/usr/share/freedroidrpg/dialogs/Iris.lua is in freedroidrpg-data 0.16.1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-- This file is part of Freedroid
--
-- Freedroid is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- Freedroid is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with Freedroid; see the file COPYING. If not, write to the
-- Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
-- MA 02111-1307 USA
----------------------------------------------------------------------
--[[WIKI
PERSONALITY = { "Independent", "Free Spirit", "Reclusive" },
MARKERS = { ITEMID1 = "Desk Lamp" },
BACKSTORY = "$$NAME$$ is a bot hunter living in the town. $$NAME$$ complains about the amount of light in her quarters
and will trade with Tux for a $$ITEMID1$$."
WIKI]]--
local Npc = FDrpg.get_npc()
local Tux = FDrpg.get_tux()
return {
FirstTime = function()
show("node0")
end,
EveryTime = function()
if (Iris_wants_lamp) then
if (Tux:has_item_backpack("Desk Lamp")) then
if (Iris_deal) then
Npc:says(_"Hey, remember our deal?")
Npc:says(_"I'll trade you a book, for that lamp and 100 credits.")
show("node7")
else
show("node5")
end
else
Npc:says_random(_"Sure is dark around here.",
_"I wish there was some decent lighting.")
end
end
if (Iris_false_happy) and
(not guard_follow_tux) then
Iris_false_happy = false
show("node4")
end
if (HF_FirmwareUpdateServer_uploaded_faulty_firmware_update) and
(Tux:has_met("Iris")) and
(not Iris_post_firmware_upgrade) then
show("Iris_post_firmware_upgrade")
end
show("node99")
end,
{
id = "node0",
text = _"Hello.",
code = function()
Npc:says_random(_"Hello.",
_"Hi there!")
if (HF_FirmwareUpdateServer_uploaded_faulty_firmware_update) then
Npc:says(_"I've heard about you.")
Npc:says(_"A lot.")
Npc:says(_"You're the talk of the town, actually.")
Iris_post_firmware_upgrade = true
show("node50", "node51", "node52")
else
show("node1")
end
hide("node0")
end,
},
{
id = "node1",
text = _"Who are you?",
code = function()
Npc:says(_"I'm Iris.")
Npc:set_name("Iris")
Tux:says(_"Hello, Iris.")
hide("node1") show("node2")
end,
},
{
id = "node2",
text = _"What are you doing here?",
code = function()
Npc:says(_"I'm here just for vacations.")
Tux:says(_"And what do you usually do?")
Npc:says(_"Usually I hunt bots.") --she may be a spy of the rebel faction that is not yet implemented
Npc:set_name("Iris - bot hunter")
hide("node2") show("node3")
end,
},
{
id = "node3",
text = _"Where do you come from?",
code = function()
Npc:says(_"Nowhere and everywhere.")
Npc:says(_"As I already said, I walk around and kill bots.")
hide("node3") show("node4")
end,
},
{
id = "node4",
text = _"Do you like it here?",
code = function()
if (guard_follow_tux) then
Iris_false_happy = true
Npc:says(_"Yes, sure.")
Npc:says(_"The Red Guard is very polite and keeps us safe from bots.")
Npc:says(_"And the overall design of the town is quite clever.")
Npc:says(_"Nevertheless, this room is quite dark.")
Npc:says(_"It could use some light.")
else
Npc:says(_"Not really.")
Npc:says(_"The town is quite ugly and dark.")
Npc:says(_"And there are very strange people here.")
Tux:says(_"I know exactly what you are talking about...")
Npc:says(_"I think this room could use some decoration.")
Npc:says(_"It looks so cold and dark...")
end
if (not Iris_traded_lamp) then
Iris_wants_lamp = true
if (Tux:has_item_backpack("Desk Lamp")) then
show("node5")
else
Npc:says(_"Perhaps what I need is a lamp.")
end
end
hide("node4")
end,
},
{
id = "node5",
text = _"Look, I have this Lamp.",
code = function()
Npc:says(_"Wow, nice.")
hide("node5") show("node6")
end,
},
{
id = "node6",
text = _"You can have it.",
code = function()
Npc:says(_"Oh great, thanks!")
Npc:says(_"Hmm, what can I give you as thank-you...?")
Npc:says(_"Oh, I have a nice book here.")
Npc:says(_"But it's not worth the old dusty lamp.")
Npc:says(_"I give it to you for the lamp and 100 circuits.")
if (Tux:get_gold() > 99) then
show("node7")
else
Tux:says(_"I don't have that much right now.")
Tux:says(_"Let me get back to you about that.")
end_dialog()
end
hide("node6")
Iris_deal = true
end,
},
{
id = "node7",
text = _"Sure, sounds like a fair trade.",
code = function()
if (Tux:del_gold(100)) then
Tux:says(_"Take these 100 valuable circuits.")
Npc:says(_"Ok, here it is. Take this book.")
Npc:says(_"It's quite old and some pages are missing, but the main message is still clear.")
Tux:says(_"Oh, thanks!")
