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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | #!F-adobe-helvetica-medium-r-normal--18*
#!N
#!CNavyBlue #!N #!Rxformsc
Xform Class #!N #!EC #!N #!N An Xform, or transform Object,
is a renderable Object that specifies a modeling transformation matrix applied
to another renderable Object. It is included in Groups that are
input to the renderer to specify the transformation from model coordinates
to world coordinates. See the description of the #!F-adobe-times-bold-r-normal--18* DXApplyTransform() #!EF
routine in #!Ltransec,dxall1130 h Transformation #!EL . #!N #!I0 #!N #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18*
#!F-adobe-times-bold-r-normal--18* Xform DXNewXform() #!EF #!EF #!I50 #!N Creates a new transform
Object. See #!Ldxnxf,dxall1328 h DXNewXform #!EL . #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* Xform DXGetXformInfo()
#!EF #!EF #!I50 #!N Extracts information from a transform Object. See
#!Ldxgxfi,dxall1272 h DXGetXformInfo #!EL . #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* Xform DXSetXformObject() #!EF #!EF
#!I50 #!N Sets the Object to which a transform is applied.
See #!Ldxsxfo,dxall1394 h DXSetXformObject #!EL . #!I0 #!N #!N #!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next
Topic #!EF #!N #!N #!Lsncs,dxall1136 h Screen Class #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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