Fields.Add(FFdValue);
{ X3D specification comment: (-Inf,Inf) }
end;
class function TMatrix3VertexAttributeNode.ClassNodeTypeName: string;
begin
Result := 'Matrix3VertexAttribute';
end;
class function TMatrix3VertexAttributeNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TMatrix4VertexAttributeNode.CreateNode;
begin
inherited;
FFdValue := TMFMatrix4f.Create(Self, 'value', []);
Fields.Add(FFdValue);
{ X3D specification comment: (-Inf,Inf) }
end;
class function TMatrix4VertexAttributeNode.ClassNodeTypeName: string;
begin
Result := 'Matrix4VertexAttribute';
end;
class function TMatrix4VertexAttributeNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TPackagedShaderNode.CreateNode;
begin
inherited;
FFdUrl := TMFString.Create(Self, 'url', []);
Fields.Add(FFdUrl);
{ X3D specification comment: [URI] }
HasInterfaceDeclarations := AllAccessTypes;
CDataField := FdUrl;
end;
class function TPackagedShaderNode.ClassNodeTypeName: string;
begin
Result := 'PackagedShader';
end;
class function TPackagedShaderNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TProgramShaderNode.CreateNode;
begin
inherited;
FFdPrograms := TMFNode.Create(Self, 'programs', [TShaderProgramNode]);
Fields.Add(FFdPrograms);
end;
class function TProgramShaderNode.ClassNodeTypeName: string;
begin
Result := 'ProgramShader';
end;
class function TProgramShaderNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TShaderPartNode.CreateNode;
begin
inherited;
FFdUrl := TMFString.Create(Self, 'url', []);
FdUrl.ChangesAlways := [chEverything]; { TODO - something more optimized }
FdUrl.OnReceive.Add(@EventUrlReceive);
Fields.Add(FFdUrl);
{ X3D specification comment: [URI] }
FFdType := TSFStringEnum.Create(Self, 'type', ShaderTypeNameX3D, Ord(stVertex));
FdType.Exposed := false;
FdType.ChangesAlways := [chEverything];
Fields.Add(FFdType);
{ X3D specification comment: ["VERTEX"|"FRAGMENT"] }
DefaultContainerField := 'parts';
CDataField := FdUrl;
end;
class function TShaderPartNode.ClassNodeTypeName: string;
begin
Result := 'ShaderPart';
end;
function ShaderLoadContents(const Node: TX3DNode; const FdUrl: TMFString): string;
function IsDirectShaderSource(const S: string): boolean;
{ URL is recognized as direct shader source if it
doesn't start with any protocol *and*
has some newlines (needed to recognize relative URLs without
protocol correctly). }
begin
Result := (CharsPos([#10, #13], S) > 0) and (URIProtocol(S) = '');
end;
var
I: Integer;
FullUrl, MimeType: string;
begin
Result := '';
for I := 0 to FdUrl.Items.Count - 1 do
begin
if IsDirectShaderSource(FdUrl.Items[I]) then
begin
Result := FdUrl.Items[I];
Exit;
end else
begin
FullUrl := Node.PathFromBaseUrl(FdUrl.Items[I]);
try
Result := FileToString(FullUrl, false, MimeType);
if (MimeType <> '') and
(MimeType <> 'text/plain') then
OnWarning(wtMajor, 'VRML/X3D', Format('MIME type "%s" not recognized as shader source. Using anyway. If this is a valid shader source mime type that should be recognized, please submit a feature request.', [MimeType]));
Exit;
except
on E: Exception do
{ Remember that OnWarning *may* raise an exception. }
OnWarning(wtMinor, 'VRML/X3D', Format(SLoadError,
[E.ClassName, 'shader source', URIDisplay(FullUrl), E.Message]));
end;
end;
end;
end;
function TShaderPartNode.Contents: string;
begin
if not ContentsCached then
begin
ContentsCache := ShaderLoadContents(Self, FdUrl);
ContentsCached := true;
end;
Result := ContentsCache;
end;
procedure TShaderPartNode.EventUrlReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
ContentsCached := false;
end;
class function TShaderPartNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
function TShaderPartNode.GetShaderType: TShaderType;
begin
Result := TShaderType(FdType.EnumValue);
end;
procedure TShaderPartNode.SetShaderType(const Value: TShaderType);
begin
FdType.SendEnumValue(Ord(Value));
end;
procedure TShaderProgramNode.CreateNode;
begin
inherited;
FFdUrl := TMFString.Create(Self, 'url', []);
Fields.Add(FFdUrl);
{ X3D specification comment: [URI] }
FFdType := TSFStringEnum.Create(Self, 'type', ShaderTypeNameX3D, Ord(stVertex));
FFdType.Exposed := false;
Fields.Add(FFdType);
{ X3D specification comment: ["VERTEX"|"FRAGMENT"] }
DefaultContainerField := 'programs';
HasInterfaceDeclarations := AllAccessTypes;
CDataField := FdUrl;
end;
class function TShaderProgramNode.ClassNodeTypeName: string;
begin
Result := 'ShaderProgram';
end;
class function TShaderProgramNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure RegisterShadersNodes;
begin
NodesManager.RegisterNodeClasses([
TComposedShaderNode,
TFloatVertexAttributeNode,
TMatrix3VertexAttributeNode,
TMatrix4VertexAttributeNode,
TPackagedShaderNode,
TProgramShaderNode,
TShaderPartNode,
TShaderProgramNode
]);
end;
{$endif read_implementation}
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