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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | #!F-adobe-helvetica-medium-r-normal--18*
#!N
#!N #!Rreorent Reorient #!N #!N Category #!N
#!N #!Lcatren,dxall760 h Rendering #!EL #!N #!N Function #!N #!N Changes the orientation of
an image or group of images. #!N #!N Syntax #!CForestGreen #!N
#!N #!F-adobe-courier-bold-r-normal--18* #!N #!F-adobe-times-bold-r-normal--18* image #!EF = Reorient( #!F-adobe-times-bold-r-normal--18* image, how
#!EF ); #!EF #!N #!N #!EC #!N #!N Inputs #!T,1,91,276,461,646 #!F-adobe-times-medium-r-normal--14*
#!F-adobe-times-bold-r-normal--18* #!N TAB Name TAB Type TAB Default TAB Description #!EF
#!N TAB image TAB field or group TAB none TAB image(s)
to be reoriented #!N TAB how TAB integer TAB none TAB
specific change of orientation #!N TAB - TAB - TAB -
TAB #!EF #!N #!N Outputs #!T,1,161,321,646 #!F-adobe-times-medium-r-normal--14* #!F-adobe-times-bold-r-normal--18* #!N TAB Name
TAB Type TAB Description #!EF #!N TAB image TAB image TAB
reoriented image #!N TAB - TAB - TAB #!EF #!N #!N
Functional Details #!N #!N This module rotates or inverts an image.
(Use Refine or Reduce to change the size of an image.)
Note: This module is intended for images that will be displayed
directly without rendering (i.e., using Display without a camera). So if
you are rendering an object (using Image, Display with a camera,
or Render), you should instead use Transpose, Rotate, Scale, and Translate
to reorient that object before rendering it. #!N #!I0 #!N #!N
#!I0 #!N #!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* image #!EF #!EF #!I50 #!N is an
image or group of images. An image is (1) a regular
2-dimensional field #!F-adobe-times-medium-i-normal--18* or #!EF the output of Render or ReadImage
and (2) must have the following characteristics. #!N #!I0 #!N #!F-adobe-times-medium-r-normal--18*
#!N #!N #!I30 #!N o regular 2-dimensional positions and quad connections
#!N #!I30 #!N o position-dependent colors #!N #!I30 #!N o origin
at [0, 0]. #!N #!I0 #!N #!EF #!N #!N #!I0 #!N
#!F-adobe-times-bold-r-normal--18* #!F-adobe-times-bold-r-normal--18* how #!EF #!EF #!I50 #!N specifies one of several
possible reorientations. Allowed values are 0-7 (see figure). #!I0 #!N #!N
#!Cbrown #!N #!F-adobe-times-medium-r-normal--18* #!Rfrornt117 #!N Graphics omitted from Online Documentation. Please
see the manual. #!N #!N Figure 117. Reorientation of the letter
F. #!EF #!N #!EC #!N #!N If #!F-adobe-times-bold-r-normal--18* how #!EF is
set to 0, the image's appearance does not change. However, if
the origin or deltas are not in the preferred image order
(i.e., origin at [0, 0] and x varying fastest), the internal
layout is altered to the preferred order. The result is a
more efficient display of the image. #!N #!N Thus Reorient can
be used to align images from two sources so that the
pixels are in one-to-one correspondence. A tool like Compute can then
operate on corresponding pixels from the two images. #!N #!N Components
#!N #!N Modifies the positions and connections components and reorders the
position-dependent components. #!N #!N Example Visual Program #!CForestGreen #!N #!N #!F-adobe-courier-bold-r-normal--18*
#!N Topo.net #!EF #!N #!N #!EC #!N #!N See Also #!N
#!N #!Ldisplay,dxall807 h Display #!EL , #!Loverlay,dxall900 h Overlay #!EL , #!Lreadima,dxall915 h ReadImage #!EL , #!Lreduce,dxall918 h Reduce #!EL , #!Lrefine,dxall919 h Refine #!EL ,
#!Lrender,dxall923 h Render #!EL #!N #!N #!N #!F-adobe-times-medium-i-normal--18* Next Topic #!EF #!N #!N #!Lreplace,dxall925 h Replace #!EL
#!N #!F-adobe-times-medium-i-normal--18* #!N
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