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<title>FLOPC++: MP_model.hpp File Reference</title>
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<div class="title">MP_model.hpp File Reference</div> </div>
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<div class="textblock"><code>#include <ostream></code><br/>
<code>#include <vector></code><br/>
<code>#include <set></code><br/>
<code>#include "<a class="el" href="MP__expression_8hpp_source.html">MP_expression.hpp</a>"</code><br/>
<code>#include "<a class="el" href="MP__constraint_8hpp_source.html">MP_constraint.hpp</a>"</code><br/>
<code>#include <CoinPackedVector.hpp></code><br/>
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<p><a href="MP__model_8hpp_source.html">Go to the source code of this file.</a></p>
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<tr><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classflopc_1_1Messenger.html">flopc::Messenger</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Inteface for hooking up to internal flopc++ message handling.In more advanced use of FlopC++, it may be desirable to get access to internal calls for messages. In essence, sub-class this <a class="el" href="classflopc_1_1Messenger.html" title="Inteface for hooking up to internal flopc++ message handling.In more advanced use of FlopC++...">Messenger</a> class, and register it with the <a class="el" href="classflopc_1_1MP__model.html" title="This is the anchor point for all constructs in a FlopC++ model.The constructors take an OsiSolverInte...">MP_model</a>. Also overload whichever message events you wish to handle. <a href="classflopc_1_1Messenger.html#details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classflopc_1_1NormalMessenger.html">flopc::NormalMessenger</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classflopc_1_1MP__model.html">flopc::MP_model</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">This is the anchor point for all constructs in a FlopC++ model.The constructors take an OsiSolverInterface, and (optionally) a replacemente for the <a class="el" href="classflopc_1_1Messenger.html" title="Inteface for hooking up to internal flopc++ message handling.In more advanced use of FlopC++...">Messenger</a> class. There are some built-in changes to the verbosity for output. <br/>
The main methods to use are: <a href="classflopc_1_1MP__model.html#details">More...</a><br/></td></tr>
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<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>All flopc++ code is contained within the flopc namespace. </p>
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<tr><td class="memItemLeft" align="right" valign="top">std::ostream & </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceflopc.html#a8f46decf763484c40b44bb8d3e5a2552">flopc::operator<<</a> (std::ostream &os, const <a class="el" href="classflopc_1_1MP__model.html#a3ec3b22409ba15e6ae7fbb3318527766">MP_model::MP_status</a> &condition)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">allows print of result from call to solve(); <a href="#a8f46decf763484c40b44bb8d3e5a2552"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">std::ostream & </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceflopc.html#a7cf34e9a2afe4def380ac9fa7d6546a8">flopc::operator<<</a> (std::ostream &os, const <a class="el" href="classflopc_1_1MP__model.html#aa1b1de898c316da6aaeb5e0202225ef1">MP_model::MP_direction</a> &direction)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">allows print of direction used when calling solve. (MIN/MAX) <a href="#a7cf34e9a2afe4def380ac9fa7d6546a8"></a><br/></td></tr>
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