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#!N
#!CSeaGreen #!N #!Rbops Basic Operations #!N #!EC #!N #!N A number
of basic operations on the #!F-adobe-times-bold-r-normal--18* Matrix #!EF , #!F-adobe-times-bold-r-normal--18* Point
#!EF , and #!F-adobe-times-bold-r-normal--18* Vector #!EF types are defined here. Operations
declared as operating on type #!F-adobe-times-bold-r-normal--18* Vector #!EF also work on
#!F-adobe-times-bold-r-normal--18* Point #!EF because both are type-defined for structure. These operations
all take their arguments by value and return the result. #!N
#!I0 #!N #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* Vector DXNeg() #!EF #!N
Vector DXNormalize(); #!N double DXLength(); #!EF #!I50 #!N Perform unary operations
of negation, normalization, and length. See #!Ldxaplus,dxall1164 h DXAdd, DXCross, DXDiv, DXDot, DXLength, DXMax, DXMin, DXMul, DXNeg, DXNormalize, DXSub #!EL . #!N #!I0 #!N
#!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* Vector DXAdd() #!EF #!N Vector DXSub(); #!N Vector DXMin();
#!N Vector DXMax(); #!EF #!I50 #!N Perform vector operations of addition,
subtraction, min, and max. Min and max operations are performed on
each component of a vector. See #!Ldxaplus,dxall1164 h DXAdd, DXCross, DXDiv, DXDot, DXLength, DXMax, DXMin, DXMul, DXNeg, DXNormalize, DXSub #!EL . #!N #!I0 #!N
#!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* #!EF Vector DXMul(); #!N Vector DXDiv(); #!EF #!I50 #!N
Multiply or divide a vector by a floating-point number. See #!Ldxaplus,dxall1164 h DXAdd, DXCross, DXDiv, DXDot, DXLength, DXMax, DXMin, DXMul, DXNeg, DXNormalize, DXSub #!EL
. #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* float DXDot() #!EF #!N Vector
DXCross(); #!EF #!I50 #!N Form the dot product or cross-product of
two vectors. See #!Ldxaplus,dxall1164 h DXAdd, DXCross, DXDiv, DXDot, DXLength, DXMax, DXMin, DXMul, DXNeg, DXNormalize, DXSub #!EL . #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* Matrix
DXConcatenate() #!EF #!EF #!I50 #!N Returns a Matrix equivalent to the
concatenation of two matrices. See #!Ldxcplus,dxall1185 h DXConcatenate, DXInvert, DXTranspose, DXAdjointTranspose, DXDeterminant, DXApply #!EL . #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18*
#!F-adobe-times-bold-r-normal--18* Matrix DXInvert() #!EF #!N Matrix DXTranspose(); #!N Matrix DXAdjointTranspose(); #!N
float DXDeterminant(); #!EF #!I50 #!N Compute, respectively, the inverse, transpose, adjoint
transpose, and determinant of a matrix. See #!Ldxcplus,dxall1185 h DXConcatenate, DXInvert, DXTranspose, DXAdjointTranspose, DXDeterminant, DXApply #!EL . #!N #!I0
#!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* Vector DXApply() #!EF #!EF #!I50 #!N Forms the
product of a vector (interpreted as a row vector) and a
matrix. See #!Ldxcplus,dxall1185 h DXConcatenate, DXInvert, DXTranspose, DXAdjointTranspose, DXDeterminant, DXApply #!EL . #!I0 #!N #!N #!N #!N #!N #!F-adobe-times-medium-i-normal--18*
Next Topic #!EF #!N #!N #!Lmodacss,dxall1113 h Module Access #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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