/usr/share/doc/dx/help/dxall327 is in dx-doc 1:4.4.4-9.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | #!F-adobe-helvetica-medium-r-normal--18*
#!N
#!CSeaGreen #!N #!Rglopt Rendering Options... #!N #!EC #!N #!N You can
choose between software and hardware rendering if you are running Data
Explorer on a workstation with a graphics card that supports hardware
rendering. Approximations in both types of rendering help the user to
see the effect of rotation, roam, or navigation interactions before rendering
and display are complete. #!N #!N To set the rendering options,
select #!F-adobe-times-bold-r-normal--18* Rendering Options... #!EF in the #!F-adobe-times-bold-r-normal--18* Options #!EF pull-down
menu in the Image window. This causes the #!F-adobe-times-bold-r-normal--18* Rendering... #!EF
dialog box to appear, as illustrated in #!Lrend62,dxall327 f Figure 62 #!EL . #!Cbrown #!N
#!F-adobe-times-medium-r-normal--18* #!Rrend62 #!N #!N Graphics omitted from Online Documentation. Please see
the manual. #!N Figure 62. Rendering Options Dialog Box #!EF #!N
#!EC #!N #!N The #!F-adobe-times-bold-r-normal--18* Rendering... #!EF dialog box allows you
to select the rendering mode with a toggle button. If you
select #!F-adobe-times-bold-r-normal--18* hardware #!EF , this means "use hardware if available"
at the time Data Explorer is run. If a graphics card
which supports hardware rendering is not available, software rendering will be
used instead. #!N #!N You can specify the approximation method that
Data Explorer uses for each of two execution states--button-up execution and
button-down execution. Button-down execution is applicable in execute-on-change mode and in
navigation. #!N #!N For example, you might specify #!F-adobe-times-bold-r-normal--18* None #!EF
for the approximation method for button-up execution, and #!F-adobe-times-bold-r-normal--18* Dots #!EF
for the approximation method for button-down execution. When holding the mouse
button down in #!F-adobe-times-bold-r-normal--18* Rotate #!EF mode (with #!F-adobe-times-bold-r-normal--18* Execute on
Change #!EF enabled), these rendering methods display a dot representation of
the object, giving you quick feedback on your camera position, until
you release the mouse button, at which point the object is
rendered normally. The following is a brief description of the rendering
methods you can specify with this dialog box. For detailed information
about the rendering options, see #!Ldisplay,dxall807 h Display #!EL in IBM Visualization Data Explorer
User's Reference. #!N #!I0 #!N #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* None #!EF
#!I50 #!N No approximation method is specified, so a complete rendering
of the image is done. #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* Wireframe #!F-adobe-times-medium-r-normal--18*
(available only with hardware rendering) #!EF #!EF #!I50 #!N Renders the
object as a wireframe, at the specified density. Surfaces are rendered
as wireframe meshes, while points and volumes are rendered as dots.
Wireframes are produced at full or fractional density. #!N #!I0 #!N
#!F-adobe-times-bold-r-normal--18* Dots #!EF #!I50 #!N For hardware rendering, this approximation renders
all points, surfaces, and volumes as dots, at the specified density.
Lines are rendered as wireframe. Dots are produced at full or
fractional density. #!N #!N For software rendering, all points, surfaces, and
volumes are rendered as dots. You cannot specify the density for
software rendering. #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* Box #!EF #!I50 #!N Draws
the bounding box of each field in the object to be
rendered. #!I0 #!N #!N #!N #!N While the Dots or Wireframe
hardware rendering approximation methods are specified, the integer for #!F-adobe-times-bold-r-normal--18* Render
every #!EF controls the density of the rendering approximation. For the
Dots approximation, it means that every #!F-adobe-times-medium-i-normal--18* n #!EF th vertex
is rendered, where #!F-adobe-times-medium-i-normal--18* n #!EF is the integer specified. For
Wireframe approximation, the rendering depends on the type of connections. For
example, if the connections are triangles, it means that every #!F-adobe-times-medium-i-normal--18*
n #!EF th triangle is rendered. You can use the #!F-adobe-times-bold-r-normal--18*
Render every #!EF value to control the speed of your rendering;
the higher the value, the faster an object can be rendered.
The default value is 1 (meaning every dot and every wireframe
is rendered). #!N #!N The #!F-adobe-times-bold-r-normal--18* Render every #!EF box is
grayed out during software rendering, and during hardware rendering that is
not Dots or Wireframe approximations. Note: Do not use the Options
module to set hardware-rendering options if you intend to use the
#!F-adobe-times-bold-r-normal--18* Rendering... #!EF dialog box: options set by the Options module
are overridden by those set through the dialog box (see #!Ldisplay,dxall807 h Display #!EL
in IBM Visualization Data Explorer User's Reference. #!N #!N #!N #!F-adobe-times-medium-i-normal--18*
Next Topic #!EF #!N #!N #!Limdep,dxall328 h Image Depth #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
|