Tux:add_item("Source Book of Invisibility")
Iris_wants_lamp = false
Tux:del_item_backpack("Desk Lamp", 1)
Iris_traded_lamp = true
else
Npc:says(_"Don't try to trick me, fat bird.")
Npc:says(_"I know you can't afford it.")
Npc:says(_"Eff off until you have the right sum!")
end
hide("node7")
end,
},
{
id = "Iris_post_firmware_upgrade",
text = _"Hello.",
code = function()
Npc:says(_"Hello again.")
Npc:says(_"I've been hearing about you all day. You're the talk of the town.")
Iris_post_firmware_upgrade = true
hide("Iris_post_firmware_upgrade") show("node50", "node51", "node52")
end,
},
{
id = "node50",
text = _"Yep, that's me. I saved everyone's hide. Including yours.",
code = function()
Npc:says(_"You did save a lot of lives, I'll give you that.")
Npc:says(_"But I wouldn't get so excited if I were you. I don't think we're in the clear yet.")
hide("node50", "node51", "node52") show("node53")
end,
},
{
id = "node51",
text = _"Oh, and what have you heard?",
code = function()
Npc:says(_"Pretty cool stuff, actually. I heard you practically saved the town.")
Npc:says(_"You penetrated the Hell Fortress in a bold operation against all odds, and managed to sabotage every bot from here to the next MegaSys service cell over, without so much as touching any standard interface.")
Npc:says(_"That's what they say, anyway.")
Tux:says(_"Hehe, well, the stories people tell...")
Tux:says(_"The important thing is that everyone's safe now.")
Npc:says(_"Yeah. I just wish I could be as certain of that...")
hide("node50", "node51", "node52") show("node53")
end,
},
{
id = "node52",
text = _"I know what they say, but I'm really not the superhero they make me out to be.",
code = function()
Npc:says(_"Hey, you gotta give yourself some credit.")
Npc:says(_"Infiltration and sabotage are some of the most complicated types of operations out there. And also the most fun.")
Npc:says(_"And you did pretty well, by the looks of it. Especially for someone with no fingers.")
Tux:says(_"Thank you... I guess.")
Npc:says(_"Yeah. Although there's still a lot to be done.")
hide("node50", "node51", "node52") show("node53")
end,
},
{
id = "node53",
text = _"What do you mean?",
code = function()
Npc:says(_"I... I'm not sure.")
Npc:says(_"It could be just background noise. Maybe it's not even that. But there's still something a little weird about it.")
Npc:says(_"More than a little, when I think about it.")
Tux:says(_"What are you talking about?")
Npc:says(_"... I hope trusting you with this isn't a mistake.")
--; TRANSLATORS: comm = communication
Npc:says(_"My comm devices have been intercepting strange signals in this area, ever since I got here. It's usually scrambled beyond recognition, and I wasn't even sure it was a signal at all until recently.")
Npc:says(_"It was just before you arrived, actually.")
Tux:says(_"Are you saying I'm emitting some kind of signal?")
Npc:says(_"No - if that were the case my equipment would've been going crazy right now. But it's definitely related to you.")
Tux:says(_"But how do you know?")
Npc:says(_"Because just before you arrived, everything did go crazy. At first I thought we were being nuked and the EMP was causing it.")
Npc:says(_"But then I realized: someone is broadcasting, and they really wanted outreach.")
Npc:says(_"It wasn't scrambled this time, and I listened. The whole thing lasted about an hour. It was mostly binary; I couldn't figure most of it out, but there were some names encoded in hex in there. Places. People.")
Npc:says(_"One of them was you.")
push_topic("Mysterious signal")
hide("node53") show("node54")
end,
},
{
id = "node54",
text = _"My name? What does this mean?",
topic = "Mysterious signal",
code = function()
Npc:says(_"It means someone knew about you before the Red Guard did, and it means whoever it was broadcast it far and wide.")
Npc:says(_"That's all I can make of it.")
hide("node54")
show("node55", "node56")
end,
},
{ id = "node55",
text = _"I understand.",
topic = "Mysterious signal",
code = function()
Npc:says(_"If I were you, I would be very careful. I'm sure there were a lot of hands stirring in this mess, but I think some of them weren't chopped off by a bot.")
hide("node55", "node56")
pop_topic()
end,
},
{ id = "node56",
text = _"I don't understand.",
topic = "Mysterious signal",
code = function()
Npc:says(_"I don't either, and I don't have anything more to say on the matter.")
--; TRANSLATORS: previous sentence was "I don't have anything more to say on the matter"
Npc:says(_"Just that I hope that your optimism will be justified.")
hide("node55", "node56")
pop_topic()
end,
},
{
id = "node99",
text = _"See you later.",
code = function()
if (HF_FirmwareUpdateServer_uploaded_faulty_firmware_update) then
Npc:says_random(_"Take care.",
_"Be careful out there.",
_"Keep an eye out for anything weird.",
_"Remember the saying, 'Speak softly and carry a big stick.' I think you'll need that stick soon.")
elseif (Iris_wants_lamp) then
Npc:says(_"Bye.")
else
Npc:says(_"In your dreams, Penguin!")
end
end_dialog()
end,
},
}
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