/usr/share/freedroidrpg/dialogs/Jennifer.lua is in freedroidrpg-data 0.16.1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-- This file is part of Freedroid
--
-- Freedroid is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
--
-- Freedroid is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with Freedroid; see the file COPYING. If not, write to the
-- Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
-- MA 02111-1307 USA
----------------------------------------------------------------------
--[[WIKI
PERSONALITY = { "Trapped", "Technical" },
BACKSTORY = "$$NAME$$ is a machinist forced to work for the bots in the Mega Systems Factory."
WIKI]]--
local Npc = FDrpg.get_npc()
local Tux = FDrpg.get_tux()
return {
FirstTime = function()
show("node1")
end,
EveryTime = function()
if (Tux:has_met("Jennifer")) then
Tux:says(_"Hello")
Npc:says(_"Welcome back.")
end
if (Tux:has_item("Toolbox") and Tux:has_quest("Jennifer's Toolbox")) then
show("node10")
end
show("node99")
end,
{
id = "node1",
text = _"Hello!",
code = function()
Npc:says(_"Hello. I'm Jennifer.")
--; TRANSLATORS: %s=Tux:get_player_name()
Tux:says(_"I'm %s.", Tux:get_player_name())
Tux:says(_"What are you doing here?")
Npc:says(_"I'm a machinist, working here, repairing bots and stuff like this.")
hide("node1") show("node2", "node3")
end,
},
{
id = "node2",
text = _"You don't look very busy.",
code = function()
Npc:says(_"Well, yes.")
Npc:says(_"Someone thought he had to tidy up the space...", "NO_WAIT")
Npc:says(_"...and now I cannot find my equipment anymore, what an idiot!")
Npc:says(_"I'm especially searching for my toolbox.")
Tux:says(_"Okay, I will keep my eyes open if I see some toolbox.")
Npc:says(_"Thank you.")
Tux:add_quest("Jennifer's Toolbox", "Someone rearranged equipment at Jennifers workshop, she does not find her Toolbox anymore. I promised to keep my eyes open for it.")
hide("node2")
end,
},
{
id = "node3",
text = _"You are repairing these bots?!",
code = function()
Npc:says(_"Uhm yes, that's my job here.")
Npc:says(_"...")
hide("node3") show("node4")
end,
},
{
id = "node4",
text = _"Why are you still alive anyway?",
code = function()
Tux:says(_"The bots should have killed you immediately.")
Tux:says(_"It's hell in here for me and you don't seem to be even armed.")
Npc:says(_"Well...")
Npc:says(_"The workers here get special chips implanted.", "NO_WAIT")
Tux:says(_"Ew.", "NO_WAIT")
Npc:says(_"So the bots can identify us as 'friendly' and won't rip us apart.")
Tux:says(_"Uh.")
Tux:says(_"Is there any way for me to get such a chip?")
Npc:says(_"I don't think you will be able to get one. You don't look very human-like.")
Npc:says(_"How did you get in here anyway?")
hide("node4") show("node5", "node6", "node7")
end,
},
{
id = "node5",
text = _"That's a long story...",
code = function()
Npc:says(_"Mh well ok.")
hide("node5", "node6", "node7")
end,
},
{
id = "node6",
text = _"I walked in through the front door.",
code = function()
Npc:says(_"Heh. I see.")
hide("node5", "node6", "node7")
end,
},
{
id = "node7",
text = _"This is none of your business.",
code = function()
Npc:says(_"If you say so...")
hide("node5", "node6", "node7")
end,
},
{
id = "node10",
text = _"I think this is your toolbox?",
code = function()
Npc:says(_"Oh yes, it is!", "NO_WAIT")
Npc:says(_"Thank you very much!")
Tux:end_quest("Jennifer's Toolbox", _"I found the Toolbox and returned it to her") -- we may want to have her repair all of tux' items at some point
Tux:del_item("Toolbox", 1)
hide("node10")
end,
},
{
id = "node99",
text = _"See you later.",
code = function()
Npc:says_random(_"See you later.",
_"Bye.")
end_dialog()
end,
},
}
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