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#!F-adobe-helvetica-medium-r-normal--18*
#!N 
#!N  #!Rdxaad DXAddArrayData #!N #!N Function Adds items to an 
Array. #!N #!N Syntax #!CForestGreen #!N #!N  #!F-adobe-courier-bold-r-normal--18*    #!F-adobe-times-bold-r-normal--18*   #!N #include 
<dx/dx.h> #!N #!N Array DXAddArrayData(Array a, int start, int n, Pointer 
data) #!EF #!EF . #!N #!N #!EC #!N #!N Functional Details 
Adds  #!F-adobe-times-bold-r-normal--18*   n #!EF items to Array  #!F-adobe-times-bold-r-normal--18*   a #!EF , 
starting at the numbered item specified by  #!F-adobe-times-bold-r-normal--18*   start #!EF . 
The additions may replace or supplement items already defined. If  #!F-adobe-times-bold-r-normal--18*   
data #!EF is not  #!F-adobe-times-bold-r-normal--18*   NULL #!EF , the routine copies 
the data into the Array; otherwise, it increases the number of 
items in the Array by  #!F-adobe-times-bold-r-normal--18*   n #!EF , but leaves 
them uninitialized. #!N #!N To avoid having memory allocated every time, 
 #!F-adobe-times-bold-r-normal--18*   DXAddArrayData #!EF may allocate more than is needed for the 
requested number of items. If Array  #!F-adobe-times-bold-r-normal--18*   a #!EF is part 
of a Field, any extra space will be freed when  #!F-adobe-times-bold-r-normal--18*   
DXEndField #!EF is called. If it is not part of a 
Field,  #!F-adobe-times-bold-r-normal--18*   DXTrim #!EF can be called to free the extra 
space, though this is not required. #!N #!N To allocate space 
"up front" for an Array of known size, use  #!F-adobe-times-bold-r-normal--18*   DXAddArrayData(0, 
n, NULL) #!EF , which is the preferred means for preallocating 
space for the data. #!N #!N  #!F-adobe-times-bold-r-normal--18*   DXAllocateArray(0, n, NULL) #!EF 
also preallocates space, but the number of items in the Array 
will be 0. If  #!F-adobe-times-bold-r-normal--18*   DXAllocateArray #!EF is called,  #!F-adobe-times-bold-r-normal--18*   DXTrim 
#!EF can be called to resize the Array to the space 
required for the actual number of items. #!N #!N Allocating more 
space for an Array may result in its being copied to 
a new location in memory. If you call  #!F-adobe-times-bold-r-normal--18*   DXGetArrayData #!EF 
to obtain a pointer for an Array and then allocate more 
space for it, you must call  #!F-adobe-times-bold-r-normal--18*   DXGetArrayData #!EF again because 
the pointer may no longer be valid. #!N #!N There are 
four ways to add data to irregular Arrays: #!N #!I0 #!N 
 #!F-adobe-times-medium-r-normal--18*   #!N #!N #!I30 #!N o Add items one at a 
time:  #!F-adobe-times-bold-r-normal--18*   DXAddArrayData(a, i, 1,item) #!EF . #!N #!I30 #!N o 
Add items in batches:  #!F-adobe-times-bold-r-normal--18*   DXAddArrayData(a, i, n, items) #!EF . 
#!N #!I30 #!N o Add multiple items all at one time: 
 #!F-adobe-times-bold-r-normal--18*   DXAddArrayData(a, 0, n, items) #!EF . #!N #!I30 #!N o 
Allocate the memory: call  #!F-adobe-times-bold-r-normal--18*   DXAddArrayData(a, 0, n, NULL) #!EF ; 
get a pointer to global memory with  #!F-adobe-times-bold-r-normal--18*   DXGetArrayData(a) #!EF ; 
and put the items directly into global memory "by hand." #!N 
#!I0 #!N #!EF #!N #!N #!N Return Value Returns  #!F-adobe-times-bold-r-normal--18*   a 
#!EF or returns  #!F-adobe-times-bold-r-normal--18*   NULL #!EF and sets an error code. 
#!N #!N See Also  #!F-adobe-times-bold-r-normal--18*    #!Ldxaa,dxall1172 h DXAllocateArray  #!EL  ,  #!Ldxendf,dxall1201 h DXEndField  #!EL  ,  #!Ldxgad,dxall1219 h DXGetArrayData  #!EL  , 
 #!Ldxt,dxall1400 h DXTrim  #!EL  #!EF , #!N #!N  #!Lirreg,dxall1071 h Irregular Arrays  #!EL  . #!N #!N #!N  #!F-adobe-times-medium-i-normal--18*   
Next Topic #!EF #!N #!N  #!Ldxafns,dxall1166 h DXAddFaceNormal, DXAddFaceNormals  #!EL  #!N  #!F-adobe-times-medium-i-normal--18*   #!N