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1 2 3 4 5 6 7 8 9 10 11 12 13 | #!F-adobe-helvetica-medium-r-normal--18*
#!N
#!N #!Rshading Shading #!N #!N #!N Objects are shaded
when rendered only if a "normals" component is present. Many modules
(e.g. Isosurface) automatically add "normals," but the FaceNormals, Normals, and Shade
modules can also be used to add normals. Even if an
object has "normals," shading can be disabled by adding a #!F-adobe-times-bold-r-normal--18*
shade #!EF with a value of 0 (the Shade module can
do this). #!N #!N #!T,1,216,356,641 #!F-adobe-times-bold-r-normal--18* #!N TAB Attribute Name TAB
Values TAB Description #!EF #!N TAB shade TAB 0 or 1
TAB used to specify whether or not to shade when normals
#!N TAB - TAB - TAB are present #!N #!N #!N
#!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N #!Lobjfuzz,dxall822 h Object fuzz #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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