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#!N
#!N #!Rrender Render
#!N #!N Category #!N #!N #!Lcatren,dxall760 h Rendering #!EL #!N #!N Function #!N #!N
Renders an object. #!N #!N Syntax #!CForestGreen #!N #!N #!F-adobe-courier-bold-r-normal--18* #!N
#!F-adobe-times-bold-r-normal--18* image #!EF = Render( #!F-adobe-times-bold-r-normal--18* object, camera, format #!EF );
#!EF #!N #!N #!EC #!N #!N Inputs #!T,1,91,276,461,646 #!F-adobe-times-medium-r-normal--14* #!F-adobe-times-bold-r-normal--18* #!N
TAB Name TAB Type TAB Default TAB Description #!EF #!N TAB
object TAB object TAB none TAB object to be rendered #!N
TAB camera TAB camera TAB none TAB camera to be used
for rendering #!N TAB format TAB string TAB standard TAB format
of resulting image #!N TAB - TAB - TAB - TAB
#!EF #!N #!N Outputs #!T,1,161,321,646 #!F-adobe-times-medium-r-normal--14* #!F-adobe-times-bold-r-normal--18* #!N TAB Name TAB
Type TAB Description #!EF #!N TAB image TAB image TAB resulting
image #!N TAB - TAB - TAB #!EF #!N #!N Functional
Details #!N #!N This module uses a specified camera to create
an image of an object. #!N #!I0 #!N #!N #!I0 #!N
#!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* object #!EF #!EF #!I50 #!N specifies the object to
be rendered, which can contain surfaces, volumes, or combinations of surfaces
and volumes. Note: The current algorithm does not support coincident volumes
or volumes in perspective. (See #!Ldisplay,dxall807 h Display #!EL for a discussion of Data
Explorer rendering capabilities.) #!N #!N The specified object must contain a
"colors," "front colors," or "back colors" component. Many modules add a
default color. In addition, volume rendering (i.e., of cubes or tetrahedra)
requires an "opacities" component. For surfaces, the lack of an "opacities"
component implies an opaque surface. #!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* camera
#!EF #!EF #!I50 #!N is the camera used to create the
image. Note: A transformed camera cannot be used for this parameter.
#!N #!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* format #!EF #!EF #!I50 #!N is
reserved for future use. #!I0 #!N #!N #!N #!N #!I0 #!N
Notes: #!N #!I30 #!N 1. The rendering properties of an object
(e.g., shading) can be changed with the Options or Shade module
(see #!Ldisplay,dxall807 h Display #!EL ). Render always invokes the software renderer and so
ignores the "render mode" attribute. #!N #!I30 #!N 2. Render creates
24-bit images if the DXPIXELTYPE environment variable is set to DXByte
(the default is 96-bit images). #!N #!I30 #!N 3. If you
use the Display or Image tool rather than the Render module,
Data Explorer will automatically choose a hardware-appropriate format for you. It
is generally preferable to use one of these tools unless you
want to operate on the image itself. For example, filtering the
image or arranging several images together requires the Render module. #!N
#!I30 #!N 4. The interactive image-manipulation options provided by Data Explorer
in the user interface require the Image tool. See #!Lchav,dxall300 h Controlling the Image: View Control... #!EL in
IBM Visualization Data Explorer User's Guide. #!N #!N See #!Ldisplay,dxall807 h Display #!EL for
information on: #!N #!I0 #!N #!F-adobe-times-medium-r-normal--18* #!N #!N #!I30 #!N #!Lchrndpr,dxall819 h Changing Rendering Properties #!EL
#!N #!I30 #!N #!Lhardsof,dxall825 h Differences between Hardware and Software Rendering #!EL #!N #!I30 #!N #!Lshading,dxall821 h Shading #!EL #!N #!I30 #!N
#!Lobjfuzz,dxall822 h Object fuzz #!EL #!N #!I30 #!N #!Lcvolrnd,dxall820 h Coloring Objects for Volume Rendering #!EL #!N #!I0 #!N #!EF #!N #!I0
#!N #!N #!N #!N Components #!N #!N Creates "positions," "connections," and
"colors" components for the resulting image. #!N #!N Example Visual Programs
#!CForestGreen #!N #!N #!F-adobe-courier-bold-r-normal--18* #!N PlotLine.net #!N UsingCompute.net #!N UsingMorph.net #!N
SIMPLE/Arrange.net #!EF #!N #!N #!EC #!N #!N See Also #!N #!N
#!Larrange,dxall768 h Arrange #!EL , #!Lcompute,dxall795 h Compute #!EL , #!Ldisplay,dxall807 h Display #!EL , #!Lfilter,dxall849 h Filter #!EL , #!Limage,dxall860 h Image #!EL , #!Loptions,dxall898 h Options #!EL
, #!Lwriteim,dxall981 h WriteImage #!EL #!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N
#!Lreorent,dxall924 h Reorient #!EL #!N #!F-adobe-times-medium-i-normal--18* #!N
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