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#!N
#!N #!Rdxnsn DXNewScreen #!N
#!N Function #!N #!N Creates a new Object aligned to the
final screen. #!N #!N Syntax #!N #!F-adobe-times-bold-r-normal--18* #include <dx/dx.h> Screen DXNewScreen(Object
o, int position, int z) #!EF #!N #!N Functional Details #!N
#!N A Screen Object is an Object that maintains a size
and alignment with the screen (output image) independent of the camera
view and scaling transformations applied to it. #!N #!N The #!F-adobe-times-bold-r-normal--18*
position #!EF parameter specifies one of the three options for positioning
of the Screen Object as explained in the following material; it
must be one of #!F-adobe-times-bold-r-normal--18* SCREEN_WORLD #!EF , #!F-adobe-times-bold-r-normal--18* SCREEN_PIXEL #!EF
or #!F-adobe-times-bold-r-normal--18* SCREEN_VIEWPORT #!EF . The #!F-adobe-times-bold-r-normal--18* z #!EF parameter determines
the relative depth of the Object, as described in the following
text. #!N #!N Three options are provided for the interpretation of
translations applied to a Screen Object. First, a translation applied to
the Screen Object may specify a new position for the origin
of the Screen Object in world space ( #!F-adobe-times-bold-r-normal--18* SCREEN_WORLD #!EF
). Second, a translation applied to the Screen Object may specify
a new location for the Screen Object in the image, measured
in pixels, where (0,0) refers to the lower-left corner of the
image ( #!F-adobe-times-bold-r-normal--18* SCREEN_PIXEL #!EF ). Third, a translation applied to
the Screen Object may specify a new location for the Screen
Object in the image, measured in viewport-relative coordinates, where (0,0) refers
to the lower-left corner of the image and (1,1) refers to
the upper-right corner of the image ( #!F-adobe-times-bold-r-normal--18* SCREEN_VIEWPORT #!EF ).
#!N #!N The #!F-adobe-times-bold-r-normal--18* z #!EF parameter controls where the Screen
Object is displayed relative to all other Objects in the scene.
#!F-adobe-times-medium-i-normal--18* -1 #!EF displays behind, 0 is in the scene, and
#!F-adobe-times-medium-i-normal--18* +1 #!EF is in front of all other Objects. #!N
#!N The Object created can be deleted with DXDelete. See #!Lmemng,dxall1023 h Memory Management #!EL
. #!N #!N Return Value #!N #!N Returns the Screen Object
or returns #!F-adobe-times-bold-r-normal--18* NULL #!EF and sets an error code. #!N
#!N See Also #!N #!N #!F-adobe-times-bold-r-normal--18* #!Ldxgsi,dxall1265 h DXGetScreenInfo #!EL , #!Ldxsso,dxall1390 h DXSetScreenObject #!EL #!EF #!N
#!N #!Lsncs,dxall1136 h Screen Class #!EL . #!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N
#!N #!Ldxns,dxall1326 h DXNewSeries #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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