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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | #!F-adobe-helvetica-medium-r-normal--18*
#!N
#!N #!Rdxnxf DXNewXform #!N #!N Function #!N #!N Creates a new
Transform Object. #!N #!N Syntax #!N #!F-adobe-times-bold-r-normal--18* #include <dx/dx.h> Xform DXNewXform(Object
o, Matrix m) #!EF #!N #!N Functional Details #!N #!N The
new Transform Object represents Object #!F-adobe-times-bold-r-normal--18* o #!EF , to which
a modeling transform Matrix #!F-adobe-times-bold-r-normal--18* m #!EF is to be applied.
#!N #!N The modeling transformation is specified as a #!F-adobe-times-bold-r-normal--18* Matrix
#!EF that is defined as follows: #!N #!F-adobe-times-bold-r-normal--18* typedef struct {
float A[3][3] float b[3]; } Matrix; #!EF #!N #!N This definition
of a Matrix is sufficient for specifying all 3-dimensional affine transformations
(e.g., xA + b, where A is a 3x3 rotation Matrix
and b is a 3-dimensional translation vector). #!N #!N Transforms may
be applied hierarchically. #!N Note: The transformation is not actually applied
when the Transform Object is created. #!N #!N #!N The Object
created can be deleted with DXDelete. See #!Lmemng,dxall1023 h Memory Management #!EL . #!N #!N
Return Value #!N #!N Returns the Transform Object or returns #!F-adobe-times-bold-r-normal--18*
NULL #!EF and sets an error code. #!N #!N See Also
#!N #!N #!F-adobe-times-bold-r-normal--18* #!Ldxatm,dxall1173 h DXApplyTransform #!EL , #!Ldxgxfi,dxall1272 h DXGetXformInfo #!EL , #!Ldxrxyz,dxall1362 h DXRotateX, DXRotateY, DXRotateZ, DXScale, DXTranslate, DXMat #!EL , #!Ldxsxfo,dxall1394 h DXSetXformObject #!EL #!EF
#!N #!N #!Lxformsc,dxall1135 h Xform Class #!EL . #!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic #!EF
#!N #!N #!Ldxorgb,dxall1329 h DXOutputRGB #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